Trying to work through 16 pages of posts to see if anyone else has mentioned them, but I will mention these here, just in case.
-Cannot view spell details when selecting cantrips/known spells during Class selection. I just have a list of spell names, levels, school, and an Add button. I can't pull up the actual spell descriptions until I click through to view the final assembled character sheet.
-Some class features aren't being calculated, e.g. Draconic Resilience should be setting my AC on my character sheet to 13 + Dex, but the sheet is still calculating it as 10 + Dex, and that is with no armor equipped or even in my inventory.
Otherwise, I'm just super excited to get access to the full content on final release. I have a very strong feeling that this will replace my copy of Hero Lab for managing all my characters/campaigns.
This might just be me but the order in which the standard character creation works is really weird to me. For example: you start by selecting the race of my character and then his/her class. To me this seems kind of stupid and reverse as the class choice directly influences my racial choice, i.e. = stats. If I find that I want to play a dwarf for example I'd be thinking more in the lines of what melee class would I like to play to complement this but most of the time I decide I want to try a Bard for example, see what kind of bard (lore or valor) and then chose a class based on that. The order felt kind of jumbled to me.
All that said I did like using it and loved how easy it was to add items for example. The spells need a bit more easy filtering to add them but I like the way you get your spellslots ordered. Anyway, I'm off for now and report back later when I have a bit more time. Doing good people!
I just tried to look at my characters, and it seems to have just randomly deleted all of them. I had just come from the character creator, and I don't know if its something I did by accident, but if someone hasn't already brought this up, the debs might want to look into this.
Check again. Sometimes there is a kind of overlapping of characters/campaigns accounts. It has been reported, though.
The Cleric only hasten life path. There isn't a choice for the other paths.
For the beta test, only material from the SRD and Basic Rules is available. The other official material will be added at the final release. The price for that is still to be announced.
Great to see the tool move forward. Super exited to see it realized. First impressions:
Equipment and Spell selection needs further development. You've tried to give a very verbose step by step explanation to a rookie character creator of what each step entails. But once you are to pick equipment and spells you just get an endless list of items. For equipment I suggest to at least break them down as you've done in the item pages - Overall Equipment / Magic and then break it into subcategories. Magic - you need to apply the filters here. Just having the spell tags as filters would help.
Ability score determination was moved past class selection. I tried to build a lvl.2 bard, lvl. 1 warlock. I couldn't pick the warlock level after first picking bard, as my ability scores weren't high enough - they were still 8. If you are a rookie builder ability scores wont really mean anything to you, so I would suggest moving it up before class and give the user the ability to just 'pick them for me' as a 4th option.
You are doing mobile first, which is great. And desktop is mentioned to receive polish at the end of the phase. But won't the more realistic device be tablet? The amount of data just seems too great for a phone. And there isn't room for everybody to keep a laptop at the table - at least not the table I'm playing at. You've made the creation process very verbose and I choked on the amount of text when I read it on the phone. The endless amount of foldout/dropdown/show more text - personally I would have preferred tooltip/link text popups. Have a UX and frontend developer sit in a room for a week and don't let them leave it until they've come up with a modular yet more condensed way of showing what in essence a topic title and a [+] to indicate it is a dropdown. Each folded dropdown takes up 1/8th of the screen real estate on a largish phone.
I really liked the quick builder. Probably how I'll start any build of a character. Pick the three important bits, let you do the boring stuff and then go back in and tweak it.
so far I like the character creation, so far my biggest problem is I wish the starting equipment was easier to use. It is all there but I wish it were categorized. Ie. Common items, rare items etc. h
Most of what I have experienced has been mentioned here. The big ones being that I want to be able to view spells and other content as I am selecting them.
The one I haven't seen mentioned is when selecting a class feature where you have to pick a type (such as draconic heritage with sorcerer) it doesn't offer an option to select the type of element, I would hope that in the future we could select this and it would remind us of these options when we are using spells of the correct type.
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The most memorable stories always begin with failure.
Another thing of note. After equipping and attuning to the "boots of striding and springing" my walking speed should be 30ft instead of 25. It still shows 25. Would be nice if it changed in the UI.
I just made a high elf wizard. I don't understand why spell selection comes after I view my character sheet. It seems tacked on to the character building process, which is strange for a wizard character. Like it's an afterthought.
Furthermore, a new player would totally miss it because you have to scroll down and click on the small purple "Manage Spells" button on the digital character sheet. And then it's not an intuitive process picking spells.
EDIT: I just level my wizard up to level 2. Again, the onus is on the player to remember to scroll down and click on "Manage Spells." I can see some players, especially those who don't get new spells at each level, forgetting to do this.
