I'll post the intro tonight. If you guys can make sure all the info like description and backstory are on the character sheets as well please. Easier if everything is in the same place.
You all arrive at the edge of the town of Deford at a similar time. The sun disappeared a short while ago, no more than an hour ago. The town is sparsely lit, a torch in front of most houses which are spread out a bit. A river bisects the town, flowing from North to South. There's farmland stretching from beyond the town that you saw as you arrived, some pastures can be seen next to some barns on the Western side of the river. Also on that side is a temple on a slight hill so that it overlooks the town. The lights outside the temple are dimmer than most. On the eastern side is the majority of residences as well as a crossroads of well traveled roads. Around this crossroads is a large inn, a blacksmiths, and what looks like some sort of store, although it's hard to tell what sort in the darkness. The lights around the Inn are brighter than all the others and a lot of noise is coming from it, clearly it is busy tonight.
Urkosh, Edra, you arrive from the North road (or close to it)
Tugging at her black hood and mask, Violet walks down the crossroads towards the Inn, sensing a good time inside. Her icy, near neon blue eyes glimmer with excitement as she confidently strolls over, her boots taking even more confident steps into the dirt. As she's about to enter the inn, her hands pull down the hood, she had learned the hard way that it made her look like less of a bandit. In the light that peek out from inside, Violet's raven hair (with neon blue ends) stretches down her shoulders and contrast to her near pale, yet still fair, skin. With chin held high, she pushes the doors and enters the inn, looking for a good time.
"Ahhhhh...finally," Doc whispers to himself as he pauses on his path, seeing what appears to be the Deford Inn. While still considered to be rather young for a Tortle, Doc is never one to be in a rush, waddling slowly -- but confidently -- towards what he hopes to be an optimal place to rest. Holding his trusty shield in his left hand, he reaches into the sack he has secured under his right arm, ensuring he's still in possession of the letter he is tasked to deliver. He then takes a moment to re-center his brown loin cloth and dust off his brown, scaly skin, peering back West at the road he's traveled to get here.
He places his hand over the holy symbol of Tyr that's etched into his shield and mutters a prayer to The Wounded One, in hopes the inn is both quiet and affordable.
Estellen walks towards the inn, holding a staff in one hand and letting the other one hang free. He stops outside of the inn, examines it for a second, and shakes his head. He does not deign to touch the door with his own hands, instead casting mage hand and using it to open the door for him. He goes in and immediately walks over to the owner/barkeep and inquires about staying the night.
Estellen Undellion wears loose black clothing which covers a slim—even for an elf—physique. His black hair is long and well cared for and his pale skin reflects a life spent indoors. In one hand, he holds a long brown staff of knotted wood, in his belt lies a simple dagger and a coin purse, and on his back is a relatively new brown leather backpack. His pointed ears immediately reveal his race, and his pale green eyes alternate between being excessively scrutinizing and nearly vacant. He looks old, by anyone's standards, and appears to have been tired out from his journey, wherever he came from.
When Urkosh sees Deford up ahead, he stops and rests against a nearby tree. He checks his backpack to be sure that the package is unopened and undamaged, before heading on his way. He pulls the hood of his cloak further up, and wraps the cloak around him to cover his worn leather armour.
He walks purposefully towards the town's well, and looks around for his contact. He was late, but if his contact was still there a few choice words would ensure that he wouldn't suffer for it. He was looking forward to a nice hot meal tonight at the Inn, but business always comes first.
Quilqwen’s nervous excitement has been growing with each step closer to the town. Before entering the town proper he pulls his hood further over his face and trying to cover up with the coach as much as possible. He takes back up his shield, which he pulls under the cloak and a gnarled dark brown wooden staff topped with a large knob of orange wood and thorns running the length. He makes his way tentatively to the inn attempting to be as discreet as possible but also glancing around trying to take in as much of the strange new sights as he can.
He pauses for a moment when he reaches the door. Grips his staff tightly, finding courage in the protection and strength of the Blackthorn and enters
Edra is focused but no less cautious as she quietly stalks toward the edge of town. She's feeling confident. She might have a lead this time instead of chasing more rumors. Perhaps now she could find the information she'd been searching for. As she draws closer, she scans the surrounding area and what buildings she can make out in the dimming light. <This must be Deford.>Edra spots the faint lights of the temple glowing in the distance and begins to take a few steps in its direction, but the loud noise of the inn catches her attention and she hesitates. She looks between the temple and the inn and weighs her options. It was getting late, and she was tired from her travels. If the rooms were all spoken for, she could always sleep under the stars, but a hot meal she wouldn't have to catch and cook herself was tempting. Edra casts a final glance at the temple on the hill before she makes her way to the inn. She could at least ask for more information while she was there and rest her legs.
