Even the inclusion of third party stuff in a position of primacy is a bit off though. I mean it’s not bad, I’d love to see Kobold Press stuff here and what have you, but it’s alongside all the other classes like it’s official.
Perhaps there could be a banner a the top like ‘ask your DM...’? WotC even do that with some of their own stuff now and again where it’s a bit unusual, if I recall correctly.
I posted this in another thread too, but while a partnership with Critical Role was in the works for some time, the inclusion of the Blood Hunter class for public availability was a little bit last-minute. Matt and I basically realized "hey, we should let other people besides just Talesin use this."
To make that happen, we did the most basic thing we could do - force a toggle on character creation and add the class under an "Additional Classes" category on the class listing.
Longer term, we will have a comprehensive way to determine which sources you want to use at an account, campaign, and character level - all the bases will be covered.
If someone wants only "Core D&D" content, she can have that with one account setting. This all plays into Adventurers League validation and Source +1 requirements, etc.
We hope to make this part of the system much better in the near future. Thanks for the feedback (I agree with it)!
Will it be selective enough to be able to ban some homebrew but allow others? Like, my homebrew I want to allow, but Jack's homebrew, who is in the campaign, I want to ban. Jill's has some good homebrew but some inappropriate so I'd want to allow some of hers but not others.
I mean, I realise that's a big ask so it's just a query is all.
Will it be selective enough to be able to ban some homebrew but allow others? Like, my homebrew I want to allow, but Jack's homebrew, who is in the campaign, I want to ban. Jill's has some good homebrew but some inappropriate so I'd want to allow some of hers but not others.
I mean, I realise that's a big ask so it's just a query is all.
Will it be selective enough to be able to ban some homebrew but allow others? Like, my homebrew I want to allow, but Jack's homebrew, who is in the campaign, I want to ban. Jill's has some good homebrew but some inappropriate so I'd want to allow some of hers but not others.
I mean, I realise that's a big ask so it's just a query is all.
Not particularly thrilled about the inclusion of this as if it is core material either. It is of course Curse's prerogative but please do not operate under the assumption that Critical Role is universally loved by all D&D players and all of your customers. There are other shows and others companies, such as the previously mentioned Kobold press, that some of find to be better material.
Not particularly thrilled about the inclusion of this as if it is core material either. It is of course Curse's prerogative but please do not operate under the assumption that Critical Role is universally loved by all D&D players and all of your customers. There are other shows and others companies, such as the previously mentioned Kobold press, that some of find to be better material.
While I agree in principle that there are most definitely other companies whose content would be cool to have here, I do not think they are under the assumption everyone loves Critical Role, reason why they put it under "Additional Classes" and why you have to activate the content via toggle in the character creation.
It is also true, though, that there must be a good portion of the players and DDB users who like it. Among the material available in the DM's Guild, Mercer's class (blood Hunter) and archetype (gunslinger) are respectively 6th and 7th in the list of purchased content in the class options section, and 2nd and 3rd looking only at the "pay what you want", surpassed by the Lingering Soul class (which I will have to check out). The other 4 products before them in the general class option list are pay-only collection of options, which makes it harder to have them included here until a clear agreement between Curse and WotC is met on the inclusion of DM's Guild stuff.
I am the first one who'd love seeing more options and 3rd party stuff, but from a purely statistical point of view, the choice of including something Mercer did makes perfect sense, also given how many people tuned in to twitch, alpha or YouTube to watch the first episode of the new CR campaign, also considering DDB is sponsoring CR. Let's not forget that, for a brief time two years ago, also WotC was unofficially sponsoring CR by helping with the books giveaway they were doing.
Other 3rd party stuff will come, BadEye already said so multiple times, so it's just a matter of waiting. If anything the inclusion of the Blood Hunter is an indicator that things are moving.
The real question nobody has asked: will Blood Hunter get its own Class forum?
I'd rather prefer having a "3rd party classes" or "3rd party content" or "DM's Guild content" forum. A specific forum for any additional base class they might add from 3rd party/DM's stuff seems overkill, also considering the amount of people actually playing them might be very niche.
The base class forum sections are already seldomly used, seems to me, having completely separate ones with possibly even less use seems unecessary.
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Why wasn't this put under a sub-menu like we have with Feats or Backgrounds (Official/Homebrew)?
As BadEye said above, I posted this in another thread too, but while a partnership with Critical Role was in the works for some time, the inclusion of the Blood Hunter class for public availability was a little bit last-minute. Matt and I basically realized "hey, we should let other people besides just Talesin use this."
To make that happen, we did the most basic thing we could do - force a toggle on character creation and add the class under an "Additional Classes" category on the class listing.
So, at a point everything will be more categorized. Right now, though, the goal was to get Demon Hunter up to celebrate the Critical Role partnership and new campaign.
Why wasn't this put under a sub-menu like we have with Feats or Backgrounds (Official/Homebrew)?
As BadEye said above, I posted this in another thread too, but while a partnership with Critical Role was in the works for some time, the inclusion of the Blood Hunter class for public availability was a little bit last-minute. Matt and I basically realized "hey, we should let other people besides just Talesin use this."
