Rolled over from 2018 (and forever for me) I'd like to see psyonics ability developed into it's own official class (psyonicists perhaps, with sub classes). There's been so much potential there and it's been hanging around for so long. It's time for the brainiacs to make their kind known :)
I would love to see more single-player adventure-modules! That is a DM and a single player. Fully acknowledging that DnD is a social game, I feel that the often 4-(wo)man-based modules are something of a hindrance for young, new players who are maybe struggling with getting four people together. It would be awesome if just a few new short modules of say lvl 1-5 could see the light of day. I am essentially talking about something like "Phandelver for 2" in which the storyline and encounters are balanced towards a single PC or two (would allow for a DM NPC). But, thank you to developers for the best game in the world.
I hope that we will see a new "cross-over" setting getting created or, better yet, one old getting official support, like Planescape for example. In Planescape's case, I would personally cut the core of the setting to just Sigil, as 1) The Great Wheel, while indeed great and beloved, was too big to effectively flesh out; 2) It could be released as a single book, which could use material from both many Sigil sourcebooks from AD&D 2e age and more than 20 years of fan content; and 3) If stripped down to just Sigil, it could be plopped into any cosmology as high-level hub for adventures, from native Great Wheel, to World Axis, to Eberron's Orrey, or maybe even used as crossing point between different cosmologies. Of course, campaigns in Sigil proper would still be viable, and plane-hopping potential may even grow from separation from its roots. And of course, they could come up with something entirely different for that purpose, but Planescape's Sigil is both well-liked and well-storied in D&D, so I think that would be a logical choice for that kind of a setting book.
I would also love to see more highly detailed maps of Faerun with a ton of different placenames and topographical features to assist aspiring DMs. I am talking about map sets with a ton of different scales (regional, village, the major towns, suggestions for caves and tower, ruins and castles and portals and transitionpoints between the surface world and the underdark). For me that is what takes a ton of time, so I'd much rather have that at the ready. Also, personally, I am much (MUCHC) better at molding something than coming up with something on my own.
I am in the 40+ segment with a good job and money to spend, and so I would rather get my hands on some pre-fabricated stuff and then work from there than having to create the whole shabang from the bottom up. That is not a preference as much as it is a time issue.
Oh, oh, oh, oh! I'd LOVE to see some authoritative material fleshed out on the factions! 250 pages of richly detailed organisational structures with a million statboxes and ranks and conflicts and aspirations and lore, lore, lore and a "snapshot" of how each organisation is involved all around Faerun at a certain point in time. Make sure there are a ton of npcs at various levels/ tiers of play so that it is easy to draw NPCs into the story. Basically, I am calling for more content rather than adjustments to rules and new classes, subclasses and packages. I need ready-to-go things to throw into fast play. It's hilarious to create npcs with flaws and bonds and ideals, but having a TON of ready-made NPCs pre-made, there will always be something to make the game faster, smoother.
I would also love to see more highly detailed maps of Faerun with a ton of different placenames and topographical features to assist aspiring DMs. I am talking about map sets with a ton of different scales (regional, village, the major towns, suggestions for caves and tower, ruins and castles and portals and transitionpoints between the surface world and the underdark). For me that is what takes a ton of time, so I'd much rather have that at the ready. Also, personally, I am much (MUCHC) better at molding something than coming up with something on my own.
I am in the 40+ segment with a good job and money to spend, and so I would rather get my hands on some pre-fabricated stuff and then work from there than having to create the whole shabang from the bottom up. That is not a preference as much as it is a time issue.
This reminds me of the old Forgotten Realms Interactive Atlas CD-ROM! That was amazing! I wonder if I could still find mine. Map of all of Faerun that you could zoom in on to get maps of nations, and from their zoom into to maps of cities/villages from novels and adventures, and from there zoom in on maps of individual buildings from the stories. It was incredible and a 2019+ version of that could be really amazing!