As Edra enters the inn, she strides toward the bar. Standing close to 6 feet, she looms over most patrons with her lithe toned/muscular build. With gold eyes like a great cat's, long ears covered in hair like gold fur, and a wide, flat nose, Edra's appearance is more animal than human, indicative of her Shifter heritage. However, she makes little effort to hide it. Her face sports varying designs of warpaint, the most notable being the thick black paint smudged around the outside corners of her eyes and the three vertical white strips on her chin with the center one splitting the middle of her lips. The rest of her tanned skin is covered by simple, light clothing made of light leathers and uniquely patterned cloth; a large dark-furred mantle rests on her broad shoulders. Her long brown hair fades to blonde at its ends as it reaches the middle of her back; it's a mess of dreads and braids, two of which meet in the back to form a messy bun. Around her neck hangs several necklaces fashioned from leather cord and the claws and fangs from different beasts, trophies from past hunts; she wears the same around her left wrist. A greatsword is strapped to her back, and from the hilt hangs a few feathers and claws attached to the leather cords wrapped around its grip.
Additional World info - Above you can see the five moons in various stages. They are red, gold, ice-blue, white/grey, and a slightly shiny silver. The silver one is partly shattered, chunks of it still visible as though it had broken yesterday, although this happened before recorded history. The stars brightly light up the rest of the sky.
Winter has only recently ended, so there is still a slight chill in the air during the night.
All - As you travel through the town you only see one or two guards around, if that. There are a few people walking the streets, but very few. The streets are well lit however.
Violet, Doc, Estellen, Quilqwen, Edra - As you enter the inn you can see that the place is crowded with very few places you might be able to sit down at. About half of the people look like they might be local and just here for the drink and company. A few look like travelers, warm and hooded clothes with backpacks tucked underneath the table. A few are unreadable as to their origins or reasons for being here at a glance. But the group which shouts for your attention is the group of mercenaries or soldiers, clearly so because of their armour, weapons, and obvious (although not recognised) insignias. This group is clearly very drunk, hence the large amount of noise they are making (at least equal to half the noise in the place). Bottles and tankards are piled around them, so they are also clearly spending a lot of money here. Luckily, although they are loud, they also keep to themselves so as not to anger the innkeeper too much.
The majority within are human or at least look similar enough at glance in a crowded room. Quite a few Halflings or Gnomes, with a couple of Dwarves here and there as well. Even a few Tieflings as well. There could be others, but there are far number who have kept their hoods up.
As you enter you are all told that food is no longer being cooked, as they are a little short-staffed at current, but there is plenty of pre-cooked food available, free of charge to offset this lack of hot food. There are also plenty of rooms available, although they are currently being prepared and won’t be ready for at least an hour.
If you put your name down for a room, they will just charge for all drinks, food, and accomodation in the morning after breakfast. Just beside the bar is a price list:
Beers - half - 5cp
Beers - full - 1sp
Spirits - 1st shelf - 5sp
Spirits - top shelf - 7sp
Breakfast - 5cp
Accommodation - 1 night - 5sp
Accommodation - 2 nights - 7sp
Violet, Estellen - You get little reaction as you enter, a few look your way, but quickly continue their conversations.
Edra - You get a few more looks, a few people even stare a little bit, but they too then continue with their conversations.
Doc - Tortles are clearly not common in this area and also very obvious with their shells, as shown by the drop in volume as you enter as people nudge their companions to look at this unusual sight. A wave from the man behind the bar indicating them to mind their own business does eventually bring the noise back up to is previous level. You get the old line from the barkeep “Haven’t seen A Tortle pass through here in a while.”, but no noticeable difference in service other than that.
Quilqwen - (assuming your hood is covering you features as much as possible) Although there is no change in volume as you enter, you do see several people nudging their companions and pointing at you with curious expressions. You quickly notice that everyone is walking very differently to you. Only one knee on the leg! How strange! A look of shock crosses the face of the barkeep as you approach, followed by a very curious look (although you likely have trouble reading human faces). “What .. are you?” quickly followed by “If you don’t mind me asking of course. And do you speak common, right?”
