I've got my own notes for the character build, but I am curious how others would do it. I tend to favor RP potential over combat maximization. So, what would you do with the first 10 levels?
Honestly in this case, Chainlock seems the best to me. Pseudodragon Familiar, Beguiling influence, Thief of five fates, Dreadful Word, and other such enchantment Invocations. For spells, I would suggest misty step and blink as needed spells. Charm person and Hold person are good ones as well. When you get to 9-10, get hold monster. Those are my suggestions. I don't know anything about your patron, so I just covered basic Feylock stuff. Hope I helped!
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
I don't know anything about your patron, so I just covered basic Feylock stuff. Hope I helped!
the notes say that the patron is: The Lady of the Midnight Carnival
I'd suggest Devil's Sight, Ascendant Step, and the darkness, and faerie fire spells. Maybe dimension door and dream at later levels. Hope this helped you!
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
You'll have 11 spells by 10th level. I'd suggest the following:
Hex: good debuff in or out of combat, and you'll need the extra damage.
Suggestion: most useful charm spell, convince anyone to do almost anything, within reason.
Blink: awesome defense spell, 50% of the time it stops 100% of everything. Watch out for phase spiders.
Hypnotic Pattern: this is your "I win" button for brutes with lousy Wis saves. Cast it and run away.
Plant Growth: shut down ground movement in an enormous area. Awesome control.
Dimenson Door: your best teleport spell, line of sight not required, vocal component only.
Greater Invisibility: one minute of invisibility that won't end if you cast spells.
Dominate Person: absolute power, sort of.
Dream: far superior to "Sending" because you can actually have a conversation. Nightmare is weak, unless the DM uses exhaustion rules for lack of sleep. Then it's brutal.
Hold Monster: Paralyze anything.
Seeming: disguise your whole group for fun at parties, or infiltrating hostile territory.
Note: I'm currently playing a FeyLock myself, and this is pretty much what my spell list will look like when I reach 10th level. (I'm currently at 6th, almost 7th.) I made a few changes because I'm playing a more combat-oriented Blade Pact character, but otherwise, I went for a solid mix of offensive, defensive, and utility spells on this list. Hope it's helpful.
I like the idea of a nobleborn eladrin having their tome with their extra cantrips (Maybe some druid flavor here, like druidcraft or primal savagery) and then take the invocation for the ritual spells and scoop up find familiar, and maybe phantom steed, and whatever else you can find and inscribe in the book. This particular tomelock I would see as a collector of knowledge, to what ends they want the knowledge I have no idea.
Most of the suggestions for spells are pretty solid. My picks would be blink, charm person, dimension door, Dominate Person, Hex, Hold Monster, Hold Person, Shadow of Moil, Sleep, Vampiric Touch. I like the idea of a little bit of the darker side of the feywild. Where bloodthirsty fae roam about looking for the kill. Lots of common Charm/Hold spells dimension door for movement, Vampiric Touch, Shadow of Moil, Hex, and even Sleep all lean more towards the more evil side, the savage side of nature.
Invocations, I like Armor of Shadows, Book of Ancient Secrets, Beguiling Influence, and Relentless Hex. The teleport feature with relentless hex just makes me think of nightmare on elm street an freddy just shows up right next to you with no warning.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
If your Ravnica enabled and need some 'weird spells' for flavour then check out the backgrounds, ravnica backgrounds (the 10 guilds) grant additional spell access that might help you realise your dream.
For theme rather than game potential as a warlock eladrin think about using different spells when you are in different seasons, cold when your in winter / autumn, fire in summer or spring to further reinforce your split nature. Try not to pick spells that dont represent elemental aspects or nature. Yharims suggestion of chainlock makes the most sense for theme, you get your own little fey friend, Inspiring leadership at some point for a feat, (more sermonising about the inevitably of the seasons and the cycle of life :) to grant yourself and your allies a cushion (and encourage them to shortrest more often could be nice. Magic initiate to grab a druid spell you like isnt a bad shout either for a fey naturist
So I am currently playing a noble Eladrin Feylock in a campaign. She has a bit of a Harley Quinn thing for her patron, Oberon, but also resents that he can't be fully with her since he is married to Titania. Oberon is a bit obsessed with mortals in our setting and so as part of her pact, she indulges often in debauchery and promiscuity and Oberon gets to absorb/consume some of that lust from mortals. She portrays herself as somewhat a naive "fish out of water" type being from the Feywild but is actually highly political and manipulative with high skill numbers in Persuasion, Deception and Intimidation.