I would also love to see more highly detailed maps of Faerun with a ton of different placenames and topographical features to assist aspiring DMs. I am talking about map sets with a ton of different scales (regional, village, the major towns, suggestions for caves and tower, ruins and castles and portals and transitionpoints between the surface world and the underdark). For me that is what takes a ton of time, so I'd much rather have that at the ready. Also, personally, I am much (MUCHC) better at molding something than coming up with something on my own.
I am in the 40+ segment with a good job and money to spend, and so I would rather get my hands on some pre-fabricated stuff and then work from there than having to create the whole shabang from the bottom up. That is not a preference as much as it is a time issue.
This reminds me of the old Forgotten Realms Interactive Atlas CD-ROM! That was amazing! I wonder if I could still find mine. Map of all of Faerun that you could zoom in on to get maps of nations, and from their zoom into to maps of cities/villages from novels and adventures, and from there zoom in on maps of individual buildings from the stories. It was incredible and a 2019+ version of that could be really amazing!
More detailed maps would be amazing. And ones that would include locations for existing adventures so that you can get a sense of how things relate.
Another thought I had is that I'd love to see a redesign on the monster manual to include appendices like in Volo's that group the monsters by things other than their names. (I love in Volo's that they have that appendix that groups them by terrain so you can readily identify which ones might have the best flavor if you don't want to homebrew something else to fit the area of your world your adventurers are traveling in. Handy things like that appendix make improvising on the fly easier for those of us who don't yet have every word of every manual memorized.)
I would also love to see more highly detailed maps of Faerun with a ton of different placenames and topographical features to assist aspiring DMs. I am talking about map sets with a ton of different scales (regional, village, the major towns, suggestions for caves and tower, ruins and castles and portals and transitionpoints between the surface world and the underdark). For me that is what takes a ton of time, so I'd much rather have that at the ready. Also, personally, I am much (MUCHC) better at molding something than coming up with something on my own.
I am in the 40+ segment with a good job and money to spend, and so I would rather get my hands on some pre-fabricated stuff and then work from there than having to create the whole shabang from the bottom up. That is not a preference as much as it is a time issue.
This reminds me of the old Forgotten Realms Interactive Atlas CD-ROM! That was amazing! I wonder if I could still find mine. Map of all of Faerun that you could zoom in on to get maps of nations, and from their zoom into to maps of cities/villages from novels and adventures, and from there zoom in on maps of individual buildings from the stories. It was incredible and a 2019+ version of that could be really amazing!
More detailed maps would be amazing. And ones that would include locations for existing adventures so that you can get a sense of how things relate.
YES! That final thought is really good too. It provides a ton of depth when there can be references to things/ events/ people/ places that players have been before! I think this will play a huge (Trump-mode-huge) part of the middle to final part of Mr Mercers campaign - this thing that he will be able to draw on previous references (anyone remember when Sam picked up a book by reknowned asshat, Tarion Darington in Zadash?)
A thing to remeber is WotC have said they dont plan on rereleaseing their older 5E books with alterations because it seperates the player base likewise they will not release a PHB2 and similar as they can confuse the playerbase with "so does this replaces PHB 1 or do I need both?" The big thing about D&D 5E is you JUST need the PHB to start playing eveything else is for people who are invested and want more options.
I would love to see Planescape, I would also like to see because we have been told they would be coming out together Darksun with the psion class and psionic subclass options for existing classes. I would also like to see development of the Ranger alternate features rules they showed off on the Happy Fun Hour.
We know we are getting something based around sea based adventures thi year and the artificer comes out next month. We also have been told no Spelljammer for 2019. So from the small glimpses we have seen It already looks like it is going to be an interesting year.
The sling should have greater range and do more damage.
It is supposed to be the weakest ranged weapon. It's range is still greater than any thrown weapon, and it's damage is on par with it being a cheap, 1-handed, simple weapon.
There are weapons that have greater range and do more damage.
A book with all of the classes , sub classes and origins (for sorcerer for example) including the ones added in the supplement rulebooks.
I would like to see the Ninja be added as part the rouge class.
