Using the search function for this thread specifically, I did not find any of my key words so I'm going to share these little things here.
The Shadar-kai Elf's Blessing of the Raven Queen doesn't have a 'use box' like their counterpart the Eladrin Elf's Fey Step has. Blessing of the Raven Queen Fey Step
The Pact of the Blade Warlock has a box on a weapon they can tick for 'Pact weapon' but the Eldritch Knight Fighter doesn't have a box on their weapons that they can tick for 'Bond weapon'.
It would be lovely to see both of these show up eventually!
The Pact of the Blade Warlock has a box on a weapon they can tick for 'Pact weapon' but the Eldritch Knight Fighter doesn't have a box on their weapons that they can tick for 'Bond weapon'.
That’s probably because bonded weapon has no effect mechanically so it would strictly be for tracking purposes on the sheet.
That’s probably because bonded weapon has no effect mechanically so it would strictly be for tracking purposes on the sheet.
It does though
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
That’s probably because bonded weapon has no effect mechanically so it would strictly be for tracking purposes on the sheet.
It does though
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
That's not a mechanical effect. A mechanical effect would be a change in damage, attack bonus etc. The effect of the bond weapon is a game effect with no impact on calculated values on the sheet.
That’s probably because bonded weapon has no effect mechanically so it would strictly be for tracking purposes on the sheet.
It does though
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
That's not a mechanical effect. A mechanical effect would be a change in damage, attack bonus etc. The effect of the bond weapon is a game effect with no impact on calculated values on the sheet.
Summoning the weapon as a bonus action could appear in that section of the Action panel, so it’s not an unreasonable request
Is there a way to filter the sources during the different steps of character creation? I know I can set it for the race, but it would be helpful during spell/class selection as well. I was just curious as I was looking to make an Adventure's League legal character.
Love the new character sheet! It's my new default for both my characters and my campaigns! One specific issue I have found - I have a level 7 Human Monk, and It seems that his ability Evasion does not appear on his character sheet anywhere... am I missing something, or is it in fact a bug of some kind?
OK, so here is my idea. When you take a long/short rest things that get reset/gain uses back have a pop up for them. I have a staff that regains uses after a long rest. I sometimes forget about rolling to see how many i get back after the long rest.
Love the new character sheet! It's my new default for both my characters and my campaigns! One specific issue I have found - I have a level 7 Human Monk, and It seems that his ability Evasion does not appear on his character sheet anywhere... am I missing something, or is it in fact a bug of some kind?
Not sure if it helps, but I have a 13 level monk, and I see evasion in the features and traits section, under both “all” and “class features”
it's minor, but one thing I would like to see implemented, is custom race groups. Right now, when creating a homebrew race, you can select the race group. that's great for making variants and subraces I guess, but as you're only confined to WotC races, it causes any homebrew race with subraces to display weirdly in the character builder.
For example, if I input a bearfolk race with 2 subraces, it displays the two subraces separately by alphabetical order in the character builder. It'd be one thing if they were listed together, but it's somewhat confusing having the subraces spread out throughout the entire list of race options during character creation.
so I think any way to create custom race groups would be great.
Evasion doesn't display a note in the saving throws box. It's a qualified boost, similar to the racial bonuses elves get (advantage on saves vs. charm) so it should have a note something like that, in my opinion. I'm not sure if there's a way to create a manual feat to just add this note but I'm going to try that in the meantime.
Dawn and Other resets are very difficult to find. By difficult, I mean impossible, I still haven't found it, and I looked on the forums, people say "You have to manually do it." What does that even mean? I still don't know how to do a dawn or special reset on a character sheet.
Edit: I created a feat called Evasion Display Fix for my players just so they see a note in their saving throws as a reminder, which works. Then I discovered a new issue, that list caps out at three lines displayed, and one of my players has:
A on INT Against Magic
A on WIS Against Magic
A on CHA Against Magic
and if I add the evasion note it actually bumps the CHA note from sight. For racial stuff like elves get, can we not condense it to one line? It looks like it would fit (i did this with chrome's developer tools just to see):
That’s probably because bonded weapon has no effect mechanically so it would strictly be for tracking purposes on the sheet.
It does though
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
That's not a mechanical effect. A mechanical effect would be a change in damage, attack bonus etc. The effect of the bond weapon is a game effect with no impact on calculated values on the sheet.
