Quill glanced at the flowers, considering destroying them before the Blackflight members could return. It wouldn't do much harm, except to the black market these would probably be sold on...Quill lingered by the boxes, a hand outstretched in preparation to cast a spell. But he decided against it, seeing as how the course of action would be unnecessary. Climbing aboard a boat, he said, "I never did like Blackflight members. Drug dealers. Not sure about the slave bit, but it wouldn't surprise me if they had branched out." Looking around, Quill spotted Allen circling above them, about a hundred feet up. With a sharp whistle from the Aetherborn, the raven descended upon his shoulder once more.
"Keep your eyes open for any of these... bugs?" Lero stutters as he says this, "I guess they may be a danger." He nods to Namura in assurance. "As for these Blackflight... I doubt it'll be the last time we see them, so be ready for them." He launches his boat once it's filled, and with Quill's guidance they all make their way towards lhaesvinbiir.
He knows how guilds operate, and if this is like any other guild he's seen, they'll seek some sort of recompense for what happened this day. It doesn't matter though, as they have a mission that's long overdue. He can tell that Buama is eager to get to work. She has this nervous twitch like she's been outta the lab for too long. As for Flux... it's nice that his heart is in the right place, but these brigands could care less for a nicely worded letter. Once Namura set their path towards taking these boats by force, there was no turning back. They either had to kill them all or take the boats. Out of respect for the profession, he chose the latter. And he left a message of his own... he pats his new scabbard at the thought.
"We could have remained civil, but we didn't. It is hard to say if we are any better than the Consulate any more. We attacked someone who had done nothing to us, and stole from them, just like the Consulate. And worse than that, because of that, we can easily expect retaliation. And you Lero, are adding fuel to the fire, stealing that scabbard. I was thinking about trying to stop them from retaliating against me when they come after us, but, I think you're right, it isn't worth it. And those bugs are getting annoying."
Flux tosses the note into the water.
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Once they loaded up the boats, Namura lead them through the swamp. She attempted to keep them on narrower paths or in shadows, so that they could hide if need be. As they journeyed forward, a thought occurred to her. "Keep your eyes peeled," she murmured to the people in her boat. "A Black dragon calls this swamp home."
Navigating through the swamp, Quill's boat follows behind Namura, following her direction. The fog quickly clears as you move deeper into the swamp, as if it only clung to the outskirts of the swamp. The canopy is thick, as the trees tower over the adventurers passing through the swamp, blocking out most of the sun's light [dim light]. The swamp trees have their own host of glows, the colors much more focused on green, yellow, and orange, than the blues, pinks, and purples found throughout the rest of Peema. The water they glide across is murky, and strange glows seem to move with the ripples the boats create behind them. A foul smell, like rotten eggs, accompanies the constant drone and dim lighting, and the news of at least one black dragon living in the swamp doesn't help ease the tension felt while they glide across the water, navigating the narrow channels through or underneath the roots of the massive swamp trees surrounding them. Tiny pin pricks can felt felt by each of the adventurers, as small bugs seek either blood or aether for consumption.
Guiding the party, Namura notices that the trees begin to thicken and intensify on either side, creating a barrier preventing her from going anywhere but either forward or back. Before her, a large tree with high roots grants her passage into an unknown domain, and the bones of humanoid skeletons dangle above from the tree, just a few feet from the heads of the adventurers if they decide to pass through the natural gateway.
"They're elven, been dead for a long time," Namura narrated her observations for both boats to head. "Anyone against turning around and not going toward whatever killed these people?" There was no dissension, so the ranger turned the boats around and began to retrace their path.
She slapped one of the monstrous bugs that seemed to be especially attracted to her, causing its blue guts to splat against her skin. "This place is hellish," she grumbled.
Turning around, Namura retraces the the path they took to the best of her abilities. Without any visual confirmation on where the lhaesvinbiir is, Namura can only go off of her best judgement. Any hour passes, navigating new channels, but ultimately making seemingly no progress towards the lhaesvinbiir. The swamp begins to darken, most likely due to the sun beginning to set, as the bugs continue to nip at the adventurers, their droning almost making some of the members go mad.
"One moment," Quill called down to the party on the boats below. Earlier he had boarded his flying device, and had been floating a few meters above the group as they pressed onwards. Summoning a machete in one hand, the Aetherborn rapidly ascended, cutting through the swamp canopy that blotted out most of the sunlight. A burst of light greeted Quill as he slashed through the last layer, leaving him hovering just above the treeline. A strong gust of wind almost knocked him off balance, but he managed to hold. Turning in a lazy circle, Quill spotted a large tree approximately 6 miles southeast of their current position. "The lhaesvinbiir," Quill breathed, astonished at the size of the tree as he usually was. He stared at lhaesvinbiir on the horizon, taking in its majesty, before swooping back down to the party in order to explain their location in relation to the tree. "About six miles, southeast. We should be able to make it shortly before or shortly after twilight."
