Another Magical Secrets “what do I pick?!” post haha...
The current team situation is:
Half-Elf Glamour Bard Life Cleric Monk Ranger Paladin Warlock
We’re only lv 3 but I’m trying to plan out the direction I want the character to go in spell-wise so by the time I hit 10 I “should” have
Cantrips: Minor Illusion Vicious Mockery Light
R1: Faire Fire Dissonant Whispers Identify
R2: Pyrotechnics Blindness/Deafness Shatter Hold Person
R3: Dispel Magic Hypnotic Pattern
R4: Dimension Door Polymorph
R5: Synaptic Static
———————————————
Counterspell is the common suggestion and I’m heavily considering its benefits. It just seems a bit, cheap imo... I feel like it’s more fun to deal with what the enemy has thrown at us and Dispel Magic should cover that base other than a PC getting straight up killed, which we DO have a cleric for; I’m also trying not to overlap roles within the party, which can be difficult to avoid as a bard. There’s just soooo much fun stuff to choose from the sorcerer/druid/wizard lists so I’m kind of biased there since we don’t have any of those classes.
I’m also not totally sure about Greater Invis from a thematic standpoint. This is a glamour bard that NEEDS to be noticed/worshipped/loved so going invis feels like such an antithesis...considering polymorph here.
So far I’m liking:
R5 Bigby’s Hand - Mainly for enemy repositioning to move them through a bunch of opportunity attacks lol.
R5 Wall of Force - Just objectively good; moreso with Mantle of Inspiration.
R4: Banishment - One of a rare few CC that require a CHA save and I like CC variety.
R4 Conjure Woodland Beings - Summoning 8 pixies sounds stupidly awesome! Think I’d have to work with my DM on a version of the spell that’s not so obnoxious...
R4 Find Greater Steed - Mostly the thematic flair of riding around on a pegasus.
I mean if you want flashy Bigby's hand is what I think is most fun. BIGBYS HAAAAAAAAAAAAND! I may be biased.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Far Step gets overshadowed by a lot of Magical Secrets, but I enjoy the idea of a Bard who can teleport as a bonus action consistently...
I paired it with Steel Wind Strike for maximum shenanigans...flicker between multiple enemies, dealing tremendous force damage, then...Far Step away.
Or...Destructive Wave, knock a ton of enemies on their rears for a ton of damage then...Far Step away.
I tend to think of Glamour Bard as having a lot of energy...dancers, acrobats, singers...so the teleporting skills are like their skills expressed through their magic. I also interpret their Mantle of Inspiration as them "teleporting" their allies out of danger (or charming them to "dance away"...moonwalk out of the reach of a dragon or giant!).
Thunder Step provides the ability to teleport, too...as well as DAMAGE. Plus, you can bring an ally along...easy way to save an ally from death.
Far Step sounds pretty nice but I want to preserve the concentration spots for CC spells like hypnotic Pattern or Hold Person. My team is quite melee heavy so I’ve got good protection; dimension door is my safeguard if anything goes wrong and I can take an ally with me!
Most of your other suggestions seem appropriate for a swords/valour bard but I’m going full support with this character lol.
On a more serious note, if you have to fight an enemy caster one-on-one, you absolutely have to have counterspell. Shield is great, too. So is revivify if you can spare the diamonds.
Another Magical Secrets “what do I pick?!” post haha...
The current team situation is:
Half-Elf Glamour Bard
Life Cleric
Monk
Ranger
Paladin
Warlock
We’re only lv 3 but I’m trying to plan out the direction I want the character to go in spell-wise so by the time I hit 10 I “should” have
Cantrips:
Minor Illusion
Vicious Mockery
Light
R1:
Faire Fire
Dissonant Whispers
Identify
R2:
Pyrotechnics
Blindness/Deafness
Shatter
Hold Person
R3:
Dispel Magic
Hypnotic Pattern
R4:
Dimension Door
Polymorph
R5:
Synaptic Static
———————————————
Counterspell is the common suggestion and I’m heavily considering its benefits. It just seems a bit, cheap imo... I feel like it’s more fun to deal with what the enemy has thrown at us and Dispel Magic should cover that base other than a PC getting straight up killed, which we DO have a cleric for; I’m also trying not to overlap roles within the party, which can be difficult to avoid as a bard. There’s just soooo much fun stuff to choose from the sorcerer/druid/wizard lists so I’m kind of biased there since we don’t have any of those classes.
I’m also not totally sure about Greater Invis from a thematic standpoint. This is a glamour bard that NEEDS to be noticed/worshipped/loved so going invis feels like such an antithesis...considering polymorph here.
So far I’m liking:
R5 Bigby’s Hand - Mainly for enemy repositioning to move them through a bunch of opportunity attacks lol.
R5 Wall of Force - Just objectively good; moreso with Mantle of Inspiration.
R4: Banishment - One of a rare few CC that require a CHA save and I like CC variety.
R4 Conjure Woodland Beings - Summoning 8 pixies sounds stupidly awesome! Think I’d have to work with my DM on a version of the spell that’s not so obnoxious...
R4 Find Greater Steed - Mostly the thematic flair of riding around on a pegasus.
R1 Shield - +5AC on REACTION?! Is this a trap??
Thanks for your suggestions! :D
I mean if you want flashy Bigby's hand is what I think is most fun. BIGBYS HAAAAAAAAAAAAND! I may be biased.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Far Step gets overshadowed by a lot of Magical Secrets, but I enjoy the idea of a Bard who can teleport as a bonus action consistently...
I paired it with Steel Wind Strike for maximum shenanigans...flicker between multiple enemies, dealing tremendous force damage, then...Far Step away.
Or...Destructive Wave, knock a ton of enemies on their rears for a ton of damage then...Far Step away.
I tend to think of Glamour Bard as having a lot of energy...dancers, acrobats, singers...so the teleporting skills are like their skills expressed through their magic. I also interpret their Mantle of Inspiration as them "teleporting" their allies out of danger (or charming them to "dance away"...moonwalk out of the reach of a dragon or giant!).
Thunder Step provides the ability to teleport, too...as well as DAMAGE. Plus, you can bring an ally along...easy way to save an ally from death.
Far Step sounds pretty nice but I want to preserve the concentration spots for CC spells like hypnotic Pattern or Hold Person. My team is quite melee heavy so I’ve got good protection; dimension door is my safeguard if anything goes wrong and I can take an ally with me!
Most of your other suggestions seem appropriate for a swords/valour bard but I’m going full support with this character lol.
I once wrote a ditty on counterspell. Went something like this:
Counterspell!
Counterspell!
Foil their plots with counterspell!
Spoil their plans with counterspell!
Counter their spells with counterspell!
Counterspell!
On a more serious note, if you have to fight an enemy caster one-on-one, you absolutely have to have counterspell. Shield is great, too. So is revivify if you can spare the diamonds.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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