I would like to see a class whose sole purporse is to create permanet hybrid creatures and mechs out of magic that anyone can use after they are made. I guess it would be a mash up of Alchemist and beast master with a hint of sorcerer thrown in. If that makes sense? Think Pokemon trainer but you have to make rather than catch all of them.
More Fey related things in terms of lore, creatures, maps etc.
More detailed maps as others have said would be nice. Or just more art work in general is always something nice to look forward too.
An explination as to why some people seem to have a really big dislike of the owlbear? I don't get it.
Huh. If it wasn't for that Jeremy Crawford tweet, I would have assumed that Dragon's Breath was already off-limits for familiars. Since he did already weigh in on the subject, I suppose that a contradictory errata is unlikely.
There is precedent for errata coming out later that contradicts Crawford's earlier positions. And I suppose my wish for errata shouldn't have focused on the familiar aspect as much as on dragon's breath itself. For a spell to create a brand new action is a pretty big deal and has implications for many other spell effects and creatures that were written with restrictions defining what they could not do. I'd like to see it addressed in a concise, official, and universal manner instead of various Sage Advice articles hitting different aspects of it (Can you cast it on your familiar? Does it break Sanctuary? Does it break invisibility? Can you twin it?) I'm not looking for answers to these questions in this thread, as each of them has already been answered. I'm using them as examples to support my case that it is an outlier worthy of being addressed.
I would like to see the Ninja be added as part the rouge class.
An explination as to why some people seem to have a really big dislike of the owlbear? I don't get it.
Way of Shadow
Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins.
---
I happen to like owlbears.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
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I really want to see tactical maps on hexes. There are beautiful maps out there for tactical play but all of them are on squares =(
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Rolled over from 2018 (and forever for me) I'd like to see psyonics ability developed into it's own official class (psyonicists perhaps, with sub classes). There's been so much potential there and it's been hanging around for so long. It's time for the brainiacs to make their kind known :)
That's what happens when you wear a helmet your whole life!
My house rules
I would love to see more single-player adventure-modules! That is a DM and a single player. Fully acknowledging that DnD is a social game, I feel that the often 4-(wo)man-based modules are something of a hindrance for young, new players who are maybe struggling with getting four people together. It would be awesome if just a few new short modules of say lvl 1-5 could see the light of day. I am essentially talking about something like "Phandelver for 2" in which the storyline and encounters are balanced towards a single PC or two (would allow for a DM NPC).
But, thank you to developers for the best game in the world.
I hope that we will see a new "cross-over" setting getting created or, better yet, one old getting official support, like Planescape for example. In Planescape's case, I would personally cut the core of the setting to just Sigil, as 1) The Great Wheel, while indeed great and beloved, was too big to effectively flesh out; 2) It could be released as a single book, which could use material from both many Sigil sourcebooks from AD&D 2e age and more than 20 years of fan content; and 3) If stripped down to just Sigil, it could be plopped into any cosmology as high-level hub for adventures, from native Great Wheel, to World Axis, to Eberron's Orrey, or maybe even used as crossing point between different cosmologies. Of course, campaigns in Sigil proper would still be viable, and plane-hopping potential may even grow from separation from its roots. And of course, they could come up with something entirely different for that purpose, but Planescape's Sigil is both well-liked and well-storied in D&D, so I think that would be a logical choice for that kind of a setting book.
I would also love to see more highly detailed maps of Faerun with a ton of different placenames and topographical features to assist aspiring DMs. I am talking about map sets with a ton of different scales (regional, village, the major towns, suggestions for caves and tower, ruins and castles and portals and transitionpoints between the surface world and the underdark). For me that is what takes a ton of time, so I'd much rather have that at the ready. Also, personally, I am much (MUCHC) better at molding something than coming up with something on my own.
I am in the 40+ segment with a good job and money to spend, and so I would rather get my hands on some pre-fabricated stuff and then work from there than having to create the whole shabang from the bottom up. That is not a preference as much as it is a time issue.
