Use "Expertise", not sure what twice proficiency would be used for. But expertise is meant for adding the proficiency bonus twice on skills.
Edit - I see now that some things can tell you to use twice your proficiency when making a check. Not sure how they intended the homebrew items to work, but I tested out using expertise on a magic item and it gave the correct result on my character.
I know this has been asked and I know it is but do we have a soft target/date for Custom Subclass creation? I know we're going into the holiday season so I was assuming like late Q1 2018? is this accurate?
When looking at the 'homebrew item' listing, I see a column for add and it might have a +0 to +(whatever). What does that reference? I can't seem to figure it out and there's no obvious tool tip, so I'm perplexed somewhat.
When looking at the 'homebrew item' listing, I see a column for add and it might have a +0 to +(whatever). What does that reference? I can't seem to figure it out and there's no obvious tool tip, so I'm perplexed somewhat.
Eric
That is referencing how many times the homebrew item has been added to collections.
Hey, on the homebrew races, I'm trying to create a subrace that has a trait that alters their AC. But I can't find an option for that. Can you either add that or tell me where I can find it?
Edit: I found something called Minimum Base Armor Class, is that it?
Hey, on the homebrew races, I'm trying to create a subrace that has a trait that alters their AC. But I can't find an option for that. Can you either add that or tell me where I can find it?
Edit: I found something called Minimum Base Armor Class, is that it?
Minimum Base Armor Class was done for Tortle. It is a base natural armor, no DEX applied.
If you want something like Lizardfolk, you should do Bonus >> unarmored armor class.
With homebrew races, I'd like to have an option to create a variant base race but keep or import subraces as they are. Right now it appears I'll have to recreate all subraces manually to achieve the same effect.
Specifically, I'm trying to change some of the base aasimar features so there's less overlap with the celestial warlock patron features. However, I'm fine with all the subrace features as they exist, so I'd like to just duplicate those like I was able to duplicate the aasimar features initially.
I currently have 2 campaign that I am working on and one thing that I would love to be able to do is sort my home brew creations within my campaign. I want to create monsters and items for my next campaign, but I also need them to have access to my book, so it would be cool if either you could chose witch creations are enable within your campaigns so if I have something I only want in one of them and not the other I don't half to delete it so the player don't see it, or wait till I tell the players about the creation to finally make it so they don't get spoiled anything.
Hmm - So I totally get not being able to publish a homebrew subclass if it has spells linked to it that aren't part of free content - but that makes sharing most of the paladin subclasses I have backlogged to enter impossible without re-writing them.
Any plans to have a way around this? A "You need to buy X content to see this spell" tooltip perhaps? It's a little disheartening.
When the summary of the race is displayed in character creation, it still displays the racial traits of the parent race as opposed to the subrace, even though in the drop down menus, the racial traits are properly displayed. For example, I created a Fierna Tiefling, and I had the Ability Scores trait replaced to +2 CHA and +1 WIS, and the Infernal Legacy trait changed to Legacy of Phlegethos, but they still show up as Infernal Legacy and the normal Ability Scores in the summary of the race in character creation.
Hmm - So I totally get not being able to publish a homebrew subclass if it has spells linked to it that aren't part of free content - but that makes sharing most of the paladin subclasses I have backlogged to enter impossible without re-writing them.
Any plans to have a way around this? A "You need to buy X content to see this spell" tooltip perhaps? It's a little disheartening.
Came here to see if this had been addressed yet. I don't see why it can't work with the standard tooltip recommending the purchase of something containing the spell. If anything, it encourages more purchases. Not like it's the creator's fault that someone doesn't own that content.
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I love that you aded the option to homebrew subclasses but why not main classes ? or is it coming
The staff has confirmed in several occasions that full Classes are not currently planned to be made available for homebrew, due to the complexity and huge amount of permissions that would need to be granted (in terms of website tools permissions, not legal) in adding entire classes to the system.
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Note: This appears to be the place to ask questions about rejected homebrew, so I'm going to ask my question here, but if there's another place, please let me know!
My question: I created a feat that lets you choose an Int-based skill and then gives you Expertise in that skill. I created several versions of the feat, one per skill, but they were rejected with this moderator's note: Please use the modifiers/options within the builder to resubmit as a single feat. That's fine, and it makes sense, so I tried it, but there does not appear to be a way to tie the option chosen to a specific modifier in a single feat, so the end result is that the option chosen doesn't matter and all 5 skills have Expertise. What am I missing?
