does anyone know when the next bundle sale is going?
Nope, i thought they might for Christmas Day or New Years but didn't. I ended up just buying things (PHB, Volo's, XtGE, etc) as I had the money till i currently have it all but the adventures. I am down to $145 away from getting the LB. As you purchase, it lowers the price of the bundle till it makes sense to buy it. Sorry, probably not what you wanted to hear.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Im sorry, what you are describing is just consumerism at the expense of the consumer. If you think that's right, by all means keep thinking that.
Could you provide example of a company that offers a service similar to that offered by the licence between WotC and Curse (even from other types of mediums/entertainment types, not necessarily talking about RPG) that does not fall under consumerism at the expense of the customer? This is a genuine question, because I personally cannot think of one, but my knowledge might be limited, therefore I ask to see if I can learn of something I currently do not know of.
I think marvel has been doing fairly well with this. They have whats called “buy physical, get digital” codes that they give out when a physical copy is purchased.
I might be wrong, but isn't https://comicstore.marvel.com/ owned by Marvel? If that's the case everything remains "in the family", as comicstore.marvel would just be an internal department of Marvel, with people employed directly by Marvel (or at the farthest by Disney, but unlikely).
I do not mean to start any kind of fight or the like, just trying to see if we can actually find some service as you are describing (which, again, I might just be ignorant of).
There's a program called Bits and Mortar that, if you buy an RPG book in a brick-and-mortar store, you will get the PDF for free. This only works for games whose publishers have signed up for the program, and only works for stores that've signed up for the program, but there are plenty of each.
Im sorry, what you are describing is just consumerism at the expense of the consumer. If you think that's right, by all means keep thinking that.
Could you provide example of a company that offers a service similar to that offered by the licence between WotC and Curse (even from other types of mediums/entertainment types, not necessarily talking about RPG) that does not fall under consumerism at the expense of the customer? This is a genuine question, because I personally cannot think of one, but my knowledge might be limited, therefore I ask to see if I can learn of something I currently do not know of.
I think marvel has been doing fairly well with this. They have whats called “buy physical, get digital” codes that they give out when a physical copy is purchased.
I might be wrong, but isn't https://comicstore.marvel.com/ owned by Marvel? If that's the case everything remains "in the family", as comicstore.marvel would just be an internal department of Marvel, with people employed directly by Marvel (or at the farthest by Disney, but unlikely).
I do not mean to start any kind of fight or the like, just trying to see if we can actually find some service as you are describing (which, again, I might just be ignorant of).
There's a program called Bits and Mortar that, if you buy an RPG book in a brick-and-mortar store, you will get the PDF for free. This only works for games whose publishers have signed up for the program, and only works for stores that've signed up for the program, but there are plenty of each.
That is one beautiful initiative, and one I can get behind extremely easily, albeit not present here in good ole Europe (as far as I know).
There are just two "problems" or inconvenience with this applied to D&D and Beyond:
Wizards of the Coast seems to be starkly against PDF versions of their products, god knows why (I seriously do not find a reasonable explanation beside "we just don't like it");
Beyond is much more than just a PDF version of the manuals
The reasoning behind the second inconvenience is that for a company, giving access to the PDF version of their manuals is a 0 cost thing: they already have the digital version of the manuals (most probably not in PDF, but it's just a matter of saving it in that format, a bit of bookmarking for a nice touch and they're done). There is no extra cost involved for either the publisher or distributor. Beyond, on the other hand, has a whole integrated system that makes the manuals a whole ecosystem, with cross-referencing, tooltips, tools for character creation, homebrew content and whatnot (also technically ever-expanding). While it still a 0 cost thing for Wizards of the Coast, it is indeed a cost for Curse to maintain this website, the database and all the development involved. I would sincerely be one of the happiest in seeing some kind of offer to integrate the physical manuals with redeem code here in DDB, but I do not really see it as doable, for the time being at least, not only for the above (which makes this already different from the really good Brick-and-Mortar initiative), but also because we are not technically buying from WotC: we are buying content from Curse under license of WotC which is a different kind of deal altogether, as a PDF-selling website like DiveThroughRPG or a store are basically re-sellers, they do not add anything on top of the manual itself (short of special offers from the store or the like). It is very much true (and confirmed several times) that WotC seems to have quite some power over the price-tag attached to the digital content here on DDB, and we already have a pretty sweet discount on the manuals here (I suspect it is really similar to the price other re-sellers pay to buy the manuals, but I am not into economics so I might be REALLY wrong).