In combat she focuses on battlefield control and high levels of mobility to keep herself from getting hurt. With Misty Escape, Fey Step and Thunderstep, she has 3 ways to keep danger away from her that all recharge on a short rest. She manipulates and controls the battlefield with banishment, hold person, charm monster and hypnotic pattern. Lastly when she needs to actually hurt something she has a small array of effective spells that cover most scenarios- Blight for single target spike damage, Shatter for AOE with a rarely resisted damage type, Eldritch Blast for general all purpose damage and Shocking Grasp if she finds herself in melee and out of teleport spells. She has the ritual casting invocation which gives her a number of additional utility spells.
Overall she is turning out to be alot of fun to play. Thus far the noble background from the Feywild hasn't come into play on the material plane but it will be fun to see where we go with it.
Mildly related: my character is the grandson of a noble Eladrin, but doesn't know that. It's key to his relations with his patron... Somehow. I'm letting the DM have fun with my character's background and ability work with the Feywild.
To return to your point: the Archfey have their own motives, even among people who would be familiar with them, so the question is: are you suspicious of, or friendly with, your patron? And are you martial or more learned? The Archfey patron will have their own desires for you to accumulate knowledge that suits your character's style.
The following assumes Cha is your best stat, as it's the casting stat:
If you're more of a Blade style player, I might grab a finesse type weapon (can use Dex as opposed to strength for bonus) and focus on the artistry of the weapon and style. Whereas others use brute force, you use style, grace and deadly strikes. In this case, add some Dex, Con and maybe Str or Int (fighting style), which is often a dump stat.
If you're chainlock, maybe you're the ultimate seeker of the unseen, adding beast speech and similar to make you a bit of a scout or ranger, which is great if you lack for such in the party. Dex and wisdom become key there.
If you're a Tomelock, maybe your goal is to find the secrets to ancient Fey kingdoms and help restore their glory. Then the flavor becomes Int and wisdom. Book of ancient secrets becomes really critical there.
Then build your powers accordingly. Blade should have agonizing blast, for example. Warlocks are so good at filling in party gaps, and your background gives great RP flavor. Much success to you!
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May the gentle moonlinght guide you to greater wisdom
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I've got my own notes for the character build, but I am curious how others would do it. I tend to favor RP potential over combat maximization.
So, what would you do with the first 10 levels?
Fierna is the best Duchess of Hell
Honestly in this case, Chainlock seems the best to me. Pseudodragon Familiar, Beguiling influence, Thief of five fates, Dreadful Word, and other such enchantment Invocations. For spells, I would suggest misty step and blink as needed spells. Charm person and Hold person are good ones as well. When you get to 9-10, get hold monster. Those are my suggestions. I don't know anything about your patron, so I just covered basic Feylock stuff. Hope I helped!
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
the notes say that the patron is: The Lady of the Midnight Carnival
Fierna is the best Duchess of Hell
I'd suggest Devil's Sight, Ascendant Step, and the darkness, and faerie fire spells. Maybe dimension door and dream at later levels. Hope this helped you!
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
You'll have 11 spells by 10th level. I'd suggest the following:
Note: I'm currently playing a FeyLock myself, and this is pretty much what my spell list will look like when I reach 10th level. (I'm currently at 6th, almost 7th.) I made a few changes because I'm playing a more combat-oriented Blade Pact character, but otherwise, I went for a solid mix of offensive, defensive, and utility spells on this list. Hope it's helpful.
DICE FALL, EVERYONE ROCKS!
I like the idea of a nobleborn eladrin having their tome with their extra cantrips (Maybe some druid flavor here, like druidcraft or primal savagery) and then take the invocation for the ritual spells and scoop up find familiar, and maybe phantom steed, and whatever else you can find and inscribe in the book. This particular tomelock I would see as a collector of knowledge, to what ends they want the knowledge I have no idea.
