HP 9 - AC 14 - Speed 30ft - Initiative +3 - Perception 14- Prof. Bonus +2
WEAPONS Rapier, Shortbow, 2xDagger
STR 10 DEX 16(15+1) CON 12 INT 12 WIS 14(13+1) CHA 18(16+2) (Saving Throws: Dex +5, Int +3)
Skills Deception +8, Persuasion +8, Intimidation +6, Insight +4, Perception +4, History +3, Slight of Hand +5, Stealth +5
Features and Traits
Darkvision 60ft.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Equipment: Set of fine clothes, Disguise kit, Ten stoppered bottles filled with colored oils, Shortbow, Rapier, Explorer's Pack, Leather armor, two daggers, and thieves’ tools, 15gp.
Background: Charlatan (He runs a snake oil scam) Characteristics: Hates giving out personal details. Doesn't target the poor. Sometimes gets a little greedy, causing people to catch on
This looks interesting i might be willing to try it out i'm always looking for more D&D fun
Join us on our quest! :)
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
STR: 16 DEX: 14 CON: 18 INT: 10 WIS: 12 CHA: 14 (SavingThrows: WIS 3, CHA 4)
Skills:
Insight +3
Medicine +3
Religion +2
Persuasion +4
Features and Traits:
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Tool Proficiency: You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
Dwarven Armor Training: (Mountain Dwarf subrace trait) You have proficiency with light and medium armor.
Divine Sense: As an action, you can open your awareness to detect the forces of good or evil. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Lay on Hands: As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool (paladin level x 5). Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.
Proficiencies and Languages:
Simple weapons, martial weapons, smith's tools, light armor, medium armor. Proficiencies in Dwarvish, Common, Gnomish, and Giant languages.
Equipment:
Warhammer, handaxe, chainmail, a shield, an explorer's pack, holy symbol (a small anvil-shaped charm on a necklace), smith's tools, a prayer book, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp.
Background and Characteristics:
Acolyte
Personality Traits: Nothing can shake my optimistic attitude; I idolize a particular hero of my faith, and constantly refer to that person's deeds and example.
Ideal: I seek to prove myself worthy of my god's favor by matching my actions against his teachings.
Bond: Everything I do is for the common people.
Flaw: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
So a rogue, a mystic, and a paladin...rounding out quite nicely so far... :)
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Proficiency: Daggers, darts, slings, quarterstaffs, and light crossbows.
Features:
Arcane Recovery
Can buy a monsters hunter pack for 33 gp
Heart of Darkness \/
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Transformation into Blood Animal. (Full: Crow)
Necromancy savent
Grim harvest
Equipment:
Quarter Staff (Arcane Focus)
Component Pouch
Spell book
Explorers Pack
a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope
Monster Hunter Pack
a chest
a crowbar
a hammer
three wooden stakes
a holy symbol
a flask of holy water
a set of manacles
a steel mirror
a flask of oil
a tinderbox
and 3 torches
A pendent with the family crest. (A crow on a skull)
Coin:
CP: 0. SP: 0. EP: 0. GP: 0. PP: 0
Languages: Common, Draconic
Spells
Cantrips:
Chill Touch
Fire Bolt
Poison Spray
Spell Book:
False Life
Find Familiar
Mage armor
Burning Hands
Magic Missile
Shield
Ice Knife
Thunderwave
Prepared Spells:
Mage Armor
Magic Missile
False Life
Burning Hands
Shield
Ice knife.
Personality:
Harrowing Event: A monster that slaughtered dozens of innocent people spared your life, and you don’t know why.
Personality Trait: I don’t run from evil. Evil runs from me.
Ideals: I try to help those in need, no matter what the personal cost. (Good)
Bonds: I would sacrifice my life and my soul to protect the innocent
Flaw: I talk to spirits that no one else can see
Appearance: Myron is only 17, he is average height, but has a slender frame. His skin is pale and he has jet black tousled hair. He likes his hair on the long side, since when it starts to curl, it helps hide his horns. His irises are a bright gold, with hints of green in them.
So I've just skimmed through the lore guide and like really Like the setting and wanna pop in to see if you are still looking for more players?
What would you be making? Just curious...lol I'm playing Glitch, the Gnome Mystic, The Awakened.
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
I really like playing the kind of outcast races, and I've never played a fighter so I'm thinking either a Half-Orc or Tielfing Fighter. Maybe with the Archery focus just to be different.
Rollback Post to RevisionRollBack
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
what appearance modifiers are there for crows
Myron Craw- Isles of Famine
If you love a character, you give them pain, ruin their lives, make them suffer. Maybe even throw in a heroic death.
If I choose the crow as my blood animal, they don't have horns, so is my appearance altered.in a different way?
Myron Craw- Isles of Famine
They still have horns. Both when they are in 'human' form and in crow form. It's how they are differentiated.
If you love a character, you give them pain, ruin their lives, make them suffer. Maybe even throw in a heroic death.
Ok thanks, will post character a little later. are there any other abillities/traits the horne get?
Myron Craw- Isles of Famine
Name & Class
Armus Alphos, Half-Elf Rogue level 1
HP 9 - AC 14 - Speed 30ft - Initiative +3 - Perception 14 - Prof. Bonus +2
WEAPONS
Rapier, Shortbow, 2xDagger
STR 10 DEX 16(15+1) CON 12 INT 12 WIS 14(13+1) CHA 18(16+2) (Saving Throws: Dex +5, Int +3)
Skills
Deception +8, Persuasion +8, Intimidation +6, Insight +4, Perception +4, History +3, Slight of Hand +5, Stealth +5
Features and Traits
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Proficiencies
Equipment:
Set of fine clothes, Disguise kit, Ten stoppered bottles filled with colored oils, Shortbow, Rapier, Explorer's Pack, Leather armor, two daggers, and thieves’ tools, 15gp.