Summoning the weapon as a bonus action could appear in that section of the Action panel, so it’s not an unreasonable request
That could be there now if it isn’t already, regardless of a bonded weapon checkbox.
Dawn and Other resets are very difficult to find. By difficult, I mean impossible, I still haven't found it, and I looked on the forums, people say "You have to manually do it." What does that even mean? I still don't know how to do a dawn or special reset on a character sheet.
Simply means you have to manually check / uncheck the boxes of features that reset at dawn. As of now, there is no "DAWN" button that will do it for you.
RE: saving throws box
There's not a lot of space in the saving throws box for advantage/disadvantage notes (at least on desktop view). One suggestion: the design team could increase the (scrolling) space at the bottom of the sheet, so that all boxes (saving throws, senses, proficiencies & languages, skills, defenses/conditions and the main action/description box) are slightly increased in size. This would also allow space under Initiative and Armor Class for a much needed Ability Save DC field. (Right now, I can't find the Ability Save DC for my battle master fighter and its associated maneuvers anywhere on the digital sheet).
Dawn and Other resets are very difficult to find. By difficult, I mean impossible, I still haven't found it, and I looked on the forums, people say "You have to manually do it." What does that even mean? I still don't know how to do a dawn or special reset on a character sheet.
Simply means you have to manually check / uncheck the boxes of features that reset at dawn. As of now, there is no "DAWN" button that will do it for you.
RE: saving throws box
There's not a lot of space in the saving throws box for advantage/disadvantage notes (at least on desktop view). One suggestion: the design team could increase the (scrolling) space at the bottom of the sheet, so that all boxes (saving throws, senses, proficiencies & languages, skills, defenses/conditions and the main action/description box) are slightly increased in size. This would also allow space under Initiative and Armor Class for a much needed Ability Save DC field. (Right now, I can't find the Ability Save DC for my battle master fighter and its associated maneuvers anywhere on the digital sheet).
I like this idea of increasing the space and making it scrollable if necessary. (Currently, the Ability Save DC for my battlemaster's maneuvers is in the text of each maneuver wherein it applies.)
I'm sorry if it's already been noted but taking a short rest doesn't reset my bardic inspirations (and it should).
Rollback Post to RevisionRollBack
Grant K. Smith A+, Network+, MCP x 2, BSIT/VC, MIS
Software Engineer & Dungeon Master
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - J. R. R. Tolkien "Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup" - Anonymous
Are there plans to eventually show which skills have advantage and disadvantage? For example: when my character is wearing armor that imposes Disadvantage to stealth?
Are there plans to eventually show which skills have advantage and disadvantage? For example: when my character is wearing armor that imposes Disadvantage to stealth?
If your character is wearing heavy armor that provides disadvantage on stealth, that is shown on the quick notes of that gear. https://gyazo.com/f72242ae6ea1408cbe89e24cd23ea8b1 I know it's not exactly what you were asking, but it's partially there!
Evasion doesn't display a note in the saving throws box. It's a qualified boost, similar to the racial bonuses elves get (advantage on saves vs. charm) so it should have a note something like that, in my opinion. I'm not sure if there's a way to create a manual feat to just add this note but I'm going to try that in the meantime.
Dawn and Other resets are very difficult to find. By difficult, I mean impossible, I still haven't found it, and I looked on the forums, people say "You have to manually do it." What does that even mean? I still don't know how to do a dawn or special reset on a character sheet.
Edit: I created a feat called Evasion Display Fix for my players just so they see a note in their saving throws as a reminder, which works. Then I discovered a new issue, that list caps out at three lines displayed, and one of my players has:
A on INT Against Magic
A on WIS Against Magic
A on CHA Against Magic
and if I add the evasion note it actually bumps the CHA note from sight. For racial stuff like elves get, can we not condense it to one line? It looks like it would fit (i did this with chrome's developer tools just to see):
I second this. My tortle’s Shell Defense takes up all three lines, leaving no room for anything else (it would all fit on one line)
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Using the search function for this thread specifically, I did not find any of my key words so I'm going to share these little things here.
The Shadar-kai Elf's Blessing of the Raven Queen doesn't have a 'use box' like their counterpart the Eladrin Elf's Fey Step has.
Blessing of the Raven Queen
Fey Step
The Pact of the Blade Warlock has a box on a weapon they can tick for 'Pact weapon' but the Eldritch Knight Fighter doesn't have a box on their weapons that they can tick for 'Bond weapon'.