Most of the suggestions for spells are pretty solid. My picks would be blink, charm person, dimension door, Dominate Person, Hex, Hold Monster, Hold Person, Shadow of Moil, Sleep, Vampiric Touch. I like the idea of a little bit of the darker side of the feywild. Where bloodthirsty fae roam about looking for the kill. Lots of common Charm/Hold spells dimension door for movement, Vampiric Touch, Shadow of Moil, Hex, and even Sleep all lean more towards the more evil side, the savage side of nature.
Invocations, I like Armor of Shadows, Book of Ancient Secrets, Beguiling Influence, and Relentless Hex. The teleport feature with relentless hex just makes me think of nightmare on elm street an freddy just shows up right next to you with no warning.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
If your Ravnica enabled and need some 'weird spells' for flavour then check out the backgrounds, ravnica backgrounds (the 10 guilds) grant additional spell access that might help you realise your dream.
For theme rather than game potential as a warlock eladrin think about using different spells when you are in different seasons, cold when your in winter / autumn, fire in summer or spring to further reinforce your split nature. Try not to pick spells that dont represent elemental aspects or nature. Yharims suggestion of chainlock makes the most sense for theme, you get your own little fey friend, Inspiring leadership at some point for a feat, (more sermonising about the inevitably of the seasons and the cycle of life :) to grant yourself and your allies a cushion (and encourage them to shortrest more often could be nice. Magic initiate to grab a druid spell you like isnt a bad shout either for a fey naturist
Enjoy the character, and your adventures :)
So I am currently playing a noble Eladrin Feylock in a campaign. She has a bit of a Harley Quinn thing for her patron, Oberon, but also resents that he can't be fully with her since he is married to Titania. Oberon is a bit obsessed with mortals in our setting and so as part of her pact, she indulges often in debauchery and promiscuity and Oberon gets to absorb/consume some of that lust from mortals. She portrays herself as somewhat a naive "fish out of water" type being from the Feywild but is actually highly political and manipulative with high skill numbers in Persuasion, Deception and Intimidation.
In combat she focuses on battlefield control and high levels of mobility to keep herself from getting hurt. With Misty Escape, Fey Step and Thunderstep, she has 3 ways to keep danger away from her that all recharge on a short rest. She manipulates and controls the battlefield with banishment, hold person, charm monster and hypnotic pattern. Lastly when she needs to actually hurt something she has a small array of effective spells that cover most scenarios- Blight for single target spike damage, Shatter for AOE with a rarely resisted damage type, Eldritch Blast for general all purpose damage and Shocking Grasp if she finds herself in melee and out of teleport spells. She has the ritual casting invocation which gives her a number of additional utility spells.
Overall she is turning out to be alot of fun to play. Thus far the noble background from the Feywild hasn't come into play on the material plane but it will be fun to see where we go with it.
Link if your interested.
https://ddb.ac/characters/5145218/hsX62H
You could always use Psionic spells from UA cantrips or spells for some flavor.
The last thing you gonna SEE!
Mildly related: my character is the grandson of a noble Eladrin, but doesn't know that. It's key to his relations with his patron... Somehow. I'm letting the DM have fun with my character's background and ability work with the Feywild.
To return to your point: the Archfey have their own motives, even among people who would be familiar with them, so the question is: are you suspicious of, or friendly with, your patron? And are you martial or more learned? The Archfey patron will have their own desires for you to accumulate knowledge that suits your character's style.
The following assumes Cha is your best stat, as it's the casting stat:
If you're more of a Blade style player, I might grab a finesse type weapon (can use Dex as opposed to strength for bonus) and focus on the artistry of the weapon and style. Whereas others use brute force, you use style, grace and deadly strikes. In this case, add some Dex, Con and maybe Str or Int (fighting style), which is often a dump stat.
If you're chainlock, maybe you're the ultimate seeker of the unseen, adding beast speech and similar to make you a bit of a scout or ranger, which is great if you lack for such in the party. Dex and wisdom become key there.
If you're a Tomelock, maybe your goal is to find the secrets to ancient Fey kingdoms and help restore their glory. Then the flavor becomes Int and wisdom. Book of ancient secrets becomes really critical there.
Then build your powers accordingly. Blade should have agonizing blast, for example. Warlocks are so good at filling in party gaps, and your background gives great RP flavor. Much success to you!
May the gentle moonlinght guide you to greater wisdom