So i'm looking for some feedback from people who actually know rules and balances to tell me what's wrong with my homebrew before it wrecks a future campaign I use it in. Order of The Solidifier
Impede way too strong as written. Giving disadvantage on an attack is the equivalent of a range of about -3 to 5 to any attack roll especially with a duration .
Another thing you can try is as a sanguine style subclass give them a reason to invest in constitution
Impede - As Written
You can sacrifice 2 hitpoints to halve an enemy's movement for 3 turns. During this time, they also have disadvantage on attacks. This counts as an action. This only applies to enemies that possess blood. This is usable after every short rest.
Impede - Edited
Afflict your opponent with a blood curse that begins rigor mortis even while they yet live. As an action you can sacrifice your proficiency modifier in hitpoints to halve an enemy's movement for 3 turns. During this time, they also have disadvantage on attacks.This only applies to enemies that possess blood. This is usable once per short rest.
Impede - Edited Alternate (No disadvantage)
Afflict your opponent with a blood curse that begins rigor mortis even while they yet live. As a bonus action you can sacrifice your proficiency modifier in hitpoints to affect the target as if they were affected by the Slow spell until the end of your next round. This can be used a number of times per short rest equal to constitution modifier.
Basically do not be afaraid to make make changes often when making a custom class.
So i'm looking for some feedback from people who actually know rules and balances to tell me what's wrong with my homebrew before it wrecks a future campaign I use it in. Order of The Solidifier
Impede way too strong as written. Giving disadvantage on an attack is the equivalent of a range of about -3 to 5 to any attack roll especially with a duration .
Another thing you can try is as a sanguine style subclass give them a reason to invest in constitution
Impede - As Written
You can sacrifice 2 hitpoints to halve an enemy's movement for 3 turns. During this time, they also have disadvantage on attacks. This counts as an action. This only applies to enemies that possess blood. This is usable after every short rest.
Impede - Edited
Afflict your opponent with a blood curse that begins rigor mortis even while they yet live. As an action you can sacrifice your proficiency modifier in hitpoints to halve an enemy's movement for 3 turns. During this time, they also have disadvantage on attacks.This only applies to enemies that possess blood. This is usable once per short rest.
Impede - Edited Alternate (No disadvantage)
Afflict your opponent with a blood curse that begins rigor mortis even while they yet live. As a bonus action you can sacrifice your proficiency modifier in hitpoints to affect the target as if they were affected by the Slow spell until the end of your next round. This can be used a number of times per short rest equal to constitution modifier.
Basically do not be afaraid to make make changes often when making a custom class.
thanks man