I see that now if you go to Characters>Classes, there Official and Additional Categories.
We're always here...listening....and waiting.
Hey Badeye, Just on this. With the change to Official and Additional classes (I love the change, especially if it means more is coming soon) the "All Classes" Option seems to have been dropped, which is fine for desktop as you can click on "official" to get there but when on a phone on the website there is now no way (that I can see) to get to the classes page short of changing the URL.
I see that now if you go to Characters>Classes, there Official and Additional Categories.
We're always here...listening....and waiting.
Hey Badeye, Just on this. With the change to Official and Additional classes (I love the change, especially if it means more is coming soon) the "All Classes" Option seems to have been dropped, which is fine for desktop as you can click on "official" to get there but when on a phone on the website there is now no way (that I can see) to get to the classes page short of changing the URL.
Yep, that was fixed before I saw your post here - might take a little while for it to show up across the astral plane of the internet.
I see that now if you go to Characters>Classes, there Official and Additional Categories.
We're always here...listening....and waiting.
Yep. I had faith that you folks would implement something like this soon. When I discovered it had been done, I posted here so those who were eager for the change would know it had transpired. I really appreciate how well you folks listen to our concerns and try to address them in a timely manner.
I'd like to propose a simple change to the nav menu for character classes too. Currently there is the binary choice ("Official" and "Additional") interposed in the hover menu that 99% of the time people will be using to navigate to official content. Since there is only one additional class listed at the moment, this is probably not great UX (and nested hover menus are already generally considered dubious from a UX perspective because they require such precise mouse movement).
My simple proposal is to move the "Additional" menu option to the bottom of the class list (below Wizard) so that the class list remains 1 level deep. There would be no binary choice between "Official" and "Additional" -- hovering over "Classes" just immediately shows the list that they were most likely trying to get to in the first place. If they want to see Blood Hunter, it's tucked away in a submenu at the bottom.
I'd like to propose a simple change to the nav menu for character classes too. Currently there is the binary choice ("Official" and "Additional") interposed in the hover menu that 99% of the time people will be using to navigate to official content. Since there is only one additional class listed at the moment, this is probably not great UX (and nested hover menus are already generally considered dubious from a UX perspective because they require such precise mouse movement).
My simple proposal is to move the "Additional" menu option to the bottom of the class list (below Wizard) so that the class list remains 1 level deep. There would be no binary choice between "Official" and "Additional" -- hovering over "Classes" just immediately shows the list that they were most likely trying to get to in the first place. If they want to see Blood Hunter, it's tucked away in a submenu at the bottom.
Thanks for the feedback. A facelift for the homepage and a complete change in main navigation is in progress already that will alleviate this issue, as we're moving to mega-menu navigation. It's clear the starter nav that we have currently no longer serves our needs.
We won't make any changes to the current state to avoid throwaway effort. Shouldn't be too long before the full changes are in place.
I'm creating a level 3 blood hunter and when i try to add it's blood hunter order i receive this message
"The material here can be seen on Critical Role. These game mechanics aren’t officially part of the game and aren’t permitted in D&D Adventurers League events."
I'm creating a level 3 blood hunter and when i try to add it's blood hunter order i receive this message
"The material here can be seen on Critical Role. These game mechanics aren’t officially part of the game and aren’t permitted in D&D Adventurers League events."
I know what the different orders are but this is my first time using the D&D beyond and i'm concerned that it will it effect gameplay when I use it during the campaign.
I know what the different orders are but this is my first time using the D&D beyond and i'm concerned that it will it effect gameplay when I use it during the campaign.
I don't think it would affect it in any negative way. It's a class like any other. Taliesin Jaffe plays one in the new Critical Role campaign. As long as you familiarize yourself with the rules and you get DM approval for a class that isn't official, I bet you'll be fine. You might get comments from players who don't like the class or feel like you're too cool or not cool enough. Even people who play the official classes get that kind of commentary sometimes, so take the critiques with a grain of salt.
Check with your DM about using the class since it's not an official one. Adventurers Leahue (AL) is Wizards of the Coasts official organized play, usually hosted at game stores and conventions. It's rules are more restrictive than standard DnD, thus the warning here. But since you are playing In a home game, all you need is your DM's approval.