Again, I would be incredibly happy to see a "bundle" option of physical book+DDB content, even at a higher price, as I love the feeling of the physical books, and see them nicely displayed on my bookshelf, but it is undeniable, I think, that DDB offers much more than what a PDF version of the manuals can give, so they deserve, imho, the recognition for all the work done, as much as I am quite confident the biggest chunk of their income is through the monthly subscription (I suspect they have very little if not no income coming from the manuals themselves once the license cost is factored in).
So far, I have not found a single service that offers something similar to the ecosystem of DDB with a bundle with the physical version of the product. I'd be happy to be proven wrong.
Rollback Post to RevisionRollBack
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
There's a program called Bits and Mortar that, if you buy an RPG book in a brick-and-mortar store, you will get the PDF for free. This only works for games whose publishers have signed up for the program, and only works for stores that've signed up for the program, but there are plenty of each.
That is one beautiful initiative, and one I can get behind extremely easily, albeit not present here in good ole Europe (as far as I know).
There are just two "problems" or inconvenience with this applied to D&D and Beyond:
Wizards of the Coast seems to be starkly against PDF versions of their products, god knows why (I seriously do not find a reasonable explanation beside "we just don't like it");
Beyond is much more than just a PDF version of the manuals
The reasoning behind the second inconvenience is that for a company, giving access to the PDF version of their manuals is a 0 cost thing: they already have the digital version of the manuals (most probably not in PDF, but it's just a matter of saving it in that format, a bit of bookmarking for a nice touch and they're done). There is no extra cost involved for either the publisher or distributor. Beyond, on the other hand, has a whole integrated system that makes the manuals a whole ecosystem, with cross-referencing, tooltips, tools for character creation, homebrew content and whatnot (also technically ever-expanding). While it still a 0 cost thing for Wizards of the Coast, it is indeed a cost for Curse to maintain this website, the database and all the development involved. I would sincerely be one of the happiest in seeing some kind of offer to integrate the physical manuals with redeem code here in DDB, but I do not really see it as doable, for the time being at least, not only for the above (which makes this already different from the really good Brick-and-Mortar initiative), but also because we are not technically buying from WotC: we are buying content from Curse under license of WotC which is a different kind of deal altogether, as a PDF-selling website like DiveThroughRPG or a store are basically re-sellers, they do not add anything on top of the manual itself (short of special offers from the store or the like). It is very much true (and confirmed several times) that WotC seems to have quite some power over the price-tag attached to the digital content here on DDB, and we already have a pretty sweet discount on the manuals here (I suspect it is really similar to the price other re-sellers pay to buy the manuals, but I am not into economics so I might be REALLY wrong).
Again, I would be incredibly happy to see a "bundle" option of physical book+DDB content, even at a higher price, as I love the feeling of the physical books, and see them nicely displayed on my bookshelf, but it is undeniable, I think, that DDB offers much more than what a PDF version of the manuals can give, so they deserve, imho, the recognition for all the work done, as much as I am quite confident the biggest chunk of their income is through the monthly subscription (I suspect they have very little if not no income coming from the manuals themselves once the license cost is factored in).
So far, I have not found a single service that offers something similar to the ecosystem of DDB with a bundle with the physical version of the product. I'd be happy to be proven wrong.
If I had to guess, I'd guess that Wizards doesn't do PDFs because PDFs are trivial to share. I don't really have a lot of sympathy, though. I buy plenty of PDFs for other games even though less than legitimate versions are readily available.
And yeah, Beyond is much more than just a PDF, but, it's not something that I ever felt I needed, and I remain off-put by the (totally legal, I get it) stranglehold that Wizards put over other digital tools to justify it. I don't think anything else like the 'ecosystem' of Beyond exists because there's just not a demand for it. A combination of form-fillable character sheets, physical books, Notepad, and Google does everything Beyond does, and more.
Beyond feels a lot like Apple software, for better or worse. It's very pretty, and very easy to use for people that don't know what they're doing, but, for me, it feels like it's getting in its own way. Too many pages. Too many nested drop-downs. I just want something simple and plain. And, yes, cheap.
There's a program called Bits and Mortar that, if you buy an RPG book in a brick-and-mortar store, you will get the PDF for free. This only works for games whose publishers have signed up for the program, and only works for stores that've signed up for the program, but there are plenty of each.
