(It's not like there's a whole lot of detail to take in. There's people bound, lots of heat/humidity, and a crack in the wall that really only one person can see. By detailed map in this case, it really boils down to how big the room is, maybe general shape, and construction [wood, stone, masonry, etc.])
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the group takes in their surroundings in this pitch black room, the bubbling of the liquid becomes clear to Brace and him realizes that the heat is coming from the same source as the sound. He knows that magma must be nearby and from the direction of the sound, it seems that it is coming from above them.
This post has potentially manipulated dice roll results.
(Athletics: 5)
Shade struggles at the bindings for a minute before realizing that the heat and disorientation of the room is sapping strength quickly. Better wait to see if someone else gets free and have them assist.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Wirk gave up on his ill-conceived plan to use friction to break the ropes, and instead began to throw himself at them, to no avail. His normally bulky armor was not with him, which cut his weight by 33%.
The Heavenly Swordsman lacks the muscle required to break his bonds. Seeing Bardell break free of the ropes, the Heavenly Swordsman grins, and almost immediately stops trying and escape his bonds.
"You there, who just broke free of thine bonds, along that wall behind you are some daggers. I'll direct you to them verbally, and then get you to bring them to me. I can see in this darkness, so I will be able to untie everyone once I am free."
Bardell makes easy means of the thick rope that is holding him together while most of the others struggle except Golthag who manages to just barely exhaust the strength in the rope's cords and burst from his bindings.
This post has potentially manipulated dice roll results.
Once freed, Shade collects up the missing equipment piled across the room. Waiting for a light, tracing the room for clues or an exit seemed like a good idea. While walking the perimeter, Shade finds the mysterious crack. Dagger drawn and slowly probing, it felt like sticking an arm into the mouth of a massive beast waiting for an easy meal.
(Investigation: 22. Focus on Precognition for advantage to Initiative roll)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
It doesn't matter as you needed your hands to cast that. (Sorry, it doesn't need Somatic, but it does need to be focused on an object which I will assume to be your armor, HS) As you look around the room you find that the walls are made of heavy stone bricks and that in a few locations you can see a hardened Obsidian rock situated between the large bricks. Now that you can see around with the light, you notice, in this approx. 20x15 room, that the floor has a very intricate pattern that no matter the angle you view it from, it seems to be the same pattern and seems to move with you as you move around the room. It seems to be a very intricate pattern of a complex maze and in the middle is a large chamber that is marked with a bull head. As well, everyone now notices that the wall is completely enwreathed in shadows and that no one particular person's shadow appears to be outlined, no matter how close you get to the wall with the light. There is also a point on the floor which remains underneath you as you move that has 6 small symbols in the chamber. This room is walled off from the rest according to the maze laid out and the 6 symbols are A purple diamond, two separate golden shield icons, a silver sword, a black crown, and a brown animal pelt. Anyone can give me a History check to figure out what these mean.
(It's not like there's a whole lot of detail to take in. There's people bound, lots of heat/humidity, and a crack in the wall that really only one person can see. By detailed map in this case, it really boils down to how big the room is, maybe general shape, and construction [wood, stone, masonry, etc.])
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Goliath tries to sit despite the ropes that ties him. He then tries to test if he can break loose from the ropes.
PbP Character: A few ;)
As the group takes in their surroundings in this pitch black room, the bubbling of the liquid becomes clear to Brace and him realizes that the heat is coming from the same source as the sound. He knows that magma must be nearby and from the direction of the sound, it seems that it is coming from above them.
Everyone who wishes to try to break the ropes can give me an athletics check.
(Athletics: 5)
Shade struggles at the bindings for a minute before realizing that the heat and disorientation of the room is sapping strength quickly. Better wait to see if someone else gets free and have them assist.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Athletics: 25
https://dreadweasel.blogspot.com/
Athletics: 7
Wirk gave up on his ill-conceived plan to use friction to break the ropes, and instead began to throw himself at them, to no avail. His normally bulky armor was not with him, which cut his weight by 33%.
Athletics 1 (Ouch)
The Heavenly Swordsman lacks the muscle required to break his bonds. Seeing Bardell break free of the ropes, the Heavenly Swordsman grins, and almost immediately stops trying and escape his bonds.
"You there, who just broke free of thine bonds, along that wall behind you are some daggers. I'll direct you to them verbally, and then get you to bring them to me. I can see in this darkness, so I will be able to untie everyone once I am free."
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"Hey, man, can you rip me out after you get that rustic? I might know what to do and how we can escape this hellhole."
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Wirk is silent for a moment after Brace's comment. He adds in a low voice, "I, too, would like to be freed. These bonds are... Uncomfortable."
Assuming Bardell broke his bonds, he will shuffle over to these voices in the dark and try to help whomever he can.
https://dreadweasel.blogspot.com/
Golthag flexes his muscles trying to break the bonds that puts him in that humillianting postion.
[Athletics: 15 ]
PbP Character: A few ;)
Bardell makes easy means of the thick rope that is holding him together while most of the others struggle except Golthag who manages to just barely exhaust the strength in the rope's cords and burst from his bindings.
OOC: DC 15!
"Psst... you all that got out - I want a hand."
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Those who help others can easily untie the knots now that they have their hands free.
Bardell says, "How many of us are there? Six? Does anyone know what's going on? Does anyone have any light?"
He will continue to assist people get out of their bonds until he is certain everyone in the room has been freed.
https://dreadweasel.blogspot.com/
Once freed, Shade collects up the missing equipment piled across the room. Waiting for a light, tracing the room for clues or an exit seemed like a good idea. While walking the perimeter, Shade finds the mysterious crack. Dagger drawn and slowly probing, it felt like sticking an arm into the mouth of a massive beast waiting for an easy meal.
(Investigation: 22. Focus on Precognition for advantage to Initiative roll)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Heavenly Swordsman clicks his fingers and Light erupts from the point where he clicked.
[OOC: I just remembered I had that. Sorry guys.]
Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
Here's my Extended Signature!
It doesn't matter as you needed your hands to cast that.(Sorry, it doesn't need Somatic, but it does need to be focused on an object which I will assume to be your armor, HS) As you look around the room you find that the walls are made of heavy stone bricks and that in a few locations you can see a hardened Obsidian rock situated between the large bricks. Now that you can see around with the light, you notice, in this approx. 20x15 room, that the floor has a very intricate pattern that no matter the angle you view it from, it seems to be the same pattern and seems to move with you as you move around the room. It seems to be a very intricate pattern of a complex maze and in the middle is a large chamber that is marked with a bull head. As well, everyone now notices that the wall is completely enwreathed in shadows and that no one particular person's shadow appears to be outlined, no matter how close you get to the wall with the light. There is also a point on the floor which remains underneath you as you move that has 6 small symbols in the chamber. This room is walled off from the rest according to the maze laid out and the 6 symbols are A purple diamond, two separate golden shield icons, a silver sword, a black crown, and a brown animal pelt. Anyone can give me a History check to figure out what these mean.My glove will suffice. The Heavenly Swordsman picks up all the gear that belongs to him, before looking at the symbols on the floor [History check 5].
Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
Here's my Extended Signature!