I noticed you can manually add feats now beyond the scope of what is obtained via leveling. Personally, I think this is great as it opens the door for characters in my campaign to potentially find a trainer and obtain knowledge from them in the form of a feat that may otherwise have been unavailable. Plan to use sparingly, but I love the potential here for story! Is there a similar way to manually add a fighting style? I haven’t found it yet and am hoping I am just missing something.
I admit I have not messed around much with the homebrew stuff yet. I see I can create a feat and add a damage modifier with a fixed value, but is there a way to have it automatically pull in a value?
i.e. Two-Weapon Fighting allows you to add your ability modifier to the damage of the second attack. Is there a way to accomplish this without having to manually adjust a fixed number in the feat any time the ability modifier changes? I have read you can input some code snippets that might accomplish this, but not sure how to do that.
Oh nice! Was looking under Bonus or Damage; I didn’t even think to look there. I think I might use that for my group’s Bladesinger as opposed to forcing a dip into Fighter.
Also guess I need to familiarize myself with all the options/suboptions for any others that might come up. Clearly the way I was thinking about it wasn’t how this was organized. Thank you both, @Sillvva and @Stormknight. I appreciate the help.
This is great information, and I'm trying to fix an issue where taking the Great Weapon Fighting feat doesn't re-roll the values for the 1's and 2's rolled for 2handed weapons. I noticed it simply isn't registering the feat as giving the two weapon fighting, because when a class that gains a fighting style takes it the values are automatically re-rolled. I have a barbarian who fights with a greataxe and likes to swing a lot, so not having to manually re-roll them every time is the goal. Any ideas on how I might go about this?
This is great information, and I'm trying to fix an issue where taking the Great Weapon Fighting feat doesn't re-roll the values for the 1's and 2's rolled for 2handed weapons. I noticed it simply isn't registering the feat as giving the two weapon fighting, because when a class that gains a fighting style takes it the values are automatically re-rolled. I have a barbarian who fights with a greataxe and likes to swing a lot, so not having to manually re-roll them every time is the goal. Any ideas on how I might go about this?
That degree of “smart rolling” hasn’t been implemented yet. Please keep in mind that the dice roller feature is still only in the beta testing phase.
That's understandable. I'm playing on a discord server where we use the avrae bot. so fortunately i was able to use the avrae system to create an attack named Greataxe that rerolled the 1's and 2's, and removed the greataxe from my inventory so it didn't show up twice on the attack list. It was the only way i found around the issue, but it works.
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I noticed you can manually add feats now beyond the scope of what is obtained via leveling. Personally, I think this is great as it opens the door for characters in my campaign to potentially find a trainer and obtain knowledge from them in the form of a feat that may otherwise have been unavailable. Plan to use sparingly, but I love the potential here for story! Is there a similar way to manually add a fighting style? I haven’t found it yet and am hoping I am just missing something.
Create a homebrew feat that replicates what you want the character to be able to add. :)
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I admit I have not messed around much with the homebrew stuff yet. I see I can create a feat and add a damage modifier with a fixed value, but is there a way to have it automatically pull in a value?
i.e. Two-Weapon Fighting allows you to add your ability modifier to the damage of the second attack. Is there a way to accomplish this without having to manually adjust a fixed number in the feat any time the ability modifier changes? I have read you can input some code snippets that might accomplish this, but not sure how to do that.
I pulled this from the Bard subclass - College of Swords.
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Oh nice! Was looking under Bonus or Damage; I didn’t even think to look there. I think I might use that for my group’s Bladesinger as opposed to forcing a dip into Fighter.
Also guess I need to familiarize myself with all the options/suboptions for any others that might come up. Clearly the way I was thinking about it wasn’t how this was organized. Thank you both, @Sillvva and @Stormknight. I appreciate the help.
This is great information, and I'm trying to fix an issue where taking the Great Weapon Fighting feat doesn't re-roll the values for the 1's and 2's rolled for 2handed weapons. I noticed it simply isn't registering the feat as giving the two weapon fighting, because when a class that gains a fighting style takes it the values are automatically re-rolled. I have a barbarian who fights with a greataxe and likes to swing a lot, so not having to manually re-roll them every time is the goal. Any ideas on how I might go about this?
That degree of “smart rolling” hasn’t been implemented yet. Please keep in mind that the dice roller feature is still only in the beta testing phase.
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That's understandable. I'm playing on a discord server where we use the avrae bot. so fortunately i was able to use the avrae system to create an attack named Greataxe that rerolled the 1's and 2's, and removed the greataxe from my inventory so it didn't show up twice on the attack list. It was the only way i found around the issue, but it works.