Thank you, DrossPedantic. Not terribly intuitive for me, but that does work. I'd still prefer it listed everything a character has access to without having to explicitly tell it to list things. I still think versatile weapons should be listing both damage dice by default, too. Again, relatively minor in the whole scheme of things.
I would love to see a random dice roller, and stat point buying calculator as tools on the front/main page. I already own all the books, and that is what I need most often.
I recognize that there is already a point buyer in the character creation, but I would prefer if it were more easily accessible.
I was creating a druid level 5 (grassland) and in the sheet at the end it don't figure that Daylight (spell) is know and every time prepared. Haste yes but not Daylight.
Forgive me for not reading through 119 pages of posts.
Wanted to report that currently, my Warlock character sheet is facing the following issue: No matter what level the warlock (I saw this issue as I progressed the Warlock level by level), the "Pact Magic" heading under the spells section is ONLY showing spell slots of the highest level the warlock can cast. If I level the character to where he can cast level 5 spells, i lose the ability to track my spell slots for level 1-4 spells, etc.
Known issue? Any fix?
Not having the same issue on other spellcasting character sheets such as my Cleric.
Forgive me for not reading through 119 pages of posts.
Wanted to report that currently, my Warlock character sheet is facing the following issue: No matter what level the warlock (I saw this issue as I progressed the Warlock level by level), the "Pact Magic" heading under the spells section is ONLY showing spell slots of the highest level the warlock can cast. If I level the character to where he can cast level 5 spells, i lose the ability to track my spell slots for level 1-4 spells, etc.
Known issue? Any fix?
Not having the same issue on other spellcasting character sheets such as my Cleric.
Forgive me for not reading through 119 pages of posts.
Wanted to report that currently, my Warlock character sheet is facing the following issue: No matter what level the warlock (I saw this issue as I progressed the Warlock level by level), the "Pact Magic" heading under the spells section is ONLY showing spell slots of the highest level the warlock can cast. If I level the character to where he can cast level 5 spells, i lose the ability to track my spell slots for level 1-4 spells, etc.
Known issue? Any fix?
Not having the same issue on other spellcasting character sheets such as my Cleric.
Long story, short. It is working exactly as it is intended per the D&D Rules on the Warlock Class. Warlocks always cast their spells based on their Warlock Level (Not Character Level) at the level provided in the Warlock Class Table.
New here, and probably a repeat complaint but I haven't found anything in this thread after a few searches so...
When creating a Draconic Bloodline sorcerer, the Draconic Ancestry damage type is incorrect when displayed in the Elemental Affinity class feature. For example, upon chosing the Black dragon as an ancestor, the Elemental Affinity displays lighting as the damage type instead of acid. Other times the damage type is not displayed at all.
New here, and probably a repeat complaint but I haven't found anything in this thread after a few searches so...
When creating a Draconic Bloodline sorcerer, the Draconic Ancestry damage type is incorrect when displayed in the Elemental Affinity class feature. For example, upon chosing the Black dragon as an ancestor, the Elemental Affinity displays lighting as the damage type instead of acid. Other times the damage type is not displayed at all.
I actually haven't seen this one - we'll take a look.
Please can we have the other warlock pacts. It basically makes building a warlock pointless on this site. :(
Also we are missing a lot of backgrounds, like hermit, etc. How come one guy can make all these on OrbPub but a whole team can't make them on here? Please!!
Can we have the option to actually use the online character sheet in our game? As in, being able to modify stats on the fly. Because I can't find a way to change my modifiers easily without going back to edit the character.
Please can we have the other warlock pacts. It basically makes building a warlock pointless on this site. :(
Also we are missing a lot of backgrounds, like hermit, etc. How come one guy can make all these on OrbPub but a whole team can't make them on here? Please!!
Only SRD and Elemental Evil Players Companion material is available for free. If you purchase the PHB on DDB, you will have access to all the PHB classes, backgrounds, etc. Note that OrcPub is shutting down for "legal reasons." Presumably related to the fact that they were providing non SRD content without a license.
