Homebrew Races - January 19th, 2018

January 19th, 2018

This update provides users the ability to create their own Homebrew Character Races: 

 

The homebrew races will not only provide textual data in their own listing and details pages, but will also allow users to select races and have their effects applied in the character builder!

 

The main homebrew page has been updated with a slot for races:

 

And now there is a listing page for homebrew races:

 

 

Currently, you can filter by name, the size of the race/subrace, the type of ability score the race may increase, and the author. Additional filtering may be added in the future, based on feedback.

 

As with other homebrew-able data, you can either create a homebrew race/subrace from an existing, publicly available race/subrace to use as a guide, or create one from scratch. In fact, there are three options for races. Create an entirely new race, create a subrace for races that support them, or a variant of any race:

 

 

 

 

 

When creating a base race, you will have the options of flagging it to support subraces. When doing so, the base race will no longer be available in the character builder (similar to how Elf functions.) You will be able to create a variant of any race, even those that support subraces, as that precedence exists with Aasimar / Variant Aasimar. The main difference between subraces and variant races is that subraces will add to the race with their racial traits, a variant race will usually have some racial traits that replace existing racial traits on their base race.

 

Here, we've selected to start creating our own new base race - the Minotaur:

 

 

The form is fairly simple. Once the initial information is saved, you will then be able to add racial traits, and subraces and/or variants. If you plan on your race supporting subraces, please make sure to enable the "Will Support Subraces" toggle:

 

 

Now that we've saved the initial data for our new Minotaur, opting not to support subraces, we can add our racial traits, and any variant races:

 

 

We're going to add a racial trait for an Ability Score Increase for the Minotaur now by clicking the Add Racial Trait button:

 

 

Once the Racial trait is saved, you will then be able to add options, modifiers, spells, and limited use data to the racial trait:

 

 

Let's add the modifier for the strength increase, so that the character will actually have their strength score increased in the character builder:

 

 

 

Racial Trait Options are used for data where the character get's to choose from a list of options from the racial trait, like the breath weapon for Dragonborn.

 

 

Now, let's create a variant of our Minotaur race by clicking on the Add Variant button:

 

 

On the subrace/variant form, be sure to select the Is Variant toggle, if this is a Variant.

 

Once the variant is created you will be able to add racial traits to it, same as the base race:

 

 

Having decided that we now want our Minotaur race to have subraces, we've enabled the "Will Support Subrace" toggle on the main race form. In doing so, we now have a subraces section on the bottom of the form:

 

 

The is the same form as the variant form. When creating a subrace, just leave the Is Variant checkbox un-selected:

 

 

Your homebrew race uses the same details page as the official races. As such, a little data convention will give you access to some features. By using H2, H3, H4 tags in your descriptions, they will automatically generate the side nav bar on the details pages. Same for subrace / variant details pages. 

 

If your homebrew base race is published, only published subraces / variants will display on its details page. Any subraces / variants that are still private will not show.

 

Go make some races / subraces / varaints. Experiment, play around, let us know what bugs you find :)

 

Up next:

 

Next up will be homebrew subclasses. During that iteration we will also turn on commenting and reporting for homebrew data!

 

Happy brewing!

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