For instance, I'm a lvl 10 warlock with 2 spell slots. If I put one level in to sorcerer, do I get another 2 spell slots? Giving me four now. If so, can I use all four spell slots on warlock spells or can I only use the 2 sorcerer slots on sorcerer spells.
Pact Magic. If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.
You will have 2 5th-level and 2 1st-level spell slots, all of which can be used to cast spells you know from either class.
Is there a way to add extra feats or proficiencies? Ie the DM gives me a feat for completing something or I choose to study a language between adventures?
Longbow has the heavy property. Feature is restricted to any simple or melee weapon that lacks the heavy and special property.
Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above.
Longbow has the heavy property. Feature is restricted to any simple or melee weapon that lacks the heavy and special property.
Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above.
Prerequisite: Pact of the Tome feature You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
Just a heads up: The Holy Avenger doesn't seem to apply the +3 to damage or attack properly. The one I tested was the rapier variant, and I tried it on two separate character. I can fix it manually with the customization tab, but I just thought I'd bring it up.
EDIT: Nvm, I was being stupid and forgot to attune. Disregard.
Just a heads up: The Holy Avenger doesn't seem to apply the +3 to damage or attack properly. The one I tested was the rapier variant, and I tried it on two separate character. I can fix it manually with the customization tab, but I just thought I'd bring it up.
So sad about Oath of Redemption's Armor of Peace and Warrior of Reconciliation being removed. *cries*
Just a heads up: The Holy Avenger doesn't seem to apply the +3 to damage or attack properly. The one I tested was the rapier variant, and I tried it on two separate character. I can fix it manually with the customization tab, but I just thought I'd bring it up.
So sad about Oath of Redemption's Armor of Peace and Warrior of Reconciliation being removed. *cries*
Just to be sure, did you attune to the weapon?
Well, now I feel like an idiot. My apologies, I forgot about that bit, given many weapons don't require attunement to gain the attack/damage bonus. Sry.
I’d love to see, when viewing your character, the ability to tap/click something and to see where, what, how the number provided is calculated. For example, I wish I could click my initiative (which says +5) and see what is giving me my +5. I want to know if something is automatically calculating something or if I need to manually add it.
Tactical Wit reads, you “can” give yourself a +5 to initiative. I see a + 5 for my initiative when viewing my character, I have a +2 for my Dex mod. Is this already calculated, do I need to add 5 + 2 or 5 + 5 to my initiative roll?
I’d love to see, when viewing your character, the ability to tap/click something and to see where, what, how the number provided is calculated. For example, I wish I could click my initiative (which says +5) and see what is giving me my +5. I want to know if something is automatically calculating something or if I need to manually add it.
Tactical Wit reads, you “can” give yourself a +5 to initiative. I see a + 5 for my initiative when viewing my character, I have a +2 for my Dex mod. Is this already calculated, do I need to add 5 + 2 or 5 + 5 to my initiative roll?
Don't know if they notice "likes" to i'm quoting to say that i'd also like this.
Is it possible to have the sources of each spell added in their descriptions, like how you say which source a magic item or class/race is from? That will help me make my Adventurers League characters, as the PHB + 1 rule needs to be followed. For Example, saying "Booming Blade" is from the Sword Coast Adventurers Guide, or "Crown of Stars" is from Xanathar's Guide to Everything, etc.
Is it possible to have the sources of each spell added in their descriptions, like how you say which source a magic item or class/race is from? That will help me make my Adventurers League characters, as the PHB + 1 rule needs to be followed. For Example, saying "Booming Blade" is from the Sword Coast Adventurers Guide, or "Crown of Stars" is from Xanathar's Guide to Everything, etc.
Thanks!
In the spell descriptions that's actually there, down at the very bottom. (However, note that for stuff that's duplicated, it seems like only the first appearance is shown.)
When using the spell search tool, you can restrict by source. It'd be nice to have that in the character-builder picker, too.
Is it possible to have the sources of each spell added in their descriptions, like how you say which source a magic item or class/race is from? That will help me make my Adventurers League characters, as the PHB + 1 rule needs to be followed. For Example, saying "Booming Blade" is from the Sword Coast Adventurers Guide, or "Crown of Stars" is from Xanathar's Guide to Everything, etc.
Is it possible to have the sources of each spell added in their descriptions, like how you say which source a magic item or class/race is from? That will help me make my Adventurers League characters, as the PHB + 1 rule needs to be followed. For Example, saying "Booming Blade" is from the Sword Coast Adventurers Guide, or "Crown of Stars" is from Xanathar's Guide to Everything, etc.
Thanks!
This would be extremely helpful
Yeah, great suggestion - we'll see what we can do here.
Prerequisite: Pact of the Tome feature You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
Any plan on addressing this issue in the near future?
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Playing D&D since 1979 (The Keep on the Borderlands)
Prerequisite: Pact of the Tome feature You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
Any plan on addressing this issue in the near future?
It is on the list, yes. There are workarounds in place at the moment where a Book of Shadows can be created as a magic item and you can add the chosen spells to the item, but we know this isn't ideal.
No ETA, but it's higher on the list than it was prior to the XGtE release.
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Is there a way to add extra feats or proficiencies? Ie the DM gives me a feat for completing something or I choose to study a language between adventures?
Kensei Monk, no longbow in drop down...
D&D Beyond Legendary Bundle Holder
Playing D&D since 1979 (The Keep on the Borderlands)
Twitter: @thesqualls
XBL Gamertag/PSN Name: squale71
D&D Beyond Legendary Bundle Holder
Playing D&D since 1979 (The Keep on the Borderlands)
Twitter: @thesqualls
XBL Gamertag/PSN Name: squale71
3rd level Tome Pact Warlocks
Book of ancient secrets still not giving options for ritual spell selections
Book of Ancient Secrets
https://www.dndbeyond.com/characters/classes/warlock
Prerequisite: Pact of the Tome feature
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
D&D Beyond Legendary Bundle Holder
Playing D&D since 1979 (The Keep on the Borderlands)
Just a heads up: The Holy Avenger doesn't seem to apply the +3 to damage or attack properly. The one I tested was the rapier variant, and I tried it on two separate character. I can fix it manually with the customization tab, but I just thought I'd bring it up.
EDIT: Nvm, I was being stupid and forgot to attune. Disregard.
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FEATURE REQUEST
I’d love to see, when viewing your character, the ability to tap/click something and to see where, what, how the number provided is calculated. For example, I wish I could click my initiative (which says +5) and see what is giving me my +5. I want to know if something is automatically calculating something or if I need to manually add it.
Tactical Wit reads, you “can” give yourself a +5 to initiative. I see a + 5 for my initiative when viewing my character, I have a +2 for my Dex mod. Is this already calculated, do I need to add 5 + 2 or 5 + 5 to my initiative roll?
Developers left a 'test' item under the item list. Unless that's intentional.
3D Artist - www.charliepharis.com
Is it possible to have the sources of each spell added in their descriptions, like how you say which source a magic item or class/race is from? That will help me make my Adventurers League characters, as the PHB + 1 rule needs to be followed. For Example, saying "Booming Blade" is from the Sword Coast Adventurers Guide, or "Crown of Stars" is from Xanathar's Guide to Everything, etc.
Thanks!
Yeah, having it in the character builder is where it would really shine.
How do you get a one-armed goblin out of a tree?
Wave!
D&D Beyond Legendary Bundle Holder
Playing D&D since 1979 (The Keep on the Borderlands)