That is one beautiful initiative, and one I can get behind extremely easily, albeit not present here in good ole Europe (as far as I know).
There are just two "problems" or inconvenience with this applied to D&D and Beyond:
Wizards of the Coast seems to be starkly against PDF versions of their products, god knows why (I seriously do not find a reasonable explanation beside "we just don't like it");
Beyond is much more than just a PDF version of the manuals
The reasoning behind the second inconvenience is that for a company, giving access to the PDF version of their manuals is a 0 cost thing: they already have the digital version of the manuals (most probably not in PDF, but it's just a matter of saving it in that format, a bit of bookmarking for a nice touch and they're done). There is no extra cost involved for either the publisher or distributor. Beyond, on the other hand, has a whole integrated system that makes the manuals a whole ecosystem, with cross-referencing, tooltips, tools for character creation, homebrew content and whatnot (also technically ever-expanding). While it still a 0 cost thing for Wizards of the Coast, it is indeed a cost for Curse to maintain this website, the database and all the development involved. I would sincerely be one of the happiest in seeing some kind of offer to integrate the physical manuals with redeem code here in DDB, but I do not really see it as doable, for the time being at least, not only for the above (which makes this already different from the really good Brick-and-Mortar initiative), but also because we are not technically buying from WotC: we are buying content from Curse under license of WotC which is a different kind of deal altogether, as a PDF-selling website like DiveThroughRPG or a store are basically re-sellers, they do not add anything on top of the manual itself (short of special offers from the store or the like). It is very much true (and confirmed several times) that WotC seems to have quite some power over the price-tag attached to the digital content here on DDB, and we already have a pretty sweet discount on the manuals here (I suspect it is really similar to the price other re-sellers pay to buy the manuals, but I am not into economics so I might be REALLY wrong).
Again, I would be incredibly happy to see a "bundle" option of physical book+DDB content, even at a higher price, as I love the feeling of the physical books, and see them nicely displayed on my bookshelf, but it is undeniable, I think, that DDB offers much more than what a PDF version of the manuals can give, so they deserve, imho, the recognition for all the work done, as much as I am quite confident the biggest chunk of their income is through the monthly subscription (I suspect they have very little if not no income coming from the manuals themselves once the license cost is factored in).
So far, I have not found a single service that offers something similar to the ecosystem of DDB with a bundle with the physical version of the product. I'd be happy to be proven wrong.
If I had to guess, I'd guess that Wizards doesn't do PDFs because PDFs are trivial to share. I don't really have a lot of sympathy, though. I buy plenty of PDFs for other games even though less than legitimate versions are readily available.
And yeah, Beyond is much more than just a PDF, but, it's not something that I ever felt I needed, and I remain off-put by the (totally legal, I get it) stranglehold that Wizards put over other digital tools to justify it. I don't think anything else like the 'ecosystem' of Beyond exists because there's just not a demand for it. A combination of form-fillable character sheets, physical books, Notepad, and Google does everything Beyond does, and more.
Beyond feels a lot like Apple software, for better or worse. It's very pretty, and very easy to use for people that don't know what they're doing, but, for me, it feels like it's getting in its own way. Too many pages. Too many nested drop-downs. I just want something simple and plain. And, yes, cheap.
I respect the fact that you broke it down to that you just don't feel like you need what DDB offers. I wish more people would come to that conclusion in this debate. I feel like it's where a lot of the disconnect occurs.
I personally do get a lot of use out of it. I'm a relatively new DM, and it helps me mostly with spells and monster statblocks. I think the Adventure navigation is a little bit cumbersome, but I'm also the type who gets both the digital and physical versions, so using both (plus multiple tabs) makes that easier, although I think there are changes they could make to minimize that being a necessity.
I actually like the character builder, as I personally found it to be pretty intuitive. I was building characters with no issue right out of the gate. That being said, a lot of my players are new. While all of my players prefer the digital sheet over using a physical one, almost all of them needed to be walked through the character creation process on here, so it may not be as universally intuitive as I found it to be.
I have faith that when the site overhaul rolls out, a lot of the layout concerns people have will be resolved (the drop-downs specifically have been mentioned as being addressed). The devs are very responsive on these forums, so I don't feel like they have a "Here is your product, now just deal with it" attitude. I can understand why some people might not want to pay for a product that is still having the kinks ironed out, but like I said, I'm able to get a lot of use out of it as is.