This might just be me but the order in which the standard character creation works is really weird to me. For example: you start by selecting the race of my character and then his/her class. To me this seems kind of stupid and reverse as the class choice directly influences my racial choice, i.e. = stats. If I find that I want to play a dwarf for example I'd be thinking more in the lines of what melee class would I like to play to complement this but most of the time I decide I want to try a Bard for example, see what kind of bard (lore or valor) and then chose a class based on that. The order felt kind of jumbled to me.
All that said I did like using it and loved how easy it was to add items for example. The spells need a bit more easy filtering to add them but I like the way you get your spellslots ordered. Anyway, I'm off for now and report back later when I have a bit more time. Doing good people!
I agree feels very odd, especially as the PHB is placed in a different order. I guess Race/Class/Attributes are all so interconnected in does not matter what order they are picked. When I use the books, they are all kind of picked at the same time I.E If I want to be a barbarian, i would be picking a high Str and a class that gave me a str bonus.
Liking this a lot so far. One issue I've run into is when adding spells to my level 8 character sheet. The popup box where I select the different spells shows up and I can do the first few cantrips fine. Once I have to hit the button for "load more" I can add a spell of higher levels, but it boots me back to before I loaded those spells and I have to hit load spells and scroll back to where I was.
Not a huge deal, but certainly a minor inconvenience.
This might just be me but the order in which the standard character creation works is really weird to me. For example: you start by selecting the race of my character and then his/her class. To me this seems kind of stupid and reverse as the class choice directly influences my racial choice, i.e. = stats. If I find that I want to play a dwarf for example I'd be thinking more in the lines of what melee class would I like to play to complement this but most of the time I decide I want to try a Bard for example, see what kind of bard (lore or valor) and then chose a class based on that. The order felt kind of jumbled to me.
All that said I did like using it and loved how easy it was to add items for example. The spells need a bit more easy filtering to add them but I like the way you get your spellslots ordered. Anyway, I'm off for now and report back later when I have a bit more time. Doing good people!
I agree feels very odd, especially as the PHB is placed in a different order. I guess Race/Class/Attributes are all so interconnected in does not matter what order they are picked. When I use the books, they are all kind of picked at the same time I.E If I want to be a barbarian, i would be picking a high Str and a class that gave me a str bonus.
The order that makes the most sense to me when I'm character building is as follows: Race > Background > Class > Ability Scores
One thing that is happening to me is the level of my character isn't adding up when i add xp for example it still says rouge level 1 after i gave that character more than enough xp. also class features aren't being added probably as a result of that
This might just be me but the order in which the standard character creation works is really weird to me. For example: you start by selecting the race of my character and then his/her class. To me this seems kind of stupid and reverse as the class choice directly influences my racial choice, i.e. = stats. If I find that I want to play a dwarf for example I'd be thinking more in the lines of what melee class would I like to play to complement this but most of the time I decide I want to try a Bard for example, see what kind of bard (lore or valor) and then chose a class based on that. The order felt kind of jumbled to me.
All that said I did like using it and loved how easy it was to add items for example. The spells need a bit more easy filtering to add them but I like the way you get your spellslots ordered. Anyway, I'm off for now and report back later when I have a bit more time. Doing good people!
I agree feels very odd, especially as the PHB is placed in a different order. I guess Race/Class/Attributes are all so interconnected in does not matter what order they are picked. When I use the books, they are all kind of picked at the same time I.E If I want to be a barbarian, i would be picking a high Str and a class that gave me a str bonus.
The order that makes the most sense to me when I'm character building is as follows: Race > Background > Class > Ability Scores
Yes background is important. In a way, the order you've put there is the order of life. Your born (race), grow up (background), learn a profession (class).
I wanted to drop a line here and say that we appreciate the feedback so far. The good news is what we're seeing is pretty simple for us to fix on our side.
We'll be combing over each post starting tomorrow to either 1) add missing data, 2) mark as "not in the SRD," or 3) mark as feature feedback.
The vast majority of what we see falls into the first category.
We have also heard (and understand) the feedback about the Equipment and Spells sections, and are already in progress on improvements there. We are also going to offer options to have a builder flow that starts with Abilities and possibly Backgrounds. The default will still be the order that Wizards of the Coast uses in the Player's Handbook, but players can choose to use the alternate flow (which I use in my own games by the way!).
Both of these feedback points are things we suspected we would hear, but we wanted to test it out to see. So, thanks for that!
I'm randomly getting ldet731's character when I click the character button instead of mine. It's happened a few times. Refreshing the page seems to clear it up.