Urkosh - As you approach the well you see a small hooded figure working the well. But just before you reach it, it stands up to its full height and turns to leave carrying a large container of water. Clearly not a halfling. No one else can be seen. As you wait there a few minutes you realise, you missed the meeting time today. Looks like you’re going to need to stay here another day for the next dusk.
Quilqwen speaks in common but with bird like trills, squeaks, and whistles mixed in. “I am a traveler, and yes I speak common. My name is Quilqwen.” He answers not quite understanding the spirit of the question. “I wish to share your roost for the night,” He glances at the odd looking food being eaten by other patrons. “And perhaps to try the ‘food’ you have.”
Doc replies to the barkeep in a serene, soft voice, "The fact you've seen one at all...is strange news to me." Doc then turns to the price list, and his eyes widen in complete shock.
He shifts his arm around his bag to find his purse and opens it to see his 5GP. As a Tortle, he's no stranger to sleeping in his shell, but he was definitely hoping for a warm room to sleep in. Though he makes no plans to lodge at the inn, he does appreciate having a seat on which to rest for a while...and who can say no to free food? "Barkeep...if your staff could put together...a plate of vegetables for me...I would be incredibly grateful." He sits in wait patiently, pulling out the letter in his bag and wondering whether he should take a peek.
But the temptation subsides, and he puts the letter back into his bag.
Estellen crinkles his nose at the drunkards and says, under his breath, "Mercenaries", in a derogatory tone.
He turns to the barkeep, "I suppose I could stay the night. I'll have whatever you consider your best rooms, and I'd prefer to have my food brought to my room if possible."
He places 7 silver down, "One night, your best, don't forget". And adds another silver on top, "If you can bring my meal to my room"
Violet goes by the bar, "Oy, I'd like me a room and 5 beers. Full." She places down 1 gold coin, then after receiving her drinks, strolls over to the most, seemingly, interesting group in the inn, the mercenaries. With a hint of swagger in her tone and body language, she places down 4 of the beers she had brought over on their table, keeping the last for her self, "Hello ladies! You lot look like you be having fun, got room for one more?" She gives a daring, yet playful raised eyebrow, the glint in her eyes showing the smile that is otherwise hidden under her mask.
Urkosh slams his fist into the well in irritation, and curses under his breath. He was going to have to pay for his accommodation out of his own pocket now, and he couldn't be sure if he'd get the full payment tomorrow. But that was tomorrow's problem, right now he needed a drink and some food, and then as good a night's sleep as you can get when you're on the run.
Urkosh enters the inn carefully, keeping his hood up, and heading straight for the bar to grab some food. He's slightly disappointed by the lack of hot food, but not disappointed by the rest being free. He takes a plate of food, writes his name down for a room, and orders a beer. He takes the beer and plate to any available table near the door, and keeps away from the mercenaries as much as possible, trying to avoid their notice. He eats slowly, watching the room, and keeping a close eye on his backpack.
Edra raises a brow at the commotion, amused by the rowdy bunch. She offers the group of mercenaries a polite nod in greeting before she turns her attention to the barkeep. "I'll have a room for the night," she says and reaches for her coin purse to fish out a gold piece. "Food and drink as well."
She looks at the coin in her hand then to the barkeep before placing it on the counter. "Tell me... The temple on the hill, is it a temple of Lathander? I'm looking for a man who was brought here recently."
All - The food is all self-service, laid out on a part of the bar. Mix of cooked vegetables and meats, luke-warm by this point. Next to the food are some jugs of water and smaller jugs of gravy. Also as I said in the previous post, you’ll be charged in the morning (or the end of the night if you don’t stay)
Quilqwen - “A roost… Oh! A place to stay, rest. Yes we have rooms available, but they are still being prepared. Help yourself to the food, let me know if you want anything to drink.” He turns away for a moment to do something, then turns back. “You’d do best to avoid the loud lot over there though. They’re not all that tolerant of uncommon folk”
Doc - “Despite its size, we are a major layover for travelers this side of the mountains. So we see all sorts of folk travel through. We even had one of those half-elemental types come through just the other week. Their name escapes me though. Anyway, food’s just there, help yourself.”
Estellen - “All rooms are equal, as are people.” He has clearly taken a dislike to your manner, but is remaining calmly professional. “The rooms are good, but there is no room service. Tonight’s food is just there, help yourself. The rooms will be available in a short while, they are still being readied. I’ll let everyone know when they’re ready.”