Oh, oh, oh, oh! I'd LOVE to see some authoritative material fleshed out on the factions! 250 pages of richly detailed organisational structures with a million statboxes and ranks and conflicts and aspirations and lore, lore, lore and a "snapshot" of how each organisation is involved all around Faerun at a certain point in time. Make sure there are a ton of npcs at various levels/ tiers of play so that it is easy to draw NPCs into the story. Basically, I am calling for more content rather than adjustments to rules and new classes, subclasses and packages. I need ready-to-go things to throw into fast play. It's hilarious to create npcs with flaws and bonds and ideals, but having a TON of ready-made NPCs pre-made, there will always be something to make the game faster, smoother.
This reminds me of the old Forgotten Realms Interactive Atlas CD-ROM! That was amazing! I wonder if I could still find mine. Map of all of Faerun that you could zoom in on to get maps of nations, and from their zoom into to maps of cities/villages from novels and adventures, and from there zoom in on maps of individual buildings from the stories. It was incredible and a 2019+ version of that could be really amazing!
More detailed maps would be amazing. And ones that would include locations for existing adventures so that you can get a sense of how things relate.
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
Another thought I had is that I'd love to see a redesign on the monster manual to include appendices like in Volo's that group the monsters by things other than their names. (I love in Volo's that they have that appendix that groups them by terrain so you can readily identify which ones might have the best flavor if you don't want to homebrew something else to fit the area of your world your adventurers are traveling in. Handy things like that appendix make improvising on the fly easier for those of us who don't yet have every word of every manual memorized.)
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
Maps more detailed than the disappointing ones in the Waterdeep adventures.
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YES! That final thought is really good too. It provides a ton of depth when there can be references to things/ events/ people/ places that players have been before! I think this will play a huge (Trump-mode-huge) part of the middle to final part of Mr Mercers campaign - this thing that he will be able to draw on previous references (anyone remember when Sam picked up a book by reknowned asshat, Tarion Darington in Zadash?)
A thing to remeber is WotC have said they dont plan on rereleaseing their older 5E books with alterations because it seperates the player base likewise they will not release a PHB2 and similar as they can confuse the playerbase with "so does this replaces PHB 1 or do I need both?" The big thing about D&D 5E is you JUST need the PHB to start playing eveything else is for people who are invested and want more options.
I would love to see Planescape, I would also like to see because we have been told they would be coming out together Darksun with the psion class and psionic subclass options for existing classes. I would also like to see development of the Ranger alternate features rules they showed off on the Happy Fun Hour.
We know we are getting something based around sea based adventures thi year and the artificer comes out next month. We also have been told no Spelljammer for 2019. So from the small glimpses we have seen It already looks like it is going to be an interesting year.
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"
EBERRON.
Eberron is available now on the Marketplace.
It is considered "playtest" still, but ownership of the book now grants access to the full release later
The sling should have greater range and do more damage.
It's fine since 1 - it never did as much damage as a bow, 2 - you can use it with a shield.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
It is supposed to be the weakest ranged weapon. It's range is still greater than any thrown weapon, and it's damage is on par with it being a cheap, 1-handed, simple weapon.
There are weapons that have greater range and do more damage.
There is precedent for errata coming out later that contradicts Crawford's earlier positions. And I suppose my wish for errata shouldn't have focused on the familiar aspect as much as on dragon's breath itself. For a spell to create a brand new action is a pretty big deal and has implications for many other spell effects and creatures that were written with restrictions defining what they could not do. I'd like to see it addressed in a concise, official, and universal manner instead of various Sage Advice articles hitting different aspects of it (Can you cast it on your familiar? Does it break Sanctuary? Does it break invisibility? Can you twin it?) I'm not looking for answers to these questions in this thread, as each of them has already been answered. I'm using them as examples to support my case that it is an outlier worthy of being addressed.
"Not all those who wander are lost"
Way of Shadow
Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins.
---
I happen to like owlbears.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale