Grimnir is aiming for the Ooze number 1 (2hp left) and attack with his fist: Hit: 15 ; Damage 3
Grimnir place himself between the second Ooze and Oorr. Can I use my bonus action to give a healing potion to Oorr ?
Seeing the ooze that has now taken a crossbow bolt, had fire breathed on it, and then frozen. Grimnir decides it needs just one more thing. Your first feels almost no resistance as you punch through the ooze, which dissolves into a mess liquid, and doesn't reform. (Ooze 1 0/22).
(OOC No, unfortunately administering a potion to another character takes a full action. You can use your bonus action to make an unarmed strike on the second ooze if you like.)
This post has potentially manipulated dice roll results.
very good then:
Bonus attack on the second Ooze then : 8 ; Damage 4
>> Actually, I'm not sure where I stand.. but if not in close combat with the Ooze yet, I'd prefer to take Oorr by the collar and drag him away from the Ooze and retreat the max movement (25ft)
Bonus attack on the second Ooze then : 8 ; Damage 4
>> Actually, I'm not sure where I stand.. but if not in close combat with the Ooze yet, I'd prefer to take Oorr by the collar and drag him away from the Ooze and retreat the max movement (25ft)
(OOC You are in close combat, as the ooze was attacking you. We'll allow the damage, since it was a hit, and if you want to move dragging Oorr, I'll let you move 15ft away, for the action of dragging him. However if you move, the ooze gets an opportunity attack as a reaction.)
Grimnir swings a second blow at the other ooze. This time, rather than passing through it, the ooze hardens, like a tough gelatin, and the dwarf's fist makes solid contact with it, sending quivers throughout the blob. (Ooze takes 4 damage: 12/22)
I rush over to Oorr and try to stabilize him. Medicine: 3
Belwar is sure he knows how to stabilize Oorr. He read it in a book about Aarokocra Physiology. After a minute or two of pounding on the bird's chest to no effect, you remember the book may actually have been about how best to prepare chicken for a fey court. (OOC Oorr remains unstable.)
Valrish uses his Rage as a bonus action and rushes over to the remaining Ooze to attack!
To hit: 13 Damage (slashing): 8
(OOC Oorr, please roll another death save. 1d20, 10 or higher is a success.)
Getting slightly fed up with these blobby interlopers, Valrish goes into a rage, dealing a massive blow to the ooze, slicing through it with his shortsword. (Ooze takes 8 damage: 2/22) Grimnir uses the opportunity to drag Oorr away from danger, and now the ooze is focused on the dragonborn.
Pseudopod attack: 5 Bludgeoning Damage: 4 and Acid Damage: 3
The wobbly arm of the ooze smashes into Valrish, but breaks across his chest, doing no damage. The raging dragonborn barely even notices the attack.
Valrish, you notice that your shortsword seems to have corroded slightly, after direct contact with the ooze, tinging the edges with brown marks across the blade. (OOC That weapon now has a permanent -1 to damage.)
(OOC Also I just noticed that if you change your HP to zero on the character sheet, it gives you a place to track your death save success and failures. That's pretty neat.)
Round 3 Initiative Order: 22 - Grimnir 21 - Oorr (Need a death saving throw, 1d20, 10 or higher is a success) 18 - Ooze 1 (0/22) 18 - Ooze 2 (2/22) 05 - Belwar 01 - Valrish
(OOC Just in case it got missed on the last page. It's Belwar's turn, but everyone can go ahead with their action if they want. I'm going to start including the round # as well.)
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Grimnir is aiming for the Ooze number 1 (2hp left) and attack with his fist:
Hit: 20 ; Damage 5
Grimnir place himself between the second Ooze and Oorr.
Can I use my bonus action to give a healing potion to Oorr ?
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
(OOC No, unfortunately administering a potion to another character takes a full action. You can use your bonus action to make an unarmed strike on the second ooze if you like.)
Oorr stays almost lifeless on the ground, he tongue out of his beak :-P his eyes staring at nothing x-S (Death save 14)
OOG LOL or maybe not
very good then:
Bonus attack on the second Ooze then : 8 ; Damage 4
>> Actually, I'm not sure where I stand.. but if not in close combat with the Ooze yet, I'd prefer to take Oorr by the collar and drag him away from the Ooze and retreat the max movement (25ft)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Grimnir swings a second blow at the other ooze. This time, rather than passing through it, the ooze hardens, like a tough gelatin, and the dwarf's fist makes solid contact with it, sending quivers throughout the blob. (Ooze takes 4 damage: 12/22)
Sorry for the confusion.
In that case , I attack and interpose myself between Oorr and the ooze. Not running away yet...
dont want to give an attack of opp.
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
OOC: Monks using the unarmed-strike-as-a-bonus-action from Martial Arts are not subject to the deal-wielding rules.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Oh really I can add my modificator ? Awesome !!!! :)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
The gray ooze hones in on Grimnir, unwilling to give up the chance for such a tasty meal.
Pseudopod attack: 18 Bludgeoning Damage: 3 and Acid Damage: 5
Grimnir takes the brunt of the attack, shielding Oorr.
Initiative Order:
22 - Grimnir
21 - Oorr
18 - Ooze 1 (0/22)
18 - Ooze 2 (10/22)
05 - Belwar
01 - Valrish
I rush over to Oorr and try to stabilize him. Medicine: 3
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
22 - Grimnir
21 - Oorr
18 - Ooze 1 (0/22)
18 - Ooze 2 (10/22)
05 - Belwar
01 - Valrish
Valrish uses his Rage as a bonus action and rushes over to the remaining Ooze to attack!
To hit: 13 Damage (slashing): 6
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
"Good job !!!"
Grimnir disengage and drag Oorr 25ft away from the Ooze
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Getting slightly fed up with these blobby interlopers, Valrish goes into a rage, dealing a massive blow to the ooze, slicing through it with his shortsword. (Ooze takes 8 damage: 2/22)
Grimnir uses the opportunity to drag Oorr away from danger, and now the ooze is focused on the dragonborn.
Pseudopod attack: 5 Bludgeoning Damage: 4 and Acid Damage: 3
22 - Grimnir
21 - Oorr
18 - Ooze 1 (0/22)
18 - Ooze 2 (2/22)
05 - Belwar
01 - Valrish
Valrish, you notice that your shortsword seems to have corroded slightly, after direct contact with the ooze, tinging the edges with brown marks across the blade. (OOC That weapon now has a permanent -1 to damage.)
(OOC Also I just noticed that if you change your HP to zero on the character sheet, it gives you a place to track your death save success and failures. That's pretty neat.)
Round 3
Initiative Order:
22 - Grimnir
21 - Oorr (Need a death saving throw, 1d20, 10 or higher is a success)
18 - Ooze 1 (0/22)
18 - Ooze 2 (2/22)
05 - Belwar
01 - Valrish
(OOC Just in case it got missed on the last page. It's Belwar's turn, but everyone can go ahead with their action if they want. I'm going to start including the round # as well.)