Looking great so far, very much enjoying the character creator. My first test character, I noticed one major error:
You do not have the rule for overlapping proficiencies during character creation coded. The rule appears on page 126 of the PHB and says:
"If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead."
For example, when making a Half-Elf with the Noble background, you might initially take the Persuasion skill with Skill Versatility from your half-elf. When its time to take the Noble background, the rule is that the second Persuasion skill proficiency from your background can become proficiency in any skill you want. Likewise if you play a Ranger Outlander and already selected Survival from your Ranger class proficiencies, your Outlander Survival proficiency becomes any other skill proficiency you want.
I would imagine this would be simple enough, converting any detected overlaps in your Background to a drop-down with all skills selectable. The way it is currently, the overlap just represents an underpowered character with less skill/tool proficiencies than they should otherwise have, or you need to go back several tabs and fix an overlap by selecting a different race or class skill. In the case of selecting a different class skill, this is also mechanically suboptimal because you're limited to the class list of skills, which isn't as good as selecting ANY other skill as your background skill.
I only really ran into one issue, and that's on the search when adding equipment.
So, as a Druid, the kit gives me "Leather Armor". Plain 'ole leather armor. When trying to find this in the gear list, it's just listed as "Leather", with subtext that also says "Leather". Other armors seem to have the subtext of "Light Armor" or similar, but not this time. Was a bit confusing, but once I knew to search for just Leather it worked out fine.
Same issue when wanting to add a "Wooden Shield", I just had to add "Shield" since there's no wood modifier.
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Trying to work through 16 pages of posts to see if anyone else has mentioned them, but I will mention these here, just in case.
-Cannot view spell details when selecting cantrips/known spells during Class selection. I just have a list of spell names, levels, school, and an Add button. I can't pull up the actual spell descriptions until I click through to view the final assembled character sheet.
-Some class features aren't being calculated, e.g. Draconic Resilience should be setting my AC on my character sheet to 13 + Dex, but the sheet is still calculating it as 10 + Dex, and that is with no armor equipped or even in my inventory.
Otherwise, I'm just super excited to get access to the full content on final release. I have a very strong feeling that this will replace my copy of Hero Lab for managing all my characters/campaigns.
This might just be me but the order in which the standard character creation works is really weird to me.
For example: you start by selecting the race of my character and then his/her class. To me this seems kind of stupid and reverse as the class choice directly influences my racial choice, i.e. = stats. If I find that I want to play a dwarf for example I'd be thinking more in the lines of what melee class would I like to play to complement this but most of the time I decide I want to try a Bard for example, see what kind of bard (lore or valor) and then chose a class based on that. The order felt kind of jumbled to me.
All that said I did like using it and loved how easy it was to add items for example. The spells need a bit more easy filtering to add them but I like the way you get your spellslots ordered. Anyway, I'm off for now and report back later when I have a bit more time. Doing good people!
The Cleric only hasten life path. There isn't a choice for the other paths.
For the beta test, only material from the SRD and Basic Rules is available. The other official material will be added at the final release. The price for that is still to be announced.
http://www.dndbeyond.com/forums/d-d-beyond-general/beta-testing-feedback/568-beta-phase-one-basic-rules-content-only#c1
Great to see the tool move forward. Super exited to see it realized. First impressions:
Equipment and Spell selection needs further development. You've tried to give a very verbose step by step explanation to a rookie character creator of what each step entails. But once you are to pick equipment and spells you just get an endless list of items. For equipment I suggest to at least break them down as you've done in the item pages - Overall Equipment / Magic and then break it into subcategories. Magic - you need to apply the filters here. Just having the spell tags as filters would help.
Ability score determination was moved past class selection. I tried to build a lvl.2 bard, lvl. 1 warlock. I couldn't pick the warlock level after first picking bard, as my ability scores weren't high enough - they were still 8. If you are a rookie builder ability scores wont really mean anything to you, so I would suggest moving it up before class and give the user the ability to just 'pick them for me' as a 4th option.
You are doing mobile first, which is great. And desktop is mentioned to receive polish at the end of the phase. But won't the more realistic device be tablet? The amount of data just seems too great for a phone. And there isn't room for everybody to keep a laptop at the table - at least not the table I'm playing at. You've made the creation process very verbose and I choked on the amount of text when I read it on the phone. The endless amount of foldout/dropdown/show more text - personally I would have preferred tooltip/link text popups. Have a UX and frontend developer sit in a room for a week and don't let them leave it until they've come up with a modular yet more condensed way of showing what in essence a topic title and a [+] to indicate it is a dropdown. Each folded dropdown takes up 1/8th of the screen real estate on a largish phone.