It would be lovely to see both of these show up eventually!
A Graduation to be Remembered | A Village Bathed in Crimson
That’s probably because bonded weapon has no effect mechanically so it would strictly be for tracking purposes on the sheet.
It does though
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
A Graduation to be Remembered | A Village Bathed in Crimson
That's not a mechanical effect. A mechanical effect would be a change in damage, attack bonus etc. The effect of the bond weapon is a game effect with no impact on calculated values on the sheet.
Summoning the weapon as a bonus action could appear in that section of the Action panel, so it’s not an unreasonable request
Hello,
Is there a way to filter the sources during the different steps of character creation? I know I can set it for the race, but it would be helpful during spell/class selection as well. I was just curious as I was looking to make an Adventure's League legal character.
Thanks!
Love the new character sheet! It's my new default for both my characters and my campaigns! One specific issue I have found - I have a level 7 Human Monk, and It seems that his ability Evasion does not appear on his character sheet anywhere... am I missing something, or is it in fact a bug of some kind?
OK, so here is my idea. When you take a long/short rest things that get reset/gain uses back have a pop up for them. I have a staff that regains uses after a long rest. I sometimes forget about rolling to see how many i get back after the long rest.
Not sure if it helps, but I have a 13 level monk, and I see evasion in the features and traits section, under both “all” and “class features”
Legendary Bundle ~ Master Tier
it's minor, but one thing I would like to see implemented, is custom race groups. Right now, when creating a homebrew race, you can select the race group. that's great for making variants and subraces I guess, but as you're only confined to WotC races, it causes any homebrew race with subraces to display weirdly in the character builder.
For example, if I input a bearfolk race with 2 subraces, it displays the two subraces separately by alphabetical order in the character builder. It'd be one thing if they were listed together, but it's somewhat confusing having the subraces spread out throughout the entire list of race options during character creation.
so I think any way to create custom race groups would be great.
Two suggestions:
Edit: I created a feat called Evasion Display Fix for my players just so they see a note in their saving throws as a reminder, which works. Then I discovered a new issue, that list caps out at three lines displayed, and one of my players has:
and if I add the evasion note it actually bumps the CHA note from sight. For racial stuff like elves get, can we not condense it to one line? It looks like it would fit (i did this with chrome's developer tools just to see):
my west marches campaign wiki: http://solace5e.com/
That could be there now if it isn’t already, regardless of a bonded weapon checkbox.
Simply means you have to manually check / uncheck the boxes of features that reset at dawn. As of now, there is no "DAWN" button that will do it for you.
RE: saving throws box
There's not a lot of space in the saving throws box for advantage/disadvantage notes (at least on desktop view). One suggestion: the design team could increase the (scrolling) space at the bottom of the sheet, so that all boxes (saving throws, senses, proficiencies & languages, skills, defenses/conditions and the main action/description box) are slightly increased in size. This would also allow space under Initiative and Armor Class for a much needed Ability Save DC field. (Right now, I can't find the Ability Save DC for my battle master fighter and its associated maneuvers anywhere on the digital sheet).
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier Twitter: @benmorrier he/him
I like this idea of increasing the space and making it scrollable if necessary. (Currently, the Ability Save DC for my battlemaster's maneuvers is in the text of each maneuver wherein it applies.)
I'm sorry if it's already been noted but taking a short rest doesn't reset my bardic inspirations (and it should).
Grant K. Smith
A+, Network+, MCP x 2, BSIT/VC, MIS
Software Engineer & Dungeon Master
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - J. R. R. Tolkien
"Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup" - Anonymous
Did you confirm the short rest?
When you click on the button, it does a countdown for a few seconds, during which you need to click the confirm.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Are there plans to eventually show which skills have advantage and disadvantage? For example: when my character is wearing armor that imposes Disadvantage to stealth?
If your character is wearing heavy armor that provides disadvantage on stealth, that is shown on the quick notes of that gear.
https://gyazo.com/f72242ae6ea1408cbe89e24cd23ea8b1
I know it's not exactly what you were asking, but it's partially there!
A Graduation to be Remembered | A Village Bathed in Crimson
I second this. My tortle’s Shell Defense takes up all three lines, leaving no room for anything else (it would all fit on one line)
Can Lucky Feat be added under Actions either under Limited Use or Other?
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!