"Finally! It'll be nice to get out of this accursed swamp. At least now we have a direction to go." Duncan was not a fan of any types of swamps and while the others had paddled he stayed wrapped in his cloak not allowing any of the bugs a chance to bite him. Adding to this he kept up a small telekinetic wall to keep the insects away from him.
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Periodically flying up above into the canopy and returning, Quill's vantage, coupled with Namura's guidance through the narrow passageways and channels, the party is able to make there way through the swamp in a little under two hours. As they progress, everyone notices that the swamp trees begin to thin out, and the droning on insects begins to die down. Wherever you're heading, you're glad that the noise is dying down.
As the density of the swamp trees thin out, you begin to see blue lights, off in the distance: an odd sight, given the blues are usually found in the non-swamp regions of Peema at night. Clearing through the last of the trees, you sail into the heart of Peema, just as the setting sun illuminates the central lhaesvinbiir.
You've finally arrived at Log'kaejalu, the swamp village. The sight would be beautiful, if the massive eyesore of a Consulate flagship wasn't floating in the water about 400 feet from your current location. The glimmer of gilded constructs shine, reflecting the setting sun's light, as they slowly move across the village docking sites.
"And that would be The Last Judgement. Wonderful," Lero says as he paddles the canoe towards Log'kaejalu. After hours of paddling, Lero is sweating profusely. It was quite a workout and the humidity of the swamp didn't help. It seemed to just attract more bugs. "I think it's safe to say that they're here for the same reason we are, and as some of the only non-elves in this town we're going to stick out like a sore thumb. If questioned, it might be best to play the role as specialists aboard The Last Judgement. Don't advertise yourselves as Renegades."
Namura rubbed her eyes, trying to rid them of a blurriness that had been obstructing her vision for the last several hours. She had been able to navigate, although just barely. Her whole body felt heavy, and she knew that she was in no shape to take on the Consulate.
"We will come up with a plan, but we are not going to do anything until we rest," the ranger said wearily. "We need to find a place to hide, regroup, and sleep." With her vision going in and out, she was having a difficult time finding a good spot for them to do just that. ((OOC: 7 to find a spot to rest.))
"Ok." He seems concerned with the state that Namura is in. She stopped paddling and handed it off to someone else early in the travel and her features were drawn and weary.
He stands on the boat, surveying the area around the lhaesvinbiir for a place to rest. Hopefully it'll be a place shielded from being spotted. An abandoned shack on the one of the lhaesvinbiir's roots would be preferable. (Perception 13)
"While the majority of us shouldn't go into town, it is probably in Namura's best interests to spend the night in a proper bed."
Flux glances towards Namura before turning his attention to Quill.
"Which direction would we go to get to the Dark Site? I think we should go and rest just outside that side of town, and then in the morning, carry on towards our goal."
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I agree with Flux, I don't think it would be a good idea for all of us to go into the village, but I also don't like the idea of dividing our party. We don't have any means of long distance communication, right? Either way, I would stay with the group outside the village for I don't think I can control myself in the presence of Consulate goons.
Kraithee said that while keeping an angry eye toward the Consulate ship.
"Well, going in there is out for me." Buama gazed over the water at the town with the obvious Consulate additions. "Quill, this village isn't in the way of getting to the darksite is it?"
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Quill glanced around the area before confirming his suspicions. "I hate to say it, but we're on the wrong side of the tree. It's on the opposite side, which means we'll either have to go around or through the village." Quill looked around more intently, before pointing out a spot along the back of the tree. A distortion in the bark of the tree offered a sizable gap, which could house the party for the night. "I think there would be a good place to spend the night, although it is short a bed. However," The Aetherborn turned his attention to an older shack near the place he had indicated. "That might have just what we're looking for." The shack was very obviously abandoned, but recent enough that there might be intact items within- Hopefully a bed for Namura is included in there. She doesn't seem to be holding up so well. Quill turned to the rest of the party. "Are we good to go? I have some things I want to check out, and I need to go into the village for that. If we want to split into a group that will establish camp and a second group to investigate the village, I think we'll be fine." Before turning to enter the village, Quill paused, before saying, "Remind me to give you all details on the entrance to the Darksite. There's some... Life-saving information you'll all need to know."