Violet - “Certainly miss.” Seeing her start to head over to the mercenaries, “Are you sure miss? Those lot can get quite… rowdy”
At the table are 2 Dwarves in full plate, likely siblings if not twins, a Half-Orc sitting further in the corner out of view of the rest of inn, and an unusually bulky Elf. One of the Dwarves is currently staring at the Half-Orc, a large number of small glasses overturned between them and a few with some dark liquid in. There are some coins placed between them as well. The spectators, are similarly almost entranced by this. As you approach the Dwarf and the Half-Orc both down a glass. Another pause. Then the Half-Orc falls sideways off his chair and a cheer that almost hurts your ears comes out of the other Dwarf. “Told ya, you daft Elf! No-one can drink by bro, Tho under the table! No-one! But pleasure doing business with ya all the same.” And with that the Dwarf scoops up the gold. After hiding the gold somewhere about their person, “Ladies, how could ya tell? Even we have trouble telling sometimes.” She just like the other other Dwarf ‘Tho’, has a large beard and no discernible difference in body shape to Tho. Even her voice doesn’t sound feminine. “Cheers for the drink, earns ya our spare seat. As ya can see he lost his right to it. The only question is, are ya ‘ard enough, for us?” The playful glint is returned. The Elf still looks a bit grumpy and just drinks the beer.
Urkosh - The barkeep welcomes you jovially, but others seem to avoid you. Likely given the recent issues with the Orc warbands. You find a seat on the edge of long table with a few others at the other end. No-one moves to sit beside you or even near you. You notice wary, untrusting looks in their eyes.
Edra - “Aye it is. And I heard of the man, he was badly wounded when he arrived and taken straight there, but unfortunately I don’t know any more. Sorry.”
Violet returns the challenge by confidently sitting herself down at the table, "Well now, there's only one way to find out now. Unless you be needing to rest up after that last round?" The taunt in her tone is made clear and almost sarcastic, yet the gleam in her eye continues to extrude excitement and confidence.
Violer's ASs:
Ability scores: 12 14 8 11 12 9
Edra's stats:
Ability scores: 11 14 13 16 15 12
I'll post the intro tonight. If you guys can make sure all the info like description and backstory are on the character sheets as well please. Easier if everything is in the same place.
You all arrive at the edge of the town of Deford at a similar time. The sun disappeared a short while ago, no more than an hour ago. The town is sparsely lit, a torch in front of most houses which are spread out a bit. A river bisects the town, flowing from North to South. There's farmland stretching from beyond the town that you saw as you arrived, some pastures can be seen next to some barns on the Western side of the river. Also on that side is a temple on a slight hill so that it overlooks the town. The lights outside the temple are dimmer than most. On the eastern side is the majority of residences as well as a crossroads of well traveled roads. Around this crossroads is a large inn, a blacksmiths, and what looks like some sort of store, although it's hard to tell what sort in the darkness. The lights around the Inn are brighter than all the others and a lot of noise is coming from it, clearly it is busy tonight.
Urkosh, Edra, you arrive from the North road (or close to it)
Violet, Estellen, you arrive from the South road
Doc, you arrive from the West road
Quilqwen, you arrive from the North-West
Tugging at her black hood and mask, Violet walks down the crossroads towards the Inn, sensing a good time inside. Her icy, near neon blue eyes glimmer with excitement as she confidently strolls over, her boots taking even more confident steps into the dirt. As she's about to enter the inn, her hands pull down the hood, she had learned the hard way that it made her look like less of a bandit. In the light that peek out from inside, Violet's raven hair (with neon blue ends) stretches down her shoulders and contrast to her near pale, yet still fair, skin. With chin held high, she pushes the doors and enters the inn, looking for a good time.
DOC
"Ahhhhh...finally," Doc whispers to himself as he pauses on his path, seeing what appears to be the Deford Inn. While still considered to be rather young for a Tortle, Doc is never one to be in a rush, waddling slowly -- but confidently -- towards what he hopes to be an optimal place to rest. Holding his trusty shield in his left hand, he reaches into the sack he has secured under his right arm, ensuring he's still in possession of the letter he is tasked to deliver. He then takes a moment to re-center his brown loin cloth and dust off his brown, scaly skin, peering back West at the road he's traveled to get here.
