The Cataclysm-of-the-Week Club is an order of Divination wizards, Knowledge clerics, and others who seek to part the veil of time and see the future, dedicated to detecting upcoming disasters and sending heroes to stop them. You are one of the teams of heroes the Cataclysm-of-the-Week Club most often employs.
10th level; any official 5e book, Unearthed Arcana, or Plane Shift; no evil characters; ask about any homebrew you want to use. 1 rare and 2 uncommon magic items, any mundane gear you can carry, and your background gold squared.
I hate spiders, so they, drow, and anything else related to spiders don't exist. Tiamat replaces Lolth as ruler of that layer of the Abyss.
Inspiration stacks and functions as non-renewable Luck Points.
Sounds interesting, do the characters have to be Wizards and Clerics, or can they be other classes as well? I have some pre-rolls I can scale up depending on what's needed. Does everyone have to be fairly knowledgeable and good at thinking, or would a stupid character be okay as long as they were good at something?
Sounds interesting, do the characters have to be Wizards and Clerics, or can they be other classes as well? I have some pre-rolls I can scale up depending on what's needed. Does everyone have to be fairly knowledgeable and good at thinking, or would a stupid character be okay as long as they were good at something?
The Diviners and so forth predict the upcoming disasters and send heroes to stop them. You're the heroes. Non-Divination wizards, non-Knowledge clerics, and so forth.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Okay, I have a proposed character. D&D Beyond can't export character sheets though, and since I want to focus on the concept for now, let me put out the summary / overview of who he is so you can decide if he's acceptable or not. If you need me to link to the D&D Beyond character sheet though, I can show you to what I have so far.
Name: Gregor Devaux
Race: Half-Orc
Class: 7 Fighter / 3 Rogue
Story: Gregor is the (technically) Illegitimate son of a shady nobleman. A nobleman who supports his family's fading fortunes by dealing in smuggling and black and grey market trade with unsavory organizations. Gregor is the result of a drunken mistake during a celebration that was held by some allies / trading partners of his father, including dark magicians, thieves and smugglers, and their muscle, like local tribes of Orcs. Technically, his father is married to his mother (the sister of one of the Orc chieftains), but only by Orcish law, and this marriage is not recognized in the city / country that Gregor was born and raised in, making him an illegitimate son by the standards of humans.
Gregor was raised in a more isolated area of his father's lands (to avoid notice) along with his mother, and brought up with a mostly "proper" upbringing (surprisingly) and spent his life learning how to help his father manage his trading business, particularly the legitimate looking fronts and anything having to do with Orcs. He's very unusual for a Half-Orc, being literate, well-dressed, polite, and even a bit foppish sometimes. Having grown up around less savory individuals, he's also learned how to talk and deal with the criminal and smuggler types, and is versed in Thieves' Cant and the use of the tools of their trade.
In addition to being a skilled fighter (despite the way he looks and talks), he's also good at tinkering and working with thieves' tools, and is proficient at unlocking doors and disarming traps. He's also quite nimble, and can climb and jump well, and can be stealthy when he needs to. After spending most of his life dealing with less than legal things for not so good people, Gregor has had enough of wheeling and dealing with and for criminals, and has decided to go off and seek his fortune elsewhere, particularly for any cause that's actually about helping people rather than just making money at any cost.
Gregor is actually good-hearted on the inside, and always had difficulty being forced to do what he did, although he mostly did it for his family and his father, whom he loves (and is loved by in return, even though his father is still a little embarassed about him) but now is old enough and independent enough to strike off on his own to do what he wants. His father has a new (legitimate) wife and human children, and his businesses (both legitimate and not) are stable enough to where Gregor isn't needed to check on them anymore, so Gregor is taking his adventuring gear and going off to do what he wants for a change, as opposed to what he feels he had to do.
---------
Okay, that's it in a nutshell. Is this character acceptable for this game / setting? If not, I've got others I can scale up.
Aurora was raised by her grandfather Leto Salazar, a reclusive alchemist and witchdoctor. Surrounded by the occult from a young age, she wanted to become a witch herself.
This dream seemed beyond her reach however. Neither naturally gifted nor terribly smart, she remained inept at spellcasting. Not one to give up, Aurora stole a possessed, book from her grandfather’s library as she knew it contained a path to power.