And yeah, Beyond is much more than just a PDF, but, it's not something that I ever felt I needed... ... I just want something simple and plain. And, yes, cheap.
I am not ignoring the rest of your comment, I just want to put the accent on these two bits, because I feel here lies the whole point. As many have said before me, something has only as much value as you give it, and therefore its price can be cheap, just right or too much, depending.
You are correct that with a fillable sheet, books and google docs you can do basically what DDB does, but that requires time (if nothing, the time to flip through the pages at least and write down stuff), and I feel DDB shortens that time (more or less depends on what you want to do, but there's anyway a profit in time saved). Real free time to sit down and write, speaking for me personally, it's quite a commodity, and being able to gain even a few seconds when writing down a session is an incredible help to me.
Again, I perfectly understand what DDB offers cannot be everyone's cup of tea.
There's a program called Bits and Mortar that, if you buy an RPG book in a brick-and-mortar store, you will get the PDF for free. This only works for games whose publishers have signed up for the program, and only works for stores that've signed up for the program, but there are plenty of each.
That is one beautiful initiative, and one I can get behind extremely easily, albeit not present here in good ole Europe (as far as I know).
There are just two "problems" or inconvenience with this applied to D&D and Beyond:
Wizards of the Coast seems to be starkly against PDF versions of their products, god knows why (I seriously do not find a reasonable explanation beside "we just don't like it");
Beyond is much more than just a PDF version of the manuals
The reasoning behind the second inconvenience is that for a company, giving access to the PDF version of their manuals is a 0 cost thing: they already have the digital version of the manuals (most probably not in PDF, but it's just a matter of saving it in that format, a bit of bookmarking for a nice touch and they're done). There is no extra cost involved for either the publisher or distributor. Beyond, on the other hand, has a whole integrated system that makes the manuals a whole ecosystem, with cross-referencing, tooltips, tools for character creation, homebrew content and whatnot (also technically ever-expanding). While it still a 0 cost thing for Wizards of the Coast, it is indeed a cost for Curse to maintain this website, the database and all the development involved. I would sincerely be one of the happiest in seeing some kind of offer to integrate the physical manuals with redeem code here in DDB, but I do not really see it as doable, for the time being at least, not only for the above (which makes this already different from the really good Brick-and-Mortar initiative), but also because we are not technically buying from WotC: we are buying content from Curse under license of WotC which is a different kind of deal altogether, as a PDF-selling website like DiveThroughRPG or a store are basically re-sellers, they do not add anything on top of the manual itself (short of special offers from the store or the like). It is very much true (and confirmed several times) that WotC seems to have quite some power over the price-tag attached to the digital content here on DDB, and we already have a pretty sweet discount on the manuals here (I suspect it is really similar to the price other re-sellers pay to buy the manuals, but I am not into economics so I might be REALLY wrong).
Again, I would be incredibly happy to see a "bundle" option of physical book+DDB content, even at a higher price, as I love the feeling of the physical books, and see them nicely displayed on my bookshelf, but it is undeniable, I think, that DDB offers much more than what a PDF version of the manuals can give, so they deserve, imho, the recognition for all the work done, as much as I am quite confident the biggest chunk of their income is through the monthly subscription (I suspect they have very little if not no income coming from the manuals themselves once the license cost is factored in).
So far, I have not found a single service that offers something similar to the ecosystem of DDB with a bundle with the physical version of the product. I'd be happy to be proven wrong.
...
And yeah, Beyond is much more than just a PDF, but, it's not something that I ever felt I needed... ... I just want something simple and plain. And, yes, cheap.
I am not ignoring the rest of your comment, I just want to put the accent on these two bits, because I feel here lies the whole point. As many have said before me, something has only as much value as you give it, and therefore its price can be cheap, just right or too much, depending.
You are correct that with a fillable sheet, books and google docs you can do basically what DDB does, but that requires time (if nothing, the time to flip through the pages at least and write down stuff), and I feel DDB shortens that time (more or less depends on what you want to do, but there's anyway a profit in time saved). Real free time to sit down and write, speaking for me personally, it's quite a commodity, and being able to gain even a few seconds when writing down a session is an incredible help to me.
Again, I perfectly understand what DDB offers cannot be everyone's cup of tea.