He places his hand over the holy symbol of Tyr that's etched into his shield and mutters a prayer to The Wounded One, in hopes the inn is both quiet and affordable.
Estellen walks towards the inn, holding a staff in one hand and letting the other one hang free. He stops outside of the inn, examines it for a second, and shakes his head. He does not deign to touch the door with his own hands, instead casting mage hand and using it to open the door for him. He goes in and immediately walks over to the owner/barkeep and inquires about staying the night.
Estellen Undellion wears loose black clothing which covers a slim—even for an elf—physique. His black hair is long and well cared for and his pale skin reflects a life spent indoors. In one hand, he holds a long brown staff of knotted wood, in his belt lies a simple dagger and a coin purse, and on his back is a relatively new brown leather backpack. His pointed ears immediately reveal his race, and his pale green eyes alternate between being excessively scrutinizing and nearly vacant. He looks old, by anyone's standards, and appears to have been tired out from his journey, wherever he came from.
When Urkosh sees Deford up ahead, he stops and rests against a nearby tree. He checks his backpack to be sure that the package is unopened and undamaged, before heading on his way. He pulls the hood of his cloak further up, and wraps the cloak around him to cover his worn leather armour.
He walks purposefully towards the town's well, and looks around for his contact. He was late, but if his contact was still there a few choice words would ensure that he wouldn't suffer for it. He was looking forward to a nice hot meal tonight at the Inn, but business always comes first.
Quilqwen’s nervous excitement has been growing with each step closer to the town. Before entering the town proper he pulls his hood further over his face and trying to cover up with the coach as much as possible. He takes back up his shield, which he pulls under the cloak and a gnarled dark brown wooden staff topped with a large knob of orange wood and thorns running the length. He makes his way tentatively to the inn attempting to be as discreet as possible but also glancing around trying to take in as much of the strange new sights as he can.
He pauses for a moment when he reaches the door. Grips his staff tightly, finding courage in the protection and strength of the Blackthorn and enters
Edra is focused but no less cautious as she quietly stalks toward the edge of town. She's feeling confident. She might have a lead this time instead of chasing more rumors. Perhaps now she could find the information she'd been searching for. As she draws closer, she scans the surrounding area and what buildings she can make out in the dimming light. <This must be Deford.> Edra spots the faint lights of the temple glowing in the distance and begins to take a few steps in its direction, but the loud noise of the inn catches her attention and she hesitates. She looks between the temple and the inn and weighs her options. It was getting late, and she was tired from her travels. If the rooms were all spoken for, she could always sleep under the stars, but a hot meal she wouldn't have to catch and cook herself was tempting. Edra casts a final glance at the temple on the hill before she makes her way to the inn. She could at least ask for more information while she was there and rest her legs.
As Edra enters the inn, she strides toward the bar. Standing close to 6 feet, she looms over most patrons with her lithe toned/muscular build. With gold eyes like a great cat's, long ears covered in hair like gold fur, and a wide, flat nose, Edra's appearance is more animal than human, indicative of her Shifter heritage. However, she makes little effort to hide it. Her face sports varying designs of warpaint, the most notable being the thick black paint smudged around the outside corners of her eyes and the three vertical white strips on her chin with the center one splitting the middle of her lips. The rest of her tanned skin is covered by simple, light clothing made of light leathers and uniquely patterned cloth; a large dark-furred mantle rests on her broad shoulders. Her long brown hair fades to blonde at its ends as it reaches the middle of her back; it's a mess of dreads and braids, two of which meet in the back to form a messy bun. Around her neck hangs several necklaces fashioned from leather cord and the claws and fangs from different beasts, trophies from past hunts; she wears the same around her left wrist. A greatsword is strapped to her back, and from the hilt hangs a few feathers and claws attached to the leather cords wrapped around its grip.
Additional World info - Above you can see the five moons in various stages. They are red, gold, ice-blue, white/grey, and a slightly shiny silver. The silver one is partly shattered, chunks of it still visible as though it had broken yesterday, although this happened before recorded history. The stars brightly light up the rest of the sky.
Winter has only recently ended, so there is still a slight chill in the air during the night.
All - As you travel through the town you only see one or two guards around, if that. There are a few people walking the streets, but very few. The streets are well lit however.
