Unless I'm blind, I can't seem to find an option to select the Staff of the Magi as a Hex Weapon. I see the options under my +2 longsword, but not the Staff of the Magi.
Also, the Oath of the Ancients Paladin is getting an "all" bonus to languages. This is not an Oath of the Ancients (or general Paladin) ability and should be removed.
Magical staves don't seem to be choosable as hex weapons at all. I've brought this up before as well. Apparently 'staff are aware' but nothing has been done about it.
The oath of ancients all languages bug has also been previously reported. Thanks for your reports nonetheless. "We'd rather a bug be over reported than unreported."
Just ignore the "All" languages.
As for the hex weapon bug, use customization or homebrew to fix the damage. In fact if you make a copy of staff of the magi as a weapon-quarterstaff instead of a staff, that aught to fix it.
Alright, I'm just going to go the homebrew route for now until they fix it. Man, seems like DnDBeyond just doesn't like Warlocks. The Pact of the Tome (still?) bugs lasted for such a long time. At least this one is fairly easy to fix.
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Unless I'm blind, I can't seem to find an option to select the Staff of the Magi as a Hex Weapon. I see the options under my +2 longsword, but not the Staff of the Magi.
Also, the Oath of the Ancients Paladin is getting an "all" bonus to languages. This is not an Oath of the Ancients (or general Paladin) ability and should be removed.
Magical staves don't seem to be choosable as hex weapons at all. I've brought this up before as well. Apparently 'staff are aware' but nothing has been done about it.
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/28399-staff-of-striking-cant-be-made-a-pact-or-hex
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
The oath of ancients all languages bug has also been previously reported. Thanks for your reports nonetheless. "We'd rather a bug be over reported than unreported."
Just ignore the "All" languages.
As for the hex weapon bug, use customization or homebrew to fix the damage. In fact if you make a copy of staff of the magi as a weapon-quarterstaff instead of a staff, that aught to fix it.
Alright, I'm just going to go the homebrew route for now until they fix it. Man, seems like DnDBeyond just doesn't like Warlocks. The Pact of the Tome (still?) bugs lasted for such a long time. At least this one is fairly easy to fix.