That kobold is dead. Frozen into the back wall of the tunnel.
Blake walks into the next cavern. This chamber is warmer and more humid than elsewhere in the warren, and the air is musty. The ground is littered with leaves and other organic material from which large, red- and blue spotted mushrooms sprout. A pair of empty, wooden buckets lay on the ground beside the entrance.
"Shrooms! Nice. Back on the farm my buddy Cowpie and I would eat mushrooms and then chase flumphs around the fields. Do you think these mushrooms bring the flumphs?"Blake moves to pick up one of the empty buckets and collect some of the mushrooms.
(Rolling a variety of things just in case:) Nature: 7 Survival: 10 Con Save: 22
"Ah, bummer, I was hoping to take some back to Cowpie."Blake unceremoniously dumps the mushrooms he's been collecting on the ground, dropping the bucket. He then activates a shocking grasp spell, and you see his hands light up briefly with electricity to clear away any mushroom debris.
Mokrai sees his friends looking for mushrooms and call them out. "We have been definitively spotted, more Kobolds are probably waiting for us. Should we continue and bring the fight to them ?"
"Shrooms! Nice. Back on the farm my buddy Cowpie and I would eat mushrooms and then chase flumphs around the fields. Do you think these mushrooms bring the flumphs?"Blake moves to pick up one of the empty buckets and collect some of the mushrooms.
(Rolling a variety of things just in case:) Nature: 7 Survival: 10 Con Save: 22
With your Nature 7 roll, you thought, those mushrooms were nice and you could pick and eat them until Oleksi told you differently.
Oleksi and Mokrai move forward into the next tunnel. In front of you there is a stretch of tunnel that is filled with thick mud. It seems to be about 15 ft long and fills the corridor side to side.
Oleksi will cast Druidcraft to reproduce the bothered neigh of a foal. If nothing happens, he will poke the mud with the quarterstaff, one bit at a time.
Mokrai slaps the head of the 2 tied Kobold to knock them out (non-lethal damage) and approaches the muddy corridor. He is taking some running space and jumps over the mud, ready for any attacks when he lands.
This post has potentially manipulated dice roll results.
Oleksi makes the noise of a foal - and nothing happens. He then proceeds to poke the mud with his quarterstaff. He realises, that the mud is probably about ankle deep. Nothing else seems amiss. While he's still not sure, Mokrai flies past him through the air.
When Oleksi actually puts his foot into the mud - he feels there is something under it... a layer of caltrops. But because he is walking so slowly and carefully, he can pull his foot back, and try again. Walking half speed will allow you to walk through this trap without damage.
When Mokrai lands on the other side, he hears squeaking from above - and receives a hand full of faeces into his face: 7 But he ducks under it and avoids being covered.
Everyone who is in the tunnel with the mud, please roll initiative.
Mokrai, you see that there is some sort of a bridge - connecting the secret tunnels on both sides of the hallway. Above the bridge is not much space at all, and you would have to crouch if you made it up there. I'd say, if you jumped up, you could reach the bottom of the bridge with your hands.
Kobold commoners initiative: 19
Lily initiative: 11
SilverTongue initiative: 12
kobold commoners on the bridge A () B () C () D () Oleksi (12/15) Mokrai (18/25) SilverTongue (13+1/17) Blake (16/16) Lily (9/15)
That kobold is dead. Frozen into the back wall of the tunnel.
Blake walks into the next cavern. This chamber is warmer and more humid than elsewhere in the warren, and the air is musty. The ground is littered with leaves and other organic material from which large, red- and blue spotted mushrooms sprout. A pair of empty, wooden buckets lay on the ground beside the entrance.
Mokrai is keeping watch in the corridor, listening for any noise coming from the walls.
Perception: 19
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Oleksi will gently poke the barrels to see if something comes out of them. If that is not the case, he will check what it is inside the barrels.
When Oleksi walks towards the side cavern, the remnants of his spell detect poison and disease make some of the mushrooms glow faintly for him.
The barrels are empty.
"Shrooms! Nice. Back on the farm my buddy Cowpie and I would eat mushrooms and then chase flumphs around the fields. Do you think these mushrooms bring the flumphs?" Blake moves to pick up one of the empty buckets and collect some of the mushrooms.
(Rolling a variety of things just in case:)
Nature: 7
Survival: 10
Con Save: 22
"Dear friend, those and those are poisonous mushrooms. You may want to not eat them and wash your hands as soon as you finish collecting them."
"Ah, bummer, I was hoping to take some back to Cowpie." Blake unceremoniously dumps the mushrooms he's been collecting on the ground, dropping the bucket. He then activates a shocking grasp spell, and you see his hands light up briefly with electricity to clear away any mushroom debris.
Mokrai sees his friends looking for mushrooms and call them out. "We have been definitively spotted, more Kobolds are probably waiting for us. Should we continue and bring the fight to them ?"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
With your Nature 7 roll, you thought, those mushrooms were nice and you could pick and eat them until Oleksi told you differently.
What do you all wanna do next?
"It seems I can only pass through this passage that leads westward. Please, friends, stay behind me."
Oleksi will proceed carefully to the west passage, poking the floor with the quarterstaff in the case the kobolds placed another pit trap.
Investigation: 11, with advantage (help by Mokari) 2
Upset the mushrooms weren't going to introduce him to any flumphs, Blake turns and follows after Oleksi, letting his Untz Lights illuminate the path.
"Well let's move slowly"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Oleksi and Mokrai move forward into the next tunnel. In front of you there is a stretch of tunnel that is filled with thick mud. It seems to be about 15 ft long and fills the corridor side to side.
Oleksi will cast Druidcraft to reproduce the bothered neigh of a foal. If nothing happens, he will poke the mud with the quarterstaff, one bit at a time.
Mokrai slaps the head of the 2 tied Kobold to knock them out (non-lethal damage) and approaches the muddy corridor.
He is taking some running space and jumps over the mud, ready for any attacks when he lands.
(jumping distance = strength score = 16ft)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Oleksi makes the noise of a foal - and nothing happens. He then proceeds to poke the mud with his quarterstaff. He realises, that the mud is probably about ankle deep. Nothing else seems amiss. While he's still not sure, Mokrai flies past him through the air.
When Oleksi actually puts his foot into the mud - he feels there is something under it... a layer of caltrops. But because he is walking so slowly and carefully, he can pull his foot back, and try again. Walking half speed will allow you to walk through this trap without damage.
When Mokrai lands on the other side, he hears squeaking from above - and receives a hand full of faeces into his face: 7
But he ducks under it and avoids being covered.
Everyone who is in the tunnel with the mud, please roll initiative.
Oleksi Initiative: 18
Initiative: 8
What exactly do I see, can I get to where it/they are ?
OOC: this is not a good place to fight... should we just run to the next room if any ?
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Coming up from the back, Blake calls out, "Is everything okay up there?" And sends the dancing lights further up the tunnel.
Initiative: 4
Mokrai, you see that there is some sort of a bridge - connecting the secret tunnels on both sides of the hallway. Above the bridge is not much space at all, and you would have to crouch if you made it up there. I'd say, if you jumped up, you could reach the bottom of the bridge with your hands.
Kobold commoners initiative: 19
Lily initiative: 11
SilverTongue initiative: 12
kobold commoners on the bridge A () B () C () D ()
Oleksi (12/15)
Mokrai (18/25)
SilverTongue (13+1/17)
Blake (16/16)
Lily (9/15)