Background: Charlatan (He runs a snake oil scam)
Characteristics: Hates giving out personal details. Doesn't target the poor. Sometimes gets a little greedy, causing people to catch on
Looks good Arenabait!
If you love a character, you give them pain, ruin their lives, make them suffer. Maybe even throw in a heroic death.
This looks interesting i might be willing to try it out i'm always looking for more D&D fun
PBP Charicter: Ydriss Saaveed
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Name & Class: Ulroc Ironkin, mountain dwarf Paladin of Moradin, the dwarf god of creation
HP: 14 AC: 18 Speed: 25 Initiative: 2 Perception: 1 (Passive 11) Prof. Bonus: 2 Inspiration: [ ]
WEAPONS: Warhammer (atk. bonus +5, 1d8+3), Handaxe (atk. bonus +5, 1d6+3)
STR: 16 DEX: 14 CON: 18 INT: 10 WIS: 12 CHA: 14 (Saving Throws: WIS 3, CHA 4)
Skills:
Insight +3
Medicine +3
Religion +2
Persuasion +4
Features and Traits:
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Tool Proficiency: You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
Dwarven Armor Training: (Mountain Dwarf subrace trait) You have proficiency with light and medium armor.
Divine Sense: As an action, you can open your awareness to detect the forces of good or evil. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Lay on Hands: As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool (paladin level x 5). Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.
Proficiencies and Languages:
Simple weapons, martial weapons, smith's tools, light armor, medium armor. Proficiencies in Dwarvish, Common, Gnomish, and Giant languages.
Equipment:
Warhammer, handaxe, chainmail, a shield, an explorer's pack, holy symbol (a small anvil-shaped charm on a necklace), smith's tools, a prayer book, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp.
Background and Characteristics:
Acolyte
Personality Traits: Nothing can shake my optimistic attitude; I idolize a particular hero of my faith, and constantly refer to that person's deeds and example.
Ideal: I seek to prove myself worthy of my god's favor by matching my actions against his teachings.
Bond: Everything I do is for the common people.
Flaw: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
Spells: n/a
Ulroc Ironkin, Paladin of Moradin -- PbP ISLES: The Famine
Lleephyllen "Leaf", Circle of the Moon Druid -- PbP: Firedeath MUST die!
So a rogue, a mystic, and a paladin...rounding out quite nicely so far... :)
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Name: Myron Craw , Neutral Good, Lv: 1 Race: Horne Class: Wizard (Int. & Wis.) Background: Haunted One
Inspiration [ ]
STR: 11, MOD: +0. DEX: 11, MOD: +0. CON: 16, MOD: +3. INT: 18, MOD: +4. WIS: 14, MOD: +2. CHA: 14, MOD: +2.
Passive Perception: 12-Walking Speed: 30-Initiative: 0-Armor Class: 10-HP: 16-Current:16
Skills: Arcana +6, Investigation +6,
Survival +4
Proficiency: Daggers, darts, slings, quarterstaffs, and light crossbows.
Features:
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Transformation into Blood Animal. (Full: Crow)
Equipment:
Coin:
Languages: Common, Draconic
Spells
Cantrips:
Spell Book:
Prepared Spells:
Personality:
Harrowing Event: A monster that slaughtered dozens of innocent people
spared your life, and you don’t know why.
Personality Trait: I don’t run from evil. Evil runs from me.
Ideals: I try to help those in need, no matter what the
personal cost. (Good)
Bonds: I would sacrifice my life and my soul to protect the innocent
Flaw: I talk to spirits that no one else can see
Appearance: Myron is only 17, he is average height, but has a slender frame. His skin is pale and he has jet black tousled hair. He likes his hair on the long side, since when it starts to curl, it helps hide his horns. His irises are a bright gold, with hints of green in them.
Myron Craw- Isles of Famine
So I've just skimmed through the lore guide and like really Like the setting and wanna pop in to see if you are still looking for more players?
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
PbP charcater Mabeh Honeydew - Wood Elf Druid (Void Beyond the Stars - Inner Realms)
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
I really like playing the kind of outcast races, and I've never played a fighter so I'm thinking either a Half-Orc or Tielfing Fighter. Maybe with the Archery focus just to be different.
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
PbP charcater Mabeh Honeydew - Wood Elf Druid (Void Beyond the Stars - Inner Realms)
If you love a character, you give them pain, ruin their lives, make them suffer. Maybe even throw in a heroic death.
Hey Bo, can you please check to see if my character is ok. I dont want to forget anything. If thats ok of course.
Myron Craw- Isles of Famine
If you love a character, you give them pain, ruin their lives, make them suffer. Maybe even throw in a heroic death.
Thanks. Can't wait to play.
Myron Craw- Isles of Famine
So I just rolled 4d6 drop one and the stats came out really well:
6+5+3+
1= 146+
3+6+4= 166+3+4+
3= 134+6+
2+4= 143+4+1+
1= 86+6+
3+6= 18Let me know if you want me to switch to the standard array.
I think I'm going with Half-Orc Fighter, Folk Hero
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
PbP charcater Mabeh Honeydew - Wood Elf Druid (Void Beyond the Stars - Inner Realms)