I know the table already exists to show us all the possible outcomes of using the Wand of Wonder. But I'm talking about "x% chance of damaging an enemy, x% chance of a status effect, x% chance of harming allies," etc.
If so, please direct me to it. If not, I'll do it myself (to the best of my abilities) and post the results here.
After studying the possible effects of the Wand of Wonder, I feel it's safest use is during the opening round of combat. The percentages I've compiled assume what I consider to be the best conditions during that first round & their most likely effects. They are as follows...
Your character is firing the wand towards a foe up to 120ft away (the Wand's max range) with none of your allies near them or between you & your foes.
It also assumes there may be allies between your character and foes who, despite being considerably closer to your character, still have a reasonable change of being caught in the effect. (Because the area of some results could still cover both allies and foes under the max range of 120ft, some results are listed as affecting "Anyone.")
Mixed means an area of effect could be created that is either helpful or harmful to those within it, depending on the goals of your foes/allies.
And remember, these are just my interpretation of results. Your interpretation could be different, for instance, depending on how/when you attempt to use your Wand of Wonder.
I know the table already exists to show us all the possible outcomes of using the Wand of Wonder. But I'm talking about "x% chance of damaging an enemy, x% chance of a status effect, x% chance of harming allies," etc.
If so, please direct me to it. If not, I'll do it myself (to the best of my abilities) and post the results here.
Thank you.
Ok then, guess it's up to me. Not a problem.
After studying the possible effects of the Wand of Wonder, I feel it's safest use is during the opening round of combat. The percentages I've compiled assume what I consider to be the best conditions during that first round & their most likely effects. They are as follows...
Your character is firing the wand towards a foe up to 120ft away (the Wand's max range) with none of your allies near them or between you & your foes.
It also assumes there may be allies between your character and foes who, despite being considerably closer to your character, still have a reasonable change of being caught in the effect. (Because the area of some results could still cover both allies and foes under the max range of 120ft, some results are listed as affecting "Anyone.")
Mixed means an area of effect could be created that is either helpful or harmful to those within it, depending on the goals of your foes/allies.
And remember, these are just my interpretation of results. Your interpretation could be different, for instance, depending on how/when you attempt to use your Wand of Wonder.
Foes - 66
Damage - 26
Benefit - 4
Penalty - 28
Mixed - 3
Harmless - 5
Self - 24
Benefit - 5
Penalty - 14
Mixed - 5
Anyone - 15
Mixed - 15