Hey, thank you for your response. I am very impressed by the products provided by the team in general. I have been playing as an adult consistently since 2001. I have no complaints with the system or the content (though I think the current model of having to pay for all content, even if you own the physical version of the books, is a bit suspect) I am just surprised that there were no tactical maps created for this adventure. It seems unprecedented. I'm sure I'm not the only person who has noticed this.
I am also disappointed there are not more maps... I chose this mod because I thought it would just be quick... the time alone spent on finding reasonable maps is not what I signed up for. .
I am also disappointed there are not more maps... I chose this mod because I thought it would just be quick... the time alone spent on finding reasonable maps is not what I signed up for. .
Agreed. I loved the idea for this module, but the lack of maps has been frustrating. My group is edging closer and closer to reaching the Monastery, and I still don't have maps I like for the encounters there. I found one online that someone made for "Cliff Edge", but it isn't great. Still trying to find maps for the rest of the Monastery (and then the city of Doine Gloine). Luckily the random encounters and a shopping spree in a town along the way has delayed their journey.
Ultimately much of the game occurs in a theater of the mind, but it's nice to have a proper tactical map when possible. I made one for the main temple and used a bunch of random stuff for any other encounters. I used that "Cliff Edge" map too which I randomly found on-line. I can give you the map I made for the Temple though it's a tiny bit janky.
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Looks like the Lost Lab has a lost map
I can't seem to find the Monastery map to go the locations.
As far as I understand from the text of the adventure, the map is earlier in the chapter, near the top of the chapter in D&D Beyond.
https://www.dndbeyond.com/compendium/adventures/llok/monastery-of-the-distressed-body#CliffSideApproach
Note that it has locations 1-10, which would seem to match the M1-M10 for the Monastery.
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Weird and wild stuff
I had assumed that said map was for the Cliff-Side Approach not the Monastery proper... but you're notion on the numbers lines up.
So we still have the problem of no encounter maps at all for this adventure.
I don't understand how this is not an issue? Most adventures provide tactical maps for combat etc.
All maps that were created for this adventure are included as part of the D&D Beyond product.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Hey, thank you for your response. I am very impressed by the products provided by the team in general. I have been playing as an adult consistently since 2001. I have no complaints with the system or the content (though I think the current model of having to pay for all content, even if you own the physical version of the books, is a bit suspect) I am just surprised that there were no tactical maps created for this adventure. It seems unprecedented. I'm sure I'm not the only person who has noticed this.
Sincerely,
DK
I am also disappointed there are not more maps... I chose this mod because I thought it would just be quick... the time alone spent on finding reasonable maps is not what I signed up for. .
Agreed. I loved the idea for this module, but the lack of maps has been frustrating. My group is edging closer and closer to reaching the Monastery, and I still don't have maps I like for the encounters there. I found one online that someone made for "Cliff Edge", but it isn't great. Still trying to find maps for the rest of the Monastery (and then the city of Doine Gloine). Luckily the random encounters and a shopping spree in a town along the way has delayed their journey.
Meh...
I recommend checking out 2MTT for GREAT VTT maps
Ultimately much of the game occurs in a theater of the mind, but it's nice to have a proper tactical map when possible. I made one for the main temple and used a bunch of random stuff for any other encounters. I used that "Cliff Edge" map too which I randomly found on-line. I can give you the map I made for the Temple though it's a tiny bit janky.