Spell Updates and More

Wednesday, August 15th 2018 

Today we have a few updates related to spells, as well as a couple bug fixes that we've pushed out throughout the week. The biggest updates include support for Green-Flame Blade and Booming Blade-like spells, and the ability to add spells to your Ritual Caster or Book of Ancient Secrets spell books. Many of these updates were pushed out last week (including tracking exhaustion levels), but many of the spell specific updates are new as of today.

 

Additions:
  • You now have the ability to view the bonus effects from spells like Green-Flame Blade and Booming Blade from your weapons. You can even homebrew your own spells that behave similarly. These weapons will also now be identified properly in the character sheet, and will not show up as Actions on their own. (As they must coincide with a weapon melee attack)
  • Ritual Caster feats, as well as the Warlock's Book of Ancient Secrets invocation will now allow you to add additional spells beyond the initial spells granted. You can select these in the character builder.
    • Your homebrew features across Feats, Racial Traits, and Class Features can also take advantage of this new feature.
  • You can now specify exhaustion levels in the character sheet.
    • UI updates will also let you know your character has died at exhaustion level 6.
    • There is a new restore life functionality in the health manager sidebar when you are dead.  It will let you choose to revive at 1 hp or full hp.
    • Long rest sidebar now has a checkbox if you want to reduce a level of exhaustion by 1.
    • Long rest and short rest sidebar UI controls will change to restore life controls if you are dead.
Fixes:
  • Spells will no longer show up as ritual spells if the character's class cannot cast them as rituals. The exceptions are if a spell is granted through a feature that specifies that the spell can or must be cast as a ritual.
  • Fixed a bug where casting a spell using a Pact Magic slot was not properly consuming the appropriate spell slot.
  • Include "Carry Capacity > Multiplier" modifiers in Variant Encumbrance calculations.
  • Implement "Speed Reduction > Remove" modifier.
  • Change "Push/drag/lift" warning message in the equipment section to "Over carry capacity" for normal encumbrance when you exceed the carry capacity.  This also removed the speed set to 5 when you exceed the carry capacity.
  • Show limited use spells with a casting time of "Action" in limited use section.
  • Fix condition immunity display in defense manager sidebar and defense summary caused by the recent exhaustion level updates.
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