"I don't need a bed, I can trance anywhere," Namura protested halfheartedly. "You all need to stop fussing. Do you need help investigating the village, Quill? What are you looking for?" she asked, her words ever so slightly slurred. "I don't like the idea of splitting up so close to this many fiends, but if you think it's necessary we can head out after we drop off the boats."
"It's already sundown and I don't think the town will offer much for us until the morning," he says, rowing his boat towards the alcove in the tree. It's a large alcove, almost large enough for a house. He adds, "I'll stay with the others in this camp. No light. No fire. We need to be as discreet as possible while we rest. The humidity of this area should keep us warm enough anyway."
When Namura steps into the alcove he goes to help her and feels the skin of her hand, damp with sweat and cold. "Be on guard if you go," he whispers to her, "you will fit in more than the rest of us, and I fear that I will be known by many of the crew in that ship. Only get what information and items that you need. I will meditate while you're gone." He nods to her in reassurance. "Be careful."
He pulls his boat into the alcove once everyone is out of it. "For those going into town, take that boat," he points to the other one, "Be sure to leave it where it won't be seen, as it might be marked by the guild."
As the party enters the alcove, Quill takes a moment to survey the area. After he was sure that no one was around, he picked up a stone, a twig, and scraped some moss off of the tree. "This should do," he said, placing them on the ground in front of him. Reaching out, he felt the gift of Aether manipulation granted to him by the Raven Man once more. Muttering an incantation, Quill walked in a slow circle around the items he had retrieved from the area, drawing out the Aether in the air, the water, and lhaesvinbiir itself. After ten minutes, Quill released his carefully crafted spell. The air around the alcove shimmered as the Aether gathered itself, forming an illusionary barrier around the entrance of their camp. Poking his head through the illusion, Quill said to Lero, "Are you sure we don't need a fire?" If the Aetherborn had a mouth, it would most certainly be in a smug grin right now. Satisfied with his handiwork, he stepped fully inside, preparing to assist with camp before going to investigate the town.
Quill glanced at the flowers, considering destroying them before the Blackflight members could return. It wouldn't do much harm, except to the black market these would probably be sold on... Quill lingered by the boxes, a hand outstretched in preparation to cast a spell. But he decided against it, seeing as how the course of action would be unnecessary. Climbing aboard a boat, he said, "I never did like Blackflight members. Drug dealers. Not sure about the slave bit, but it wouldn't surprise me if they had branched out." Looking around, Quill spotted Allen circling above them, about a hundred feet up. With a sharp whistle from the Aetherborn, the raven descended upon his shoulder once more.
"Keep your eyes open for any of these... bugs?" Lero stutters as he says this, "I guess they may be a danger." He nods to Namura in assurance. "As for these Blackflight... I doubt it'll be the last time we see them, so be ready for them." He launches his boat once it's filled, and with Quill's guidance they all make their way towards lhaesvinbiir.
He knows how guilds operate, and if this is like any other guild he's seen, they'll seek some sort of recompense for what happened this day. It doesn't matter though, as they have a mission that's long overdue. He can tell that Buama is eager to get to work. She has this nervous twitch like she's been outta the lab for too long. As for Flux... it's nice that his heart is in the right place, but these brigands could care less for a nicely worded letter. Once Namura set their path towards taking these boats by force, there was no turning back. They either had to kill them all or take the boats. Out of respect for the profession, he chose the latter. And he left a message of his own... he pats his new scabbard at the thought.
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"We could have remained civil, but we didn't. It is hard to say if we are any better than the Consulate any more. We attacked someone who had done nothing to us, and stole from them, just like the Consulate. And worse than that, because of that, we can easily expect retaliation. And you Lero, are adding fuel to the fire, stealing that scabbard. I was thinking about trying to stop them from retaliating against me when they come after us, but, I think you're right, it isn't worth it. And those bugs are getting annoying."
Flux tosses the note into the water.
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Once they loaded up the boats, Namura lead them through the swamp. She attempted to keep them on narrower paths or in shadows, so that they could hide if need be. As they journeyed forward, a thought occurred to her. "Keep your eyes peeled," she murmured to the people in her boat. "A Black dragon calls this swamp home."