I think you guys aren't seeing the critical role content the right way... just saying... they always said no to custom classes, yet they created one for the critical role cast to use. that means the foundation for custom classes has at least a bud that works. so that gives hope of having custom classes sometimes.
that said, yeah the menus could have better organisations. but what i'm more concern is the builder first page being way way too overcrowded by custom stuff. I think that custom stuff should have its own page at this point. or put everything in categories instead. like homebrew and critical role, they are homebrew they should all be in the same category to me. but i know why you split them, its also better for those who want more control. but again, those settings should have their own page. there is already much checks to look for when creating a character.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
So allowing critical role content I don’t see clasp member or Dragonborn variant, am I missing something?
Currently only the blood hunter, the gungslinger, and a gunslinger related feat are available here. Taldorei guide content is not.
that is almost false, whats int he taldorei guide is not here, true... but everything else, including notts magic flask is actually here in the homebrew section. just look for matt mercer stuff, you'll see a few things. not much mind you, but they are there and as he releases more, you will get more.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
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I'd like to propose a simple change to the nav menu for character classes too. Currently there is the binary choice ("Official" and "Additional") interposed in the hover menu that 99% of the time people will be using to navigate to official content. Since there is only one additional class listed at the moment, this is probably not great UX (and nested hover menus are already generally considered dubious from a UX perspective because they require such precise mouse movement).
My simple proposal is to move the "Additional" menu option to the bottom of the class list (below Wizard) so that the class list remains 1 level deep. There would be no binary choice between "Official" and "Additional" -- hovering over "Classes" just immediately shows the list that they were most likely trying to get to in the first place. If they want to see Blood Hunter, it's tucked away in a submenu at the bottom.
Great, I look forward to using what y'all come up with. Thanks for all the hard work.
I really want to play a Cobalt Soul Monk. Are there talks to add that as an option on here?
I'm creating a level 3 blood hunter and when i try to add it's blood hunter order i receive this message
"The material here can be seen on Critical Role. These game mechanics aren’t officially part of the game and aren’t permitted in D&D Adventurers League events."
I don't know what D&D Adventurers League is
this is solely for home use
So don't worry about it. Or google it.
Check out all my important links here.
May we live in Less Interesting Times
I know what the different orders are but this is my first time using the D&D beyond and i'm concerned that it will it effect gameplay when I use it during the campaign.
D&D Adventurers League
Check out all my important links here.
May we live in Less Interesting Times
I don't think it would affect it in any negative way. It's a class like any other. Taliesin Jaffe plays one in the new Critical Role campaign. As long as you familiarize yourself with the rules and you get DM approval for a class that isn't official, I bet you'll be fine. You might get comments from players who don't like the class or feel like you're too cool or not cool enough. Even people who play the official classes get that kind of commentary sometimes, so take the critiques with a grain of salt.
Check with your DM about using the class since it's not an official one. Adventurers Leahue (AL) is Wizards of the Coasts official organized play, usually hosted at game stores and conventions. It's rules are more restrictive than standard DnD, thus the warning here. But since you are playing In a home game, all you need is your DM's approval.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
So allowing critical role content I don’t see clasp member or Dragonborn variant, am I missing something?
Currently only the blood hunter, the gungslinger, and a gunslinger related feat are available here. Taldorei guide content is not.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
That is frustrating, wotc and green ronin need to make this better or I might just go back to pen and paper games.
I think you guys aren't seeing the critical role content the right way... just saying... they always said no to custom classes, yet they created one for the critical role cast to use. that means the foundation for custom classes has at least a bud that works. so that gives hope of having custom classes sometimes.
that said, yeah the menus could have better organisations.
but what i'm more concern is the builder first page being way way too overcrowded by custom stuff.
I think that custom stuff should have its own page at this point.
or put everything in categories instead.
like homebrew and critical role, they are homebrew they should all be in the same category to me. but i know why you split them, its also better for those who want more control. but again, those settings should have their own page. there is already much checks to look for when creating a character.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
that is almost false, whats int he taldorei guide is not here, true... but everything else, including notts magic flask is actually here in the homebrew section. just look for matt mercer stuff, you'll see a few things. not much mind you, but they are there and as he releases more, you will get more.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)