The entity imprisoned in the book offered her a deal: Magical power in exchange for binding her soul to the book so the entity wouldn’t be alone anymore. After some deliberation, Aurora took the offer. Aurora’s soul linked to the book and the entity (a former half-elven lich called Vesper) is able to perceive the world through her.
Vesper urged Aurora to explore the world and find new knowledge to transcribe into the book. This led her to the knowledge clerics of the Cataclysm-of-the-Week Club. There she found employment as one of their agents.
If you can't see it, I'll remake it on something that allows for linking and/or exporting.
Edit:
Quick addition notes about Gregor, who's pretty eclectic:
He's a big strong fighter who likes to swing around a Greatsword, but he's also capable of sneaking around if he needs to, and switching to stealthier weapons and armor. He's a Half-Orc, but he's not only literate, but likes Calligraphy (although he's not great at it) and is fluent in Orcish and Dwarvish (he finds it fascinating that most Goblinoid and Giant languages use its alphabet to write in) and also likes tinkering with mechanical objects. He's also surprisingly good with animals, particularly pack and riding animals.
Gregor is also rather bookish, and likes reading about all kinds of subjects, including history and the nature of magic and extradimensional planes. (Come to think of it, he'd probably fit right in with all the Divination Wizards and Knowledge Clerics, given his hobbies) He's not as smart as he wants to be, so one of the uncommon magical items I wanted to choose for him was a Headband of Intellect, even though it's not that useful to him because he's not a caster.
Re: Armor of shadows. You're right, thanks. I'll change Mask of many faces to that and take Disguise self as the lvl1 Wizard spell from Magic Initiate instead.
Forgot to change magic initiate to sorcerer in the uploaded sheet. Gives me my normal spell safe DC on DisguiseSelf, without changing anything else. :P
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The Cataclysm-of-the-Week Club is an order of Divination wizards, Knowledge clerics, and others who seek to part the veil of time and see the future, dedicated to detecting upcoming disasters and sending heroes to stop them. You are one of the teams of heroes the Cataclysm-of-the-Week Club most often employs.
10th level; any official 5e book, Unearthed Arcana, or Plane Shift; no evil characters; ask about any homebrew you want to use. 1 rare and 2 uncommon magic items, any mundane gear you can carry, and your background gold squared.
I hate spiders, so they, drow, and anything else related to spiders don't exist. Tiamat replaces Lolth as ruler of that layer of the Abyss.
Inspiration stacks and functions as non-renewable Luck Points.
I'm hoping for 4-5 players.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Must the background be entense?
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Sounds interesting, do the characters have to be Wizards and Clerics, or can they be other classes as well? I have some pre-rolls I can scale up depending on what's needed. Does everyone have to be fairly knowledgeable and good at thinking, or would a stupid character be okay as long as they were good at something?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
What about a Paladin?
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
I'm interested. I'd play a warlock. I've never done play by post before so be warned, noob incoming.
I would be interested in playing I have some character that I can change up to if needed.
I have a level 1 cleric who could be used.
Walton Gibson - Human Cleric, Level 1
5 people have shown interest. I'm waiting for characters.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Walton Gibson - Human Cleric, Level 1
Nevermind.
Walton Gibson - Human Cleric, Level 1
Okay, I have a proposed character. D&D Beyond can't export character sheets though, and since I want to focus on the concept for now, let me put out the summary / overview of who he is so you can decide if he's acceptable or not. If you need me to link to the D&D Beyond character sheet though, I can show you to what I have so far.
Name: Gregor Devaux
Race: Half-Orc
Class: 7 Fighter / 3 Rogue
Story: Gregor is the (technically) Illegitimate son of a shady nobleman. A nobleman who supports his family's fading fortunes by dealing in smuggling and black and grey market trade with unsavory organizations. Gregor is the result of a drunken mistake during a celebration that was held by some allies / trading partners of his father, including dark magicians, thieves and smugglers, and their muscle, like local tribes of Orcs. Technically, his father is married to his mother (the sister of one of the Orc chieftains), but only by Orcish law, and this marriage is not recognized in the city / country that Gregor was born and raised in, making him an illegitimate son by the standards of humans.
Gregor was raised in a more isolated area of his father's lands (to avoid notice) along with his mother, and brought up with a mostly "proper" upbringing (surprisingly) and spent his life learning how to help his father manage his trading business, particularly the legitimate looking fronts and anything having to do with Orcs. He's very unusual for a Half-Orc, being literate, well-dressed, polite, and even a bit foppish sometimes. Having grown up around less savory individuals, he's also learned how to talk and deal with the criminal and smuggler types, and is versed in Thieves' Cant and the use of the tools of their trade.
In addition to being a skilled fighter (despite the way he looks and talks), he's also good at tinkering and working with thieves' tools, and is proficient at unlocking doors and disarming traps. He's also quite nimble, and can climb and jump well, and can be stealthy when he needs to. After spending most of his life dealing with less than legal things for not so good people, Gregor has had enough of wheeling and dealing with and for criminals, and has decided to go off and seek his fortune elsewhere, particularly for any cause that's actually about helping people rather than just making money at any cost.
Gregor is actually good-hearted on the inside, and always had difficulty being forced to do what he did, although he mostly did it for his family and his father, whom he loves (and is loved by in return, even though his father is still a little embarassed about him) but now is old enough and independent enough to strike off on his own to do what he wants. His father has a new (legitimate) wife and human children, and his businesses (both legitimate and not) are stable enough to where Gregor isn't needed to check on them anymore, so Gregor is taking his adventuring gear and going off to do what he wants for a change, as opposed to what he feels he had to do.
---------
Okay, that's it in a nutshell. Is this character acceptable for this game / setting? If not, I've got others I can scale up.
A foppish half-orc. I love it.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Here: Character Sheet
And the background:
Aurora was raised by her grandfather Leto Salazar, a reclusive alchemist and witchdoctor. Surrounded by the occult from a young age, she wanted to become a witch herself.
This dream seemed beyond her reach however. Neither naturally gifted nor terribly smart, she remained inept at spellcasting. Not one to give up, Aurora stole a possessed, book from her grandfather’s library as she knew it contained a path to power.
The entity imprisoned in the book offered her a deal: Magical power in exchange for binding her soul to the book so the entity wouldn’t be alone anymore. After some deliberation, Aurora took the offer. Aurora’s soul linked to the book and the entity (a former half-elven lich called Vesper) is able to perceive the world through her.
Vesper urged Aurora to explore the world and find new knowledge to transcribe into the book. This led her to the knowledge clerics of the Cataclysm-of-the-Week Club. There she found employment as one of their agents.
Thanks!
Here's the link to the D&DB character sheet:
https://www.dndbeyond.com/profile/Arcel/characters/219577
If you can't see it, I'll remake it on something that allows for linking and/or exporting.
Edit:
Quick addition notes about Gregor, who's pretty eclectic:
He's a big strong fighter who likes to swing around a Greatsword, but he's also capable of sneaking around if he needs to, and switching to stealthier weapons and armor. He's a Half-Orc, but he's not only literate, but likes Calligraphy (although he's not great at it) and is fluent in Orcish and Dwarvish (he finds it fascinating that most Goblinoid and Giant languages use its alphabet to write in) and also likes tinkering with mechanical objects. He's also surprisingly good with animals, particularly pack and riding animals.
Gregor is also rather bookish, and likes reading about all kinds of subjects, including history and the nature of magic and extradimensional planes. (Come to think of it, he'd probably fit right in with all the Divination Wizards and Knowledge Clerics, given his hobbies) He's not as smart as he wants to be, so one of the uncommon magical items I wanted to choose for him was a Headband of Intellect, even though it's not that useful to him because he's not a caster.
The Armor of Shadows Invocation lets you cast mage armor on yourself at will.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Re: Armor of shadows. You're right, thanks. I'll change Mask of many faces to that and take Disguise self as the lvl1 Wizard spell from Magic Initiate instead.
Char Sheet
I figured as much, sorry about that.
Here's a link to a Sheet I made on Orc Pub:
https://www.pdf-archive.com/2017/08/01/gregor-character-sheet/
Forgot to change magic initiate to sorcerer in the uploaded sheet. Gives me my normal spell safe DC on DisguiseSelf, without changing anything else. :P