Violet, Doc, Estellen, Quilqwen, Edra - As you enter the inn you can see that the place is crowded with very few places you might be able to sit down at. About half of the people look like they might be local and just here for the drink and company. A few look like travelers, warm and hooded clothes with backpacks tucked underneath the table. A few are unreadable as to their origins or reasons for being here at a glance. But the group which shouts for your attention is the group of mercenaries or soldiers, clearly so because of their armour, weapons, and obvious (although not recognised) insignias. This group is clearly very drunk, hence the large amount of noise they are making (at least equal to half the noise in the place). Bottles and tankards are piled around them, so they are also clearly spending a lot of money here. Luckily, although they are loud, they also keep to themselves so as not to anger the innkeeper too much.
The majority within are human or at least look similar enough at glance in a crowded room. Quite a few Halflings or Gnomes, with a couple of Dwarves here and there as well. Even a few Tieflings as well. There could be others, but there are far number who have kept their hoods up.
As you enter you are all told that food is no longer being cooked, as they are a little short-staffed at current, but there is plenty of pre-cooked food available, free of charge to offset this lack of hot food. There are also plenty of rooms available, although they are currently being prepared and won’t be ready for at least an hour.
If you put your name down for a room, they will just charge for all drinks, food, and accomodation in the morning after breakfast. Just beside the bar is a price list:
Beers - half - 5cp
Beers - full - 1sp
Spirits - 1st shelf - 5sp
Spirits - top shelf - 7sp
Breakfast - 5cp
Accommodation - 1 night - 5sp
Accommodation - 2 nights - 7sp
Violet, Estellen - You get little reaction as you enter, a few look your way, but quickly continue their conversations.
Edra - You get a few more looks, a few people even stare a little bit, but they too then continue with their conversations.
Doc - Tortles are clearly not common in this area and also very obvious with their shells, as shown by the drop in volume as you enter as people nudge their companions to look at this unusual sight. A wave from the man behind the bar indicating them to mind their own business does eventually bring the noise back up to is previous level. You get the old line from the barkeep “Haven’t seen A Tortle pass through here in a while.”, but no noticeable difference in service other than that.
Quilqwen - (assuming your hood is covering you features as much as possible) Although there is no change in volume as you enter, you do see several people nudging their companions and pointing at you with curious expressions. You quickly notice that everyone is walking very differently to you. Only one knee on the leg! How strange! A look of shock crosses the face of the barkeep as you approach, followed by a very curious look (although you likely have trouble reading human faces). “What .. are you?” quickly followed by “If you don’t mind me asking of course. And do you speak common, right?”
Urkosh - As you approach the well you see a small hooded figure working the well. But just before you reach it, it stands up to its full height and turns to leave carrying a large container of water. Clearly not a halfling. No one else can be seen. As you wait there a few minutes you realise, you missed the meeting time today. Looks like you’re going to need to stay here another day for the next dusk.
Quilqwen speaks in common but with bird like trills, squeaks, and whistles mixed in. “I am a traveler, and yes I speak common. My name is Quilqwen.” He answers not quite understanding the spirit of the question. “I wish to share your roost for the night,” He glances at the odd looking food being eaten by other patrons. “And perhaps to try the ‘food’ you have.”
DOC
Doc replies to the barkeep in a serene, soft voice, "The fact you've seen one at all...is strange news to me." Doc then turns to the price list, and his eyes widen in complete shock.
He shifts his arm around his bag to find his purse and opens it to see his 5GP. As a Tortle, he's no stranger to sleeping in his shell, but he was definitely hoping for a warm room to sleep in. Though he makes no plans to lodge at the inn, he does appreciate having a seat on which to rest for a while...and who can say no to free food? "Barkeep...if your staff could put together...a plate of vegetables for me...I would be incredibly grateful." He sits in wait patiently, pulling out the letter in his bag and wondering whether he should take a peek.
But the temptation subsides, and he puts the letter back into his bag.
Estellen crinkles his nose at the drunkards and says, under his breath, "Mercenaries", in a derogatory tone.
He turns to the barkeep, "I suppose I could stay the night. I'll have whatever you consider your best rooms, and I'd prefer to have my food brought to my room if possible."
He places 7 silver down, "One night, your best, don't forget". And adds another silver on top, "If you can bring my meal to my room"
Violet goes by the bar, "Oy, I'd like me a room and 5 beers. Full." She places down 1 gold coin, then after receiving her drinks, strolls over to the most, seemingly, interesting group in the inn, the mercenaries. With a hint of swagger in her tone and body language, she places down 4 of the beers she had brought over on their table, keeping the last for her self, "Hello ladies! You lot look like you be having fun, got room for one more?" She gives a daring, yet playful raised eyebrow, the glint in her eyes showing the smile that is otherwise hidden under her mask.
