I was just thinking how there are certain things I don't like in 5e. It's not necessarily a matter of "previous editions had it right, 5e got it wrong," or that I don't like 5e in general. I actually feel like 5e pretty much nailed it in having the old school feel that keeps the game moving, while providing enough choices in character build that you could play the same class in multiple games & still have each character function completely different. It's just that some things, I don't see much use for. I'll start the thread.
Help me like grappling. I like the idea of forcing movement on an enemy (or pinning him/her to one spot), but it seems like it might take a lot of investment to become decidedly good at it. Plus it's based on your Strength, so you're likely a melee Fighter type giving up either a two-handed weapon or a shield (either of which seems a necessity if you're in melee).
Grapple with one attack to stop movement, can still attack if you have extra attacks. Use either Grappler feat or a prone-inducing effect to render target prone or restrained while grappled thus allowing advantage to all attacks against it while imposing disadvantage to all of its attacks until it attempts to break free which will use its action. In other words, it's fantastic at controlling the enemy and even better with team work.
Fighter: Battle Master and Monk: Way of Open Hand can make good grapplers. Grappler feat and Tavern Brawler can also be useful.
I was just thinking how there are certain things I don't like in 5e. It's not necessarily a matter of "previous editions had it right, 5e got it wrong," or that I don't like 5e in general. I actually feel like 5e pretty much nailed it in having the old school feel that keeps the game moving, while providing enough choices in character build that you could play the same class in multiple games & still have each character function completely different. It's just that some things, I don't see much use for. I'll start the thread.
Help me like grappling. I like the idea of forcing movement on an enemy (or pinning him/her to one spot), but it seems like it might take a lot of investment to become decidedly good at it. Plus it's based on your Strength, so you're likely a melee Fighter type giving up either a two-handed weapon or a shield (either of which seems a necessity if you're in melee).
Grapple with one attack to stop movement, can still attack if you have extra attacks. Use either Grappler feat or a prone-inducing effect to render target prone or restrained while grappled thus allowing advantage to all attacks against it while imposing disadvantage to all of its attacks until it attempts to break free which will use its action. In other words, it's fantastic at controlling the enemy and even better with team work.
Fighter: Battle Master and Monk: Way of Open Hand can make good grapplers. Grappler feat and Tavern Brawler can also be useful.
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Prone grapple then drag them off a cliff or out windows, this is one of my favorites :)
Now all i wanna do is use a goblin to bludgeon another goblin
OK.
Pankratiast
Rogue: Thug.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Wow I really kinda love that feat!