I would say Wizard doesn't multiclass well. There's the whole thing of accessing spell levels later and not as many spell slots and also that any other class you attempt to multiclass with is going to be MAD.
I would recommend the Skilled feat if the extra proficiencies are what you’re after.
I mean imagine the difference between a 6th level Wizard and a 4th level Wizard + 2nd level Rogue. (4th in Wizard to get the ASI before multiclassing).
The 6th level Wizard gets 3 3rd level spells whereas the multiclasser gets no 3rd level spells. The 6th level Wizard also gets their second school feature when the other doesn’t. Also, because the multiclasser missed two levels of Wizard they miss out on learning 4 spells for free and can prepare 2 less spells than the pure Wizard.
Honestly I can’t see 2 Expertise abilities, Sneak Attack, Thieve’s Cant and Cunning Action making up for everything you would lose.
I could maybe see Expertise being worth it for being 1 level behind in Wizard but definitely not 2 for Cunning Action.
I'm playing a wizard who fills a rogues role in our party.
I debated multiclassing into rogue for weeks, but ended up realized that nothing you gain would be worth the lost slots. Your spells can compensate for whatever you lack.
If you haven't made the character yet, consider going half elf to get the 2 free skills.
Also the Portent Feature on the Divination School is amazingly useful for shoring up your skills in a high risk situation.
the one reason i might multiclass into bard or cleric is to have a healing option if you're playing a support wizard. You lose some spells known, but not the slots.
Honestly wizards don't multiclass well but that being said dipping 2 fighter is good (fighting style, second wind, action surge)and doesn't cost you much as you are probably putting dex as your second stat.
Dipping cleric could get you some fun abilities (heavy armour if you pick life plus healing magic for delaying one level but you probably don't have the strength for it especially since you need a 13 wisdom for this dip).
Rogue isn't so great as whatever you get from it comes at later levels or can be done better with low level spells so if your playing a low level campaign that ends before you hit 8th level this is ok but after that you would really rather have the spells.
the link below has character guides and a multiclassing guide that's pretty helpful if you are looking for a mechanically sound character... that being said build what you think would be cool and discuss what you're thinking of doing with your DM to see if it works in their world.
You can look race to eliminate some of the Multi classing benefits.--A Hobgoblin or Mountain dwarf will get you armor for example......at which point you can find yourself just keeping to the Wizard and getting the good spells faster....
If your going to do this at all then probably rogue or fighter - and in those cases take arcane trickster or eldritch knight to eke out the meager half levels of spell casting - its not optimal.
If you have two 18's to start with for stats then perhaps warlock to pick up eldritch bolt and some invocations, and probably a pet.
The main problem is wizards get a major ability from their class at 18th, so even three levels in another class means a lot of the feeling of shame when out performed by Sorcerers sorcery point boosted casting at every level till then will never be expunged by being able to cast magic missile and scorching ray forever. If your not playing to that level, or plan to give up the character before then, sure other 'one shot and discard' builds could work.
As an odd one, I played a Ranger/Wizard combo as a magical explorer of sorts. The game play was odd, but satisfying in the extreme, I took conjuration as my college and made a point of summoning minor elementals and lobbing arrows at everything that I didn't like. With a bit of teamwork, any class can work out.
What is the best wizard multi class
I would say Wizard doesn't multiclass well. There's the whole thing of accessing spell levels later and not as many spell slots and also that any other class you attempt to multiclass with is going to be MAD.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Agreed. Maybe pick up a feat instead of an ASI, but other than that stay a Wizard.
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I thought 2 levels in rouge would be nice cause of the cool proficiency’s and the cunning action
I would recommend the Skilled feat if the extra proficiencies are what you’re after.
I mean imagine the difference between a 6th level Wizard and a 4th level Wizard + 2nd level Rogue. (4th in Wizard to get the ASI before multiclassing).
The 6th level Wizard gets 3 3rd level spells whereas the multiclasser gets no 3rd level spells. The 6th level Wizard also gets their second school feature when the other doesn’t. Also, because the multiclasser missed two levels of Wizard they miss out on learning 4 spells for free and can prepare 2 less spells than the pure Wizard.
Honestly I can’t see 2 Expertise abilities, Sneak Attack, Thieve’s Cant and Cunning Action making up for everything you would lose.
I could maybe see Expertise being worth it for being 1 level behind in Wizard but definitely not 2 for Cunning Action.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
I'd say Dex-based fighter (Eldritch knight) or (if you have at least 13 CHA) Warlock (coose your pact).
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
I'm playing a wizard who fills a rogues role in our party.
I debated multiclassing into rogue for weeks, but ended up realized that nothing you gain would be worth the lost slots. Your spells can compensate for whatever you lack.
If you haven't made the character yet, consider going half elf to get the 2 free skills.
Also the Portent Feature on the Divination School is amazingly useful for shoring up your skills in a high risk situation.
the one reason i might multiclass into bard or cleric is to have a healing option if you're playing a support wizard. You lose some spells known, but not the slots.
Honestly wizards don't multiclass well but that being said dipping 2 fighter is good (fighting style, second wind, action surge)and doesn't cost you much as you are probably putting dex as your second stat.
Dipping cleric could get you some fun abilities (heavy armour if you pick life plus healing magic for delaying one level but you probably don't have the strength for it especially since you need a 13 wisdom for this dip).
Rogue isn't so great as whatever you get from it comes at later levels or can be done better with low level spells so if your playing a low level campaign that ends before you hit 8th level this is ok but after that you would really rather have the spells.
the link below has character guides and a multiclassing guide that's pretty helpful if you are looking for a mechanically sound character... that being said build what you think would be cool and discuss what you're thinking of doing with your DM to see if it works in their world.
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/tips-tactics/5499-guides-tables-and-other-useful-resources
You can look race to eliminate some of the Multi classing benefits.--A Hobgoblin or Mountain dwarf will get you armor for example......at which point you can find yourself just keeping to the Wizard and getting the good spells faster....
If your going to do this at all then probably rogue or fighter - and in those cases take arcane trickster or eldritch knight to eke out the meager half levels of spell casting - its not optimal.
If you have two 18's to start with for stats then perhaps warlock to pick up eldritch bolt and some invocations, and probably a pet.
The main problem is wizards get a major ability from their class at 18th, so even three levels in another class means a lot of the feeling of shame when out performed by Sorcerers sorcery point boosted casting at every level till then will never be expunged by being able to cast magic missile and scorching ray forever. If your not playing to that level, or plan to give up the character before then, sure other 'one shot and discard' builds could work.
Depends on the School of Wizard, and the desired outcome of the character. Some of the standard choices I see a bit:
There isn't really any bad options, because you are a Wizard, and thus, amazing. (#WizardMasterClass)
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As an odd one, I played a Ranger/Wizard combo as a magical explorer of sorts. The game play was odd, but satisfying in the extreme, I took conjuration as my college and made a point of summoning minor elementals and lobbing arrows at everything that I didn't like. With a bit of teamwork, any class can work out.
I 've played a wizard/druid before and it benefitted my team SO MUCH. This is a good multiclass but i would recommend sticking with just wizard