I really liked the quick builder. Probably how I'll start any build of a character. Pick the three important bits, let you do the boring stuff and then go back in and tweak it.
so far I like the character creation, so far my biggest problem is I wish the starting equipment was easier to use. It is all there but I wish it were categorized. Ie. Common items, rare items etc. h
Most of what I have experienced has been mentioned here. The big ones being that I want to be able to view spells and other content as I am selecting them.
The one I haven't seen mentioned is when selecting a class feature where you have to pick a type (such as draconic heritage with sorcerer) it doesn't offer an option to select the type of element, I would hope that in the future we could select this and it would remind us of these options when we are using spells of the correct type.
The most memorable stories always begin with failure.
Another thing of note. After equipping and attuning to the "boots of striding and springing" my walking speed should be 30ft instead of 25. It still shows 25. Would be nice if it changed in the UI.
I just made a high elf wizard. I don't understand why spell selection comes after I view my character sheet. It seems tacked on to the character building process, which is strange for a wizard character. Like it's an afterthought.
Furthermore, a new player would totally miss it because you have to scroll down and click on the small purple "Manage Spells" button on the digital character sheet. And then it's not an intuitive process picking spells.
EDIT: I just level my wizard up to level 2. Again, the onus is on the player to remember to scroll down and click on "Manage Spells." I can see some players, especially those who don't get new spells at each level, forgetting to do this.
I'm on the DM's Guild: click here
Liking this a lot so far. One issue I've run into is when adding spells to my level 8 character sheet. The popup box where I select the different spells shows up and I can do the first few cantrips fine. Once I have to hit the button for "load more" I can add a spell of higher levels, but it boots me back to before I loaded those spells and I have to hit load spells and scroll back to where I was.
Not a huge deal, but certainly a minor inconvenience.
I'm on the DM's Guild: click here
One thing that is happening to me is the level of my character isn't adding up when i add xp for example it still says rouge level 1 after i gave that character more than enough xp. also class features aren't being added probably as a result of that
I wanted to drop a line here and say that we appreciate the feedback so far. The good news is what we're seeing is pretty simple for us to fix on our side.
We'll be combing over each post starting tomorrow to either 1) add missing data, 2) mark as "not in the SRD," or 3) mark as feature feedback.
The vast majority of what we see falls into the first category.
We have also heard (and understand) the feedback about the Equipment and Spells sections, and are already in progress on improvements there. We are also going to offer options to have a builder flow that starts with Abilities and possibly Backgrounds. The default will still be the order that Wizards of the Coast uses in the Player's Handbook, but players can choose to use the alternate flow (which I use in my own games by the way!).
Both of these feedback points are things we suspected we would hear, but we wanted to test it out to see. So, thanks for that!
I'll keep you updated as we go along. Cheers!
When I equip a weapon with versatile, it would be nice if the character sheet would put the versatile option in the attacks section.
I'm randomly getting ldet731's character when I click the character button instead of mine. It's happened a few times. Refreshing the page seems to clear it up.
Hello!
Looking great so far, very much enjoying the character creator. My first test character, I noticed one major error:
You do not have the rule for overlapping proficiencies during character creation coded. The rule appears on page 126 of the PHB and says:
"If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead."
For example, when making a Half-Elf with the Noble background, you might initially take the Persuasion skill with Skill Versatility from your half-elf. When its time to take the Noble background, the rule is that the second Persuasion skill proficiency from your background can become proficiency in any skill you want. Likewise if you play a Ranger Outlander and already selected Survival from your Ranger class proficiencies, your Outlander Survival proficiency becomes any other skill proficiency you want.
I would imagine this would be simple enough, converting any detected overlaps in your Background to a drop-down with all skills selectable. The way it is currently, the overlap just represents an underpowered character with less skill/tool proficiencies than they should otherwise have, or you need to go back several tabs and fix an overlap by selecting a different race or class skill. In the case of selecting a different class skill, this is also mechanically suboptimal because you're limited to the class list of skills, which isn't as good as selecting ANY other skill as your background skill.
I only really ran into one issue, and that's on the search when adding equipment.
So, as a Druid, the kit gives me "Leather Armor". Plain 'ole leather armor. When trying to find this in the gear list, it's just listed as "Leather", with subtext that also says "Leather". Other armors seem to have the subtext of "Light Armor" or similar, but not this time. Was a bit confusing, but once I knew to search for just Leather it worked out fine.
Same issue when wanting to add a "Wooden Shield", I just had to add "Shield" since there's no wood modifier.