I'm just lazy and don't want to do all of the work, and when I do it, it's probably going to end up wrong. I like being able to have a complete character ready in less than 15 minutes.
I discovered Unearthed Arcana yesterday. What's the best way to use those feats in D&D Beyond?
I'm just lazy and don't want to do all of the work, and when I do it, it's probably going to end up wrong. I like being able to have a complete character ready in less than 15 minutes.
I discovered Unearthed Arcana yesterday. What's the best way to use those feats in D&D Beyond?
I'm just lazy and don't want to do all of the work, and when I do it, it's probably going to end up wrong. I like being able to have a complete character ready in less than 15 minutes.
I discovered Unearthed Arcana yesterday. What's the best way to use those feats in D&D Beyond?
Depends what feats you are talking about, as some of them (the racial ones) are available in Xanathar's Guide to Everything so technically you'd have to buy that book in the marketplace to use them.
All the other ones you can just take and copy into Homebrew feats.
UA stuff is eventually coming to DDB in a more integrated form, but for now homebrewing is the way to go to use them here (homebrew subclasses are coming as well, probably before the UA stuff becomes officially available here)
I'm just lazy and don't want to do all of the work, and when I do it, it's probably going to end up wrong. I like being able to have a complete character ready in less than 15 minutes.
I discovered Unearthed Arcana yesterday. What's the best way to use those feats in D&D Beyond?
Depends what feats you are talking about, as some of them (the racial ones) are available in Xanathar's Guide to Everything so technically you'd have to buy that book in the marketplace to use them.
All the other ones you can just take and copy into Homebrew feats.
UA stuff is eventually coming to DDB in a more integrated form, but for now homebrewing is the way to go to use them here (homebrew subclasses are coming as well, probably before the UA stuff becomes officially available here)
I'm just lazy and don't want to do all of the work, and when I do it, it's probably going to end up wrong. I like being able to have a complete character ready in less than 15 minutes.
I discovered Unearthed Arcana yesterday. What's the best way to use those feats in D&D Beyond?
Depends what feats you are talking about, as some of them (the racial ones) are available in Xanathar's Guide to Everything so technically you'd have to buy that book in the marketplace to use them.
All the other ones you can just take and copy into Homebrew feats.
UA stuff is eventually coming to DDB in a more integrated form, but for now homebrewing is the way to go to use them here (homebrew subclasses are coming as well, probably before the UA stuff becomes officially available here)
ok, thanks for the tip. If I already have the PHB (hard copy), can I just "Homebrew" those feats also?
I'm totally confused. The Old D&D Site (Version 4?) It was like $9 Bucks a month and you got access to everything. Is this one not going to do that? Like I want to subscribe & get everything while my subscription is active. I DONT Want to subscribe and then have to pay for this & that on top of my subscription.
I read that they are launching a Subscription but its a bit confusing on how its gonna work. Like if I subscribe do I still have to buy the things to get access to say the Tortoise people?
I'm totally confused. The Old D&D Site (Version 4?) It was like $9 Bucks a month and you got access to everything. Is this one not going to do that? Like I want to subscribe & get everything while my subscription is active. I DONT Want to subscribe and then have to pay for this & that on top of my subscription.
I read that they are launching a Subscription but its a bit confusing on how its gonna work. Like if I subscribe do I still have to buy the things to get access to say the Tortoise people?
I'm just lazy and don't want to do all of the work, and when I do it, it's probably going to end up wrong. I like being able to have a complete character ready in less than 15 minutes.
I discovered Unearthed Arcana yesterday. What's the best way to use those feats in D&D Beyond?
Depends what feats you are talking about, as some of them (the racial ones) are available in Xanathar's Guide to Everything so technically you'd have to buy that book in the marketplace to use them.
All the other ones you can just take and copy into Homebrew feats.
UA stuff is eventually coming to DDB in a more integrated form, but for now homebrewing is the way to go to use them here (homebrew subclasses are coming as well, probably before the UA stuff becomes officially available here)
Thank you, sub, that can can be interpreted in so many ways I am going to think about it all day XD
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I'm totally confused. The Old D&D Site (Version 4?) It was like $9 Bucks a month and you got access to everything. Is this one not going to do that? Like I want to subscribe & get everything while my subscription is active. I DONT Want to subscribe and then have to pay for this & that on top of my subscription.