To make that happen, we did the most basic thing we could do - force a toggle on character creation and add the class under an "Additional Classes" category on the class listing.
So, at a point everything will be more categorized. Right now, though, the goal was to get Demon Hunter up to celebrate the Critical Role partnership and new campaign.
Yes I saw that, but from the drop-down when you hover over Characters under classes there should be an option to select Official or Homebrew/whatever they want to call it. I'm not talking about under character creation, I'm talking about on the main page. They did it with Feats and Backgrounds, they should have done it with Class too if they are adding something like this.
Well, it's planned. Everything I've read says "Additional Classes," where Blood Hunter is, is a temporary solution to deliver the content before the structured system is ready. Don't know what else to say.
Yes I saw that, but from the drop-down when you hover over Characters under classes there should be an option to select Official or Homebrew/whatever they want to call it. I'm not talking about under character creation, I'm talking about on the main page. They did it with Feats and Backgrounds, they should have done it with Class too if they are adding something like this.
I think the issue is this when you hover over feats and backgorunds you dont have a drop down list for all of them, it is just base or homebrew. For classes when you hoever over it, it lists ALL of them, so you would need to go class then select base or homebrew then select from another list and i think UIwise having a list in a list in a list is just too much for the website, not program wise but ui-designwise.
I think this is an awesome inclusion, both for the future with how things would work and for people who don't wanna see it. I can see the homebrew classes working like this, and I would like to see them add the UA revised ranger classes like this in the future.
Also, the class is pretty neat. it allows for a class that has some planning for damage, and from what I see most of the choices do have a downside (the extra damage requiring you to hurt yourself, the mutagens subtract from opposite stats, more extreme debuffs require more damage to yourself, and so on.) while giving us a bigger range for extra classes. having something that is revolving around lycanthropy is quite awesome, and can allow someone wanting to play something like that more options. Mutagens can give you a doctor jeckle like ability, or a combat alchemist like class like a mutagenic mauler from other systems.
now, where are the discussions for theme ideas / how to build them?
We just started a campaign set in the Warhammer old world. I am playing a lizard folk Forge cleric, Blood hunter.The theme is he is a member of a holyish order of a sun god based around hunting the forces of chaos (demons and devils) and basically its a hexblade order (for profane soul) so we have a crafter bent to us.
One thing we found is while I am an AC tank my god my hitpoints drop like a comet and for half the fight that was without the enemy helping XD.
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Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"
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Will it be selective enough to be able to ban some homebrew but allow others? Like, my homebrew I want to allow, but Jack's homebrew, who is in the campaign, I want to ban. Jill's has some good homebrew but some inappropriate so I'd want to allow some of hers but not others.
I mean, I realise that's a big ask so it's just a query is all.
Not particularly thrilled about the inclusion of this as if it is core material either. It is of course Curse's prerogative but please do not operate under the assumption that Critical Role is universally loved by all D&D players and all of your customers. There are other shows and others companies, such as the previously mentioned Kobold press, that some of find to be better material.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Thanks Adam, that was just the response I was looking for!
The real question nobody has asked: will Blood Hunter get its own Class forum?
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I'm a bit disappointed that its WIS based instead of INT based. I'm a fan of more INT classes.
Well, that will change when Artificer and Mystic launch, I suppose.
Anyways! What do people think of the class as a whole?
Why wasn't this put under a sub-menu like we have with Feats or Backgrounds (Official/Homebrew)?
Well, it's planned. Everything I've read says "Additional Classes," where Blood Hunter is, is a temporary solution to deliver the content before the structured system is ready. Don't know what else to say.
I think the issue is this when you hover over feats and backgorunds you dont have a drop down list for all of them, it is just base or homebrew. For classes when you hoever over it, it lists ALL of them, so you would need to go class then select base or homebrew then select from another list and i think UIwise having a list in a list in a list is just too much for the website, not program wise but ui-designwise.
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"
I think this is an awesome inclusion, both for the future with how things would work and for people who don't wanna see it. I can see the homebrew classes working like this, and I would like to see them add the UA revised ranger classes like this in the future.
Also, the class is pretty neat. it allows for a class that has some planning for damage, and from what I see most of the choices do have a downside (the extra damage requiring you to hurt yourself, the mutagens subtract from opposite stats, more extreme debuffs require more damage to yourself, and so on.) while giving us a bigger range for extra classes. having something that is revolving around lycanthropy is quite awesome, and can allow someone wanting to play something like that more options. Mutagens can give you a doctor jeckle like ability, or a combat alchemist like class like a mutagenic mauler from other systems.
now, where are the discussions for theme ideas / how to build them?
We just started a campaign set in the Warhammer old world. I am playing a lizard folk Forge cleric, Blood hunter.The theme is he is a member of a holyish order of a sun god based around hunting the forces of chaos (demons and devils) and basically its a hexblade order (for profane soul) so we have a crafter bent to us.
One thing we found is while I am an AC tank my god my hitpoints drop like a comet and for half the fight that was without the enemy helping XD.
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"