Please can we have the other warlock pacts. It basically makes building a warlock pointless on this site. :(
Also we are missing a lot of backgrounds, like hermit, etc. How come one guy can make all these on OrbPub but a whole team can't make them on here? Please!!
You should have all three Pact Boons. The Otherworldly Patron is limited to just the Fiend in the SRD though. For backgrounds, only six of the sixteen in the PHB are in the Basic Rules. The SCAG contains another twelve.
Had a situation occur that I couldn't figure out how to handle. Had damage reduce my strength temporarily, is there a way to make temporary modifications to attributes? If not, this would be a good feature to have.
Had a situation occur that I couldn't figure out how to handle. Had damage reduce my strength temporarily, is there a way to make temporary modifications to attributes? If not, this would be a good feature to have.
Thank you. :)
We had a similar situation with one of my players constitution... just had them edit their characters Con score and track the duration... Not sure if there is another way, but this was painless and easy to do.
Had a situation occur that I couldn't figure out how to handle. Had damage reduce my strength temporarily, is there a way to make temporary modifications to attributes? If not, this would be a good feature to have.
Thank you. :)
When you edit your character sheet, under attributes, there is a temp modifier spot I believe.
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The most memorable stories always begin with failure.
Not a temp one, but an other modifiers, I believe. But a lot less convenient than being able to set a temporary condition. This condition ended on a long rest, so modifying the attribute was doable, but not ideal. :)
is there any possible way to make skills just show whitch are just proficient and no numbers for obtional skill rule in p.175 in PHB. It could show the proficiency next to the skill. But there would not be any attributes tide for specific skill.
Probably been brought up before, but can we get the material components for spells to show up in the online character sheet? I was using Beyond on mobile and important things like how much find familiar costs in material components aren't there.
The vital information about what a limited-use special ability does needs to be in the same place as where that ability is tracked.
The specific effects of Channel Divinity - Preserve Life, Sacred Weapon, Turn the Unholy, Turn Undead, etc. - should be under the Limited Use menu instead of the Features menu.
The Limited Use menu is where I look when I want to use an special ability while playing, because that's where the character sheet keeps track of what I've used. It needs to have only the most pertinent information, and that information needs to be immediately visible.
For example:
Sacred Weapon (Channel Divinity). Action. 1 weapon. Weapon becomes magical.+Charisma modifier to your melee weapon attack rolls. 1 minute. Bright light 20' radius, and then dim light 20' radius. Ends when you choose, or stop carrying weapon, or you fall unconscious.
The Features menu is where I look when I want a more complete description of that limited-use special ability.
Not sure if this is a bug for all races, but Aasimar don't seem to have a spells section even though they automatically get the light cantrip. It shows up once they learn a spell, but it doesn't show until then even though they should be able to cast just by being Aasimar.
On the topic of Aasimar, it would be nice if resistances and such were easily visible somewhere. Some races get resistance, and some abilities grant resistances, so at times it can just be nice to have the active resistances listed out somewhere. Perhaps on the hp page, where you manage hp by adding/subtracting, it can have resistances, vulnerabilities, immunities, etc. listed. Just something I think may be nice.
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Thank you, DrossPedantic. Not terribly intuitive for me, but that does work. I'd still prefer it listed everything a character has access to without having to explicitly tell it to list things. I still think versatile weapons should be listing both damage dice by default, too. Again, relatively minor in the whole scheme of things.
I would love to see a random dice roller, and stat point buying calculator as tools on the front/main page. I already own all the books, and that is what I need most often.
I recognize that there is already a point buyer in the character creation, but I would prefer if it were more easily accessible.
Hi DMs and Players,
I would like to report an "error":
I was creating a druid level 5 (grassland) and in the sheet at the end it don't figure that Daylight (spell) is know and every time prepared. Haste yes but not Daylight.
Hope to helped a bit.
I wish u all a wonderful day.
Forgive me for not reading through 119 pages of posts.