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PBP: Lera Zahuv in Whispers of Dissent
PBP: Evaine Brae in Innistrad: Dark Ascension
PBP: Cor'avin in Tomb of Annihilation
Navigating through the swamp, Quill's boat follows behind Namura, following her direction. The fog quickly clears as you move deeper into the swamp, as if it only clung to the outskirts of the swamp. The canopy is thick, as the trees tower over the adventurers passing through the swamp, blocking out most of the sun's light [dim light]. The swamp trees have their own host of glows, the colors much more focused on green, yellow, and orange, than the blues, pinks, and purples found throughout the rest of Peema. The water they glide across is murky, and strange glows seem to move with the ripples the boats create behind them. A foul smell, like rotten eggs, accompanies the constant drone and dim lighting, and the news of at least one black dragon living in the swamp doesn't help ease the tension felt while they glide across the water, navigating the narrow channels through or underneath the roots of the massive swamp trees surrounding them. Tiny pin pricks can felt felt by each of the adventurers, as small bugs seek either blood or aether for consumption.
Guiding the party, Namura notices that the trees begin to thicken and intensify on either side, creating a barrier preventing her from going anywhere but either forward or back. Before her, a large tree with high roots grants her passage into an unknown domain, and the bones of humanoid skeletons dangle above from the tree, just a few feet from the heads of the adventurers if they decide to pass through the natural gateway.
"They're elven, been dead for a long time," Namura narrated her observations for both boats to head. "Anyone against turning around and not going toward whatever killed these people?" There was no dissension, so the ranger turned the boats around and began to retrace their path.
She slapped one of the monstrous bugs that seemed to be especially attracted to her, causing its blue guts to splat against her skin. "This place is hellish," she grumbled.
PBP: DM of Titans of Tomorrow
PBP: Lera Zahuv in Whispers of Dissent
PBP: Evaine Brae in Innistrad: Dark Ascension
PBP: Cor'avin in Tomb of Annihilation
Turning around, Namura retraces the the path they took to the best of her abilities. Without any visual confirmation on where the lhaesvinbiir is, Namura can only go off of her best judgement. Any hour passes, navigating new channels, but ultimately making seemingly no progress towards the lhaesvinbiir. The swamp begins to darken, most likely due to the sun beginning to set, as the bugs continue to nip at the adventurers, their droning almost making some of the members go mad.
"One moment," Quill called down to the party on the boats below. Earlier he had boarded his flying device, and had been floating a few meters above the group as they pressed onwards. Summoning a machete in one hand, the Aetherborn rapidly ascended, cutting through the swamp canopy that blotted out most of the sunlight. A burst of light greeted Quill as he slashed through the last layer, leaving him hovering just above the treeline. A strong gust of wind almost knocked him off balance, but he managed to hold. Turning in a lazy circle, Quill spotted a large tree approximately 6 miles southeast of their current position. "The lhaesvinbiir," Quill breathed, astonished at the size of the tree as he usually was. He stared at lhaesvinbiir on the horizon, taking in its majesty, before swooping back down to the party in order to explain their location in relation to the tree. "About six miles, southeast. We should be able to make it shortly before or shortly after twilight."
"Finally! It'll be nice to get out of this accursed swamp. At least now we have a direction to go." Duncan was not a fan of any types of swamps and while the others had paddled he stayed wrapped in his cloak not allowing any of the bugs a chance to bite him. Adding to this he kept up a small telekinetic wall to keep the insects away from him.
Periodically flying up above into the canopy and returning, Quill's vantage, coupled with Namura's guidance through the narrow passageways and channels, the party is able to make there way through the swamp in a little under two hours. As they progress, everyone notices that the swamp trees begin to thin out, and the droning on insects begins to die down. Wherever you're heading, you're glad that the noise is dying down.
As the density of the swamp trees thin out, you begin to see blue lights, off in the distance: an odd sight, given the blues are usually found in the non-swamp regions of Peema at night. Clearing through the last of the trees, you sail into the heart of Peema, just as the setting sun illuminates the central lhaesvinbiir.
You've finally arrived at Log'kaejalu, the swamp village. The sight would be beautiful, if the massive eyesore of a Consulate flagship wasn't floating in the water about 400 feet from your current location. The glimmer of gilded constructs shine, reflecting the setting sun's light, as they slowly move across the village docking sites.
"And that would be The Last Judgement. Wonderful," Lero says as he paddles the canoe towards Log'kaejalu. After hours of paddling, Lero is sweating profusely. It was quite a workout and the humidity of the swamp didn't help. It seemed to just attract more bugs. "I think it's safe to say that they're here for the same reason we are, and as some of the only non-elves in this town we're going to stick out like a sore thumb. If questioned, it might be best to play the role as specialists aboard The Last Judgement. Don't advertise yourselves as Renegades."
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Namura rubbed her eyes, trying to rid them of a blurriness that had been obstructing her vision for the last several hours. She had been able to navigate, although just barely. Her whole body felt heavy, and she knew that she was in no shape to take on the Consulate.