Note: This appears to be the place to ask questions about rejected homebrew, so I'm going to ask my question here, but if there's another place, please let me know!
My question: I created a feat that lets you choose an Int-based skill and then gives you Expertise in that skill. I created several versions of the feat, one per skill, but they were rejected with this moderator's note: Please use the modifiers/options within the builder to resubmit as a single feat. That's fine, and it makes sense, so I tried it, but there does not appear to be a way to tie the option chosen to a specific modifier in a single feat, so the end result is that the option chosen doesn't matter and all 5 skills have Expertise. What am I missing?
I imagine you'd be wanting to use the "Options" part of Feats customization, and adding each Intelligence skill individually as an option for expertise. Then, when someone chooses the skill it should have them select one of those skills you have set up as an option.
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Use "Expertise", not sure what twice proficiency would be used for. But expertise is meant for adding the proficiency bonus twice on skills.
Edit - I see now that some things can tell you to use twice your proficiency when making a check. Not sure how they intended the homebrew items to work, but I tested out using expertise on a magic item and it gave the correct result on my character.
I know this has been asked and I know it is but do we have a soft target/date for Custom Subclass creation? I know we're going into the holiday season so I was assuming like late Q1 2018? is this accurate?
I've got a random curiosity.
When looking at the 'homebrew item' listing, I see a column for add and it might have a +0 to +(whatever). What does that reference? I can't seem to figure it out and there's no obvious tool tip, so I'm perplexed somewhat.
Eric
Thanks a bunch. Curiosity sated.
Hey, on the homebrew races, I'm trying to create a subrace that has a trait that alters their AC. But I can't find an option for that. Can you either add that or tell me where I can find it?
Edit: I found something called Minimum Base Armor Class, is that it?
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With homebrew races, I'd like to have an option to create a variant base race but keep or import subraces as they are. Right now it appears I'll have to recreate all subraces manually to achieve the same effect.
Specifically, I'm trying to change some of the base aasimar features so there's less overlap with the celestial warlock patron features. However, I'm fine with all the subrace features as they exist, so I'd like to just duplicate those like I was able to duplicate the aasimar features initially.
I currently have 2 campaign that I am working on and one thing that I would love to be able to do is sort my home brew creations within my campaign. I want to create monsters and items for my next campaign, but I also need them to have access to my book, so it would be cool if either you could chose witch creations are enable within your campaigns so if I have something I only want in one of them and not the other I don't half to delete it so the player don't see it, or wait till I tell the players about the creation to finally make it so they don't get spoiled anything.
I am trying to add Proficiency/expertise on a chosen skill in a homebrew race. Any help? It appears only Proficiency has the option to choose a skill.
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Hmm - So I totally get not being able to publish a homebrew subclass if it has spells linked to it that aren't part of free content - but that makes sharing most of the paladin subclasses I have backlogged to enter impossible without re-writing them.
Any plans to have a way around this? A "You need to buy X content to see this spell" tooltip perhaps? It's a little disheartening.
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When the summary of the race is displayed in character creation, it still displays the racial traits of the parent race as opposed to the subrace, even though in the drop down menus, the racial traits are properly displayed. For example, I created a Fierna Tiefling, and I had the Ability Scores trait replaced to +2 CHA and +1 WIS, and the Infernal Legacy trait changed to Legacy of Phlegethos, but they still show up as Infernal Legacy and the normal Ability Scores in the summary of the race in character creation.
I want to add a subclass with a limited use feature based on an attribute. But the editor will only let me add a fixed value.
What do I do?
(I want something like a Paladin's Divine Sense)
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I love that you aded the option to homebrew subclasses but why not main classes ? or is it coming
Kind regards
Fettouhi
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
well if its on the long term/wish list then that good. It would make sense at least
Kind regards
Fettouhi
Note: This appears to be the place to ask questions about rejected homebrew, so I'm going to ask my question here, but if there's another place, please let me know!
My question: I created a feat that lets you choose an Int-based skill and then gives you Expertise in that skill. I created several versions of the feat, one per skill, but they were rejected with this moderator's note: Please use the modifiers/options within the builder to resubmit as a single feat. That's fine, and it makes sense, so I tried it, but there does not appear to be a way to tie the option chosen to a specific modifier in a single feat, so the end result is that the option chosen doesn't matter and all 5 skills have Expertise. What am I missing?