Urkosh slams his fist into the well in irritation, and curses under his breath. He was going to have to pay for his accommodation out of his own pocket now, and he couldn't be sure if he'd get the full payment tomorrow. But that was tomorrow's problem, right now he needed a drink and some food, and then as good a night's sleep as you can get when you're on the run.
Urkosh enters the inn carefully, keeping his hood up, and heading straight for the bar to grab some food. He's slightly disappointed by the lack of hot food, but not disappointed by the rest being free. He takes a plate of food, writes his name down for a room, and orders a beer. He takes the beer and plate to any available table near the door, and keeps away from the mercenaries as much as possible, trying to avoid their notice. He eats slowly, watching the room, and keeping a close eye on his backpack.
Edra raises a brow at the commotion, amused by the rowdy bunch. She offers the group of mercenaries a polite nod in greeting before she turns her attention to the barkeep. "I'll have a room for the night," she says and reaches for her coin purse to fish out a gold piece. "Food and drink as well."
She looks at the coin in her hand then to the barkeep before placing it on the counter. "Tell me... The temple on the hill, is it a temple of Lathander? I'm looking for a man who was brought here recently."
All - The food is all self-service, laid out on a part of the bar. Mix of cooked vegetables and meats, luke-warm by this point. Next to the food are some jugs of water and smaller jugs of gravy. Also as I said in the previous post, you’ll be charged in the morning (or the end of the night if you don’t stay)
Quilqwen - “A roost… Oh! A place to stay, rest. Yes we have rooms available, but they are still being prepared. Help yourself to the food, let me know if you want anything to drink.” He turns away for a moment to do something, then turns back. “You’d do best to avoid the loud lot over there though. They’re not all that tolerant of uncommon folk”
Doc - “Despite its size, we are a major layover for travelers this side of the mountains. So we see all sorts of folk travel through. We even had one of those half-elemental types come through just the other week. Their name escapes me though. Anyway, food’s just there, help yourself.”
Estellen - “All rooms are equal, as are people.” He has clearly taken a dislike to your manner, but is remaining calmly professional. “The rooms are good, but there is no room service. Tonight’s food is just there, help yourself. The rooms will be available in a short while, they are still being readied. I’ll let everyone know when they’re ready.”
Violet - “Certainly miss.” Seeing her start to head over to the mercenaries, “Are you sure miss? Those lot can get quite… rowdy”
At the table are 2 Dwarves in full plate, likely siblings if not twins, a Half-Orc sitting further in the corner out of view of the rest of inn, and an unusually bulky Elf. One of the Dwarves is currently staring at the Half-Orc, a large number of small glasses overturned between them and a few with some dark liquid in. There are some coins placed between them as well. The spectators, are similarly almost entranced by this. As you approach the Dwarf and the Half-Orc both down a glass. Another pause. Then the Half-Orc falls sideways off his chair and a cheer that almost hurts your ears comes out of the other Dwarf. “Told ya, you daft Elf! No-one can drink by bro, Tho under the table! No-one! But pleasure doing business with ya all the same.” And with that the Dwarf scoops up the gold. After hiding the gold somewhere about their person, “Ladies, how could ya tell? Even we have trouble telling sometimes.” She just like the other other Dwarf ‘Tho’, has a large beard and no discernible difference in body shape to Tho. Even her voice doesn’t sound feminine. “Cheers for the drink, earns ya our spare seat. As ya can see he lost his right to it. The only question is, are ya ‘ard enough, for us?” The playful glint is returned. The Elf still looks a bit grumpy and just drinks the beer.
Urkosh - The barkeep welcomes you jovially, but others seem to avoid you. Likely given the recent issues with the Orc warbands. You find a seat on the edge of long table with a few others at the other end. No-one moves to sit beside you or even near you. You notice wary, untrusting looks in their eyes.
Edra - “Aye it is. And I heard of the man, he was badly wounded when he arrived and taken straight there, but unfortunately I don’t know any more. Sorry.”
Violet returns the challenge by confidently sitting herself down at the table, "Well now, there's only one way to find out now. Unless you be needing to rest up after that last round?" The taunt in her tone is made clear and almost sarcastic, yet the gleam in her eye continues to extrude excitement and confidence.
OOC In what order did we enter?