"We will come up with a plan, but we are not going to do anything until we rest," the ranger said wearily. "We need to find a place to hide, regroup, and sleep." With her vision going in and out, she was having a difficult time finding a good spot for them to do just that. ((OOC: 7 to find a spot to rest.))
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"Ok." He seems concerned with the state that Namura is in. She stopped paddling and handed it off to someone else early in the travel and her features were drawn and weary.
He stands on the boat, surveying the area around the lhaesvinbiir for a place to rest. Hopefully it'll be a place shielded from being spotted. An abandoned shack on the one of the lhaesvinbiir's roots would be preferable. (Perception 13)
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"While the majority of us shouldn't go into town, it is probably in Namura's best interests to spend the night in a proper bed."
Flux glances towards Namura before turning his attention to Quill.
"Which direction would we go to get to the Dark Site? I think we should go and rest just outside that side of town, and then in the morning, carry on towards our goal."
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I agree with Flux, I don't think it would be a good idea for all of us to go into the village, but I also don't like the idea of dividing our party. We don't have any means of long distance communication, right? Either way, I would stay with the group outside the village for I don't think I can control myself in the presence of Consulate goons.
Kraithee said that while keeping an angry eye toward the Consulate ship.
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"Well, going in there is out for me." Buama gazed over the water at the town with the obvious Consulate additions. "Quill, this village isn't in the way of getting to the darksite is it?"
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Quill glanced around the area before confirming his suspicions. "I hate to say it, but we're on the wrong side of the tree. It's on the opposite side, which means we'll either have to go around or through the village." Quill looked around more intently, before pointing out a spot along the back of the tree. A distortion in the bark of the tree offered a sizable gap, which could house the party for the night. "I think there would be a good place to spend the night, although it is short a bed. However," The Aetherborn turned his attention to an older shack near the place he had indicated. "That might have just what we're looking for." The shack was very obviously abandoned, but recent enough that there might be intact items within- Hopefully a bed for Namura is included in there. She doesn't seem to be holding up so well. Quill turned to the rest of the party. "Are we good to go? I have some things I want to check out, and I need to go into the village for that. If we want to split into a group that will establish camp and a second group to investigate the village, I think we'll be fine." Before turning to enter the village, Quill paused, before saying, "Remind me to give you all details on the entrance to the Darksite. There's some... Life-saving information you'll all need to know."
"I don't need a bed, I can trance anywhere," Namura protested halfheartedly. "You all need to stop fussing. Do you need help investigating the village, Quill? What are you looking for?" she asked, her words ever so slightly slurred. "I don't like the idea of splitting up so close to this many fiends, but if you think it's necessary we can head out after we drop off the boats."
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PBP: Lera Zahuv in Whispers of Dissent
PBP: Evaine Brae in Innistrad: Dark Ascension
PBP: Cor'avin in Tomb of Annihilation
"It's already sundown and I don't think the town will offer much for us until the morning," he says, rowing his boat towards the alcove in the tree. It's a large alcove, almost large enough for a house. He adds, "I'll stay with the others in this camp. No light. No fire. We need to be as discreet as possible while we rest. The humidity of this area should keep us warm enough anyway."
When Namura steps into the alcove he goes to help her and feels the skin of her hand, damp with sweat and cold. "Be on guard if you go," he whispers to her, "you will fit in more than the rest of us, and I fear that I will be known by many of the crew in that ship. Only get what information and items that you need. I will meditate while you're gone." He nods to her in reassurance. "Be careful."
He pulls his boat into the alcove once everyone is out of it. "For those going into town, take that boat," he points to the other one, "Be sure to leave it where it won't be seen, as it might be marked by the guild."
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As the party enters the alcove, Quill takes a moment to survey the area. After he was sure that no one was around, he picked up a stone, a twig, and scraped some moss off of the tree. "This should do," he said, placing them on the ground in front of him. Reaching out, he felt the gift of Aether manipulation granted to him by the Raven Man once more. Muttering an incantation, Quill walked in a slow circle around the items he had retrieved from the area, drawing out the Aether in the air, the water, and lhaesvinbiir itself. After ten minutes, Quill released his carefully crafted spell. The air around the alcove shimmered as the Aether gathered itself, forming an illusionary barrier around the entrance of their camp. Poking his head through the illusion, Quill said to Lero, "Are you sure we don't need a fire?" If the Aetherborn had a mouth, it would most certainly be in a smug grin right now. Satisfied with his handiwork, he stepped fully inside, preparing to assist with camp before going to investigate the town.