When the paladin uses this ability... Do they actually detect good and evil or just as the Action suggests detect the creature type?
Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
In 3rd Edition there was a Detect Good Spell, a Detect Evil Spell, a Detect Law Spell, and a Detect Chaos Spell. They Detected Alignment Auras, so it worked more literally, and it was crap. I would prefer if Detect Good and Evil was named differently, because I keep getting 3e flashbacks of people that don't understand Alignments. Don't bother with the Alignment system, people don't understand it. They say they do, but they don't. More often then not Alignment ends up ruining Roleplay, the less important it becomes the better.
Rely on the spell description, not the name of the spell. The idea is that those creature types are "inherently evil" or "inherently good", hence the name, but it can be confusing for some folks.
But it's still not very recon as creatures behind full cover will not be detected. If a creature is within 60 feet and not behind anything, it's pretty obvious it's there. I guess it just confirms that the thing you're looking at is indeed celestial, fiend, or undead.
Oh I guess it will work on invisible stuff as well.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
But it's still not very recon as creatures behind full cover will not be detected.
Not completely true. "The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." It can be used through windows and wood pretty easily. Never mind, you're talking about Divine Sense, not the spell. At least that one doesn't cost spell slots though.
If a creature is within 60 feet and not behind anything, it's pretty obvious it's there. I guess it just confirms that the thing you're looking at is indeed celestial, fiend, or undead.
Oh I guess it will work on invisible stuff as well.
It's not uncommon for celestials or fiends to disguise themselves as humans. Curse of Strahd has 3 of them, in fact. And some monsters can be very good at hiding under certain circumstances, e.g. shadows.
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You and I agree, it confirms that the creature is a ___________
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
It is worth noting if you are the DM you may choose to addd as an additional effect if creatures are good or evil but RAW you will just see the creature types in the description.
Rollback Post to RevisionRollBack
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"
To post a comment, please login or register a new account.
When the paladin uses this ability... Do they actually detect good and evil or just as the Action suggests detect the creature type?
Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
The spell does exactly what its rules text says: it detects specific creature types. Sometimes game elements have figurative names.
Yes - that's what I thought... everyone agree?
Yes that's what it does.
In 3rd Edition there was a Detect Good Spell, a Detect Evil Spell, a Detect Law Spell, and a Detect Chaos Spell. They Detected Alignment Auras, so it worked more literally, and it was crap. I would prefer if Detect Good and Evil was named differently, because I keep getting 3e flashbacks of people that don't understand Alignments. Don't bother with the Alignment system, people don't understand it. They say they do, but they don't. More often then not Alignment ends up ruining Roleplay, the less important it becomes the better.
Like "detect unnatural presence" or something would be more accurate.
Rely on the spell description, not the name of the spell. The idea is that those creature types are "inherently evil" or "inherently good", hence the name, but it can be confusing for some folks.
So it does detect good or evil but also the creature type - undead, fey fiend etc..?
Does it not detect which characters are good or evil?
It does not detect if someone is good or evil, it just detects if there is any of the creatures listed in the spell description within range.
Anything not expressly stated in the spell description is outside the scope/effect of a spell.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
It only detects those creature types listed in the spell/ability.. (celestial, fiend, or undead)
i have accepted the research...i'm not entirely sure what use this ability is...any tips id be please to hear.
It is useful to know if you have celestials, fiends or undeads around you. It is a recon ability, nothing more, nothing less.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
But it's still not very recon as creatures behind full cover will not be detected. If a creature is within 60 feet and not behind anything, it's pretty obvious it's there. I guess it just confirms that the thing you're looking at is indeed celestial, fiend, or undead.
Oh I guess it will work on invisible stuff as well.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Would the Talisman of Ultimate Evil be considered desecrated and therefore detectable?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Not completely true. "The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." It can be used through windows and wood pretty easily.Never mind, you're talking about Divine Sense, not the spell. At least that one doesn't cost spell slots though.It's not uncommon for celestials or fiends to disguise themselves as humans. Curse of Strahd has 3 of them, in fact. And some monsters can be very good at hiding under certain circumstances, e.g. shadows.
Strictly speaking there's nothing in the talisman's description that says it's desecrated. A DM might make an exception for an item like that.
Not the spell =)
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You and I agree, it confirms that the creature is a ___________
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
It is worth noting if you are the DM you may choose to addd as an additional effect if creatures are good or evil but RAW you will just see the creature types in the description.
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"