Wanted to report that currently, my Warlock character sheet is facing the following issue:
No matter what level the warlock (I saw this issue as I progressed the Warlock level by level), the "Pact Magic" heading under the spells section is ONLY showing spell slots of the highest level the warlock can cast. If I level the character to where he can cast level 5 spells, i lose the ability to track my spell slots for level 1-4 spells, etc.
Known issue? Any fix?
Not having the same issue on other spellcasting character sheets such as my Cleric.
Thanks for any feedback!
New here, and probably a repeat complaint but I haven't found anything in this thread after a few searches so...
When creating a Draconic Bloodline sorcerer, the Draconic Ancestry damage type is incorrect when displayed in the Elemental Affinity class feature. For example, upon chosing the Black dragon as an ancestor, the Elemental Affinity displays lighting as the damage type instead of acid. Other times the damage type is not displayed at all.
Please can we have the other warlock pacts. It basically makes building a warlock pointless on this site. :(
Also we are missing a lot of backgrounds, like hermit, etc. How come one guy can make all these on OrbPub but a whole team can't make them on here? Please!!
3D Artist - www.charliepharis.com
Can we have the option to actually use the online character sheet in our game? As in, being able to modify stats on the fly. Because I can't find a way to change my modifiers easily without going back to edit the character.
3D Artist - www.charliepharis.com
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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For backgrounds, only six of the sixteen in the PHB are in the Basic Rules. The SCAG contains another twelve.
D&D Beyond can be used for free and contains information from the following "free to use" sources published by Wizards of the Coast: D&D 5th edition SRD , D&D 5th edition Basic Rules and Elemental Evil Companion.
Content from other sources, such as the Player's Handbook, Dungeon Master's Guide, or Monster Manual will need to be purchased from the Marketplace or accessed via another user sharing content with you via a Master Tier Subscription.
Had a situation occur that I couldn't figure out how to handle. Had damage reduce my strength temporarily, is there a way to make temporary modifications to attributes? If not, this would be a good feature to have.
Thank you. :)
https://twitch.tv/twisteddieroller
The most memorable stories always begin with failure.
Not a temp one, but an other modifiers, I believe. But a lot less convenient than being able to set a temporary condition. This condition ended on a long rest, so modifying the attribute was doable, but not ideal. :)
is there any possible way to make skills just show whitch are just proficient and no numbers for obtional skill rule in p.175 in PHB. It could show the proficiency next to the skill. But there would not be any attributes tide for specific skill.
Probably been brought up before, but can we get the material components for spells to show up in the online character sheet? I was using Beyond on mobile and important things like how much find familiar costs in material components aren't there.
The vital information about what a limited-use special ability does needs to be in the same place as where that ability is tracked.
The specific effects of Channel Divinity - Preserve Life, Sacred Weapon, Turn the Unholy, Turn Undead, etc. - should be under the Limited Use menu instead of the Features menu.
The Limited Use menu is where I look when I want to use an special ability while playing, because that's where the character sheet keeps track of what I've used. It needs to have only the most pertinent information, and that information needs to be immediately visible.
For example:
Sacred Weapon (Channel Divinity). Action. 1 weapon. Weapon becomes magical. +Charisma modifier to your melee weapon attack rolls. 1 minute. Bright light 20' radius, and then dim light 20' radius. Ends when you choose, or stop carrying weapon, or you fall unconscious.
The Features menu is where I look when I want a more complete description of that limited-use special ability.
Not sure if this is a bug for all races, but Aasimar don't seem to have a spells section even though they automatically get the light cantrip. It shows up once they learn a spell, but it doesn't show until then even though they should be able to cast just by being Aasimar.
On the topic of Aasimar, it would be nice if resistances and such were easily visible somewhere. Some races get resistance, and some abilities grant resistances, so at times it can just be nice to have the active resistances listed out somewhere. Perhaps on the hp page, where you manage hp by adding/subtracting, it can have resistances, vulnerabilities, immunities, etc. listed. Just something I think may be nice.