I read that they are launching a Subscription but its a bit confusing on how its gonna work. Like if I subscribe do I still have to buy the things to get access to say the Tortoise people?
Purchasing content is completely independent from subscribing. Subscribing is for additional features, like sharing your purchased content with players in a campaign you’re managing. Subscribing will not unlock additional content.
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I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
There are just two "problems" or inconvenience with this applied to D&D and Beyond:
The reasoning behind the second inconvenience is that for a company, giving access to the PDF version of their manuals is a 0 cost thing: they already have the digital version of the manuals (most probably not in PDF, but it's just a matter of saving it in that format, a bit of bookmarking for a nice touch and they're done). There is no extra cost involved for either the publisher or distributor.
Beyond, on the other hand, has a whole integrated system that makes the manuals a whole ecosystem, with cross-referencing, tooltips, tools for character creation, homebrew content and whatnot (also technically ever-expanding). While it still a 0 cost thing for Wizards of the Coast, it is indeed a cost for Curse to maintain this website, the database and all the development involved.
I would sincerely be one of the happiest in seeing some kind of offer to integrate the physical manuals with redeem code here in DDB, but I do not really see it as doable, for the time being at least, not only for the above (which makes this already different from the really good Brick-and-Mortar initiative), but also because we are not technically buying from WotC: we are buying content from Curse under license of WotC which is a different kind of deal altogether, as a PDF-selling website like DiveThroughRPG or a store are basically re-sellers, they do not add anything on top of the manual itself (short of special offers from the store or the like).
It is very much true (and confirmed several times) that WotC seems to have quite some power over the price-tag attached to the digital content here on DDB, and we already have a pretty sweet discount on the manuals here (I suspect it is really similar to the price other re-sellers pay to buy the manuals, but I am not into economics so I might be REALLY wrong).
Again, I would be incredibly happy to see a "bundle" option of physical book+DDB content, even at a higher price, as I love the feeling of the physical books, and see them nicely displayed on my bookshelf, but it is undeniable, I think, that DDB offers much more than what a PDF version of the manuals can give, so they deserve, imho, the recognition for all the work done, as much as I am quite confident the biggest chunk of their income is through the monthly subscription (I suspect they have very little if not no income coming from the manuals themselves once the license cost is factored in).
So far, I have not found a single service that offers something similar to the ecosystem of DDB with a bundle with the physical version of the product. I'd be happy to be proven wrong.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I respect the fact that you broke it down to that you just don't feel like you need what DDB offers. I wish more people would come to that conclusion in this debate. I feel like it's where a lot of the disconnect occurs.
I personally do get a lot of use out of it. I'm a relatively new DM, and it helps me mostly with spells and monster statblocks. I think the Adventure navigation is a little bit cumbersome, but I'm also the type who gets both the digital and physical versions, so using both (plus multiple tabs) makes that easier, although I think there are changes they could make to minimize that being a necessity.
I actually like the character builder, as I personally found it to be pretty intuitive. I was building characters with no issue right out of the gate. That being said, a lot of my players are new. While all of my players prefer the digital sheet over using a physical one, almost all of them needed to be walked through the character creation process on here, so it may not be as universally intuitive as I found it to be.
I have faith that when the site overhaul rolls out, a lot of the layout concerns people have will be resolved (the drop-downs specifically have been mentioned as being addressed). The devs are very responsive on these forums, so I don't feel like they have a "Here is your product, now just deal with it" attitude. I can understand why some people might not want to pay for a product that is still having the kinks ironed out, but like I said, I'm able to get a lot of use out of it as is.
As many have said before me, something has only as much value as you give it, and therefore its price can be cheap, just right or too much, depending.
Real free time to sit down and write, speaking for me personally, it's quite a commodity, and being able to gain even a few seconds when writing down a session is an incredible help to me.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Ok, so If I get the Player's Handbook now, that $30 will go towards the purchase of the Legend Bundle later?
If I understand correctly, yes. Every bit of content you buy here counts toward that Legendary Bundle.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
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I'm totally confused. The Old D&D Site (Version 4?) It was like $9 Bucks a month and you got access to everything. Is this one not going to do that? Like I want to subscribe & get everything while my subscription is active. I DONT Want to subscribe and then have to pay for this & that on top of my subscription.
I read that they are launching a Subscription but its a bit confusing on how its gonna work. Like if I subscribe do I still have to buy the things to get access to say the Tortoise people?
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games