Opening the door, more black smoke blows out of the door. The room is dark, you cannot see the floor, inside the room is a dark figure, channeling some energy into another person sitting on the floor. It stops chanelling and turns to you with your intrusion. The figure has pale skin tinged with red, long black hair, it's eyes are similar to the eyes of the boar you saw when you arrived here. In the corner, the woman, who you've never seen before, you believe it's Nia Kao, she looks similar to her sisters. The figure doesn't look friendly.
Roll initiative please.
Rollback Post to RevisionRollBack
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
The figure looks in your direction, and walks twoards you. Artin's ducks swarm around the figure, biting it, he makes no attempt to shoo them away. It punches Zegria twice, the attacks are somewhat sluggish due to the nibbling ducks, you manage to dodge both of them.
This post has potentially manipulated dice roll results.
Analyzing the new threat and having a bad angle, Invaih decides to take a gamble. Backing up 10 feet, then sprints and leaps, vaulting right over Artins head and springing off the door-frame to land next to the thing. He brings his scimitars to bear, nipping at its arms and legs.
Directly after your stunt, you swing Crecent at it, your swing falling short. You take a moment to recalibrate, and swing again, this one striking true.
Now it's Dari's turn!
Rollback Post to RevisionRollBack
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
This post has potentially manipulated dice roll results.
Artin ducks his head, and rolls into a semblance of a ball, sliding through the palefaced being's legs. He comes out behind, planting the staff down on the ground to provide a fixed point, and uses his momentum to spin around. In a single action, he stabs the gnarled point of the staff right in the monster's back. Then, with a gesture, Artin summon a spectral hammer, which swings directly at the back of the creature's head! The floating hammer hits the creature right in the nub of the spine, causing a loud crack!
movement: Use halfling nimbleness to move through paleface, opposite Inva. (Artin's ducks are now in range of the female as well) action: attack 26, damage 8 (This counts as a magic weapon, in case it matters) bonus: spiritual weapon21, damage 5
Edit: Critical hit damage 3 Edit: Duck damage for paleface's turn 20
Artin's quarterstaff barely misses the paleface, your spiritual weapon strikes true, the paleface slightly grimaces. The ducks continue to swarm around the paleface, nibbling it some more. Duck beaks would be useless if it was a regular duck, but the spiritual ducks burn its skin.
Invah's turn!
Rollback Post to RevisionRollBack
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
This post has potentially manipulated dice roll results.
Balancing on the balls of his feet, Invaih lunges ahead, Crescent leading in an ascending right-to-left swipe... Only to feint. Gripping his shortsword in his usual reverse grip, he made it climb up and into his pallid foe's right armpit, simultaneously changing Crescent's angle with a flick of his wrist, to make it drop on that same arm's shoulder; the result looked much like a shear snapping close. He hoped to sever the arm, seeking further advantage against this unknown foe.
Opening the door, more black smoke blows out of the door. The room is dark, you cannot see the floor, inside the room is a dark figure, channeling some energy into another person sitting on the floor. It stops chanelling and turns to you with your intrusion. The figure has pale skin tinged with red, long black hair, it's eyes are similar to the eyes of the boar you saw when you arrived here. In the corner, the woman, who you've never seen before, you believe it's Nia Kao, she looks similar to her sisters. The figure doesn't look friendly.
Roll initiative please.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Init: 4
4
(Incorrectly added +3 instead of +2, so my init should be 3)
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Init 6
(Wow guys, we are rolling high)
Init: 14
(Hoping this is higher.)
Role | Campaign
The figure looks in your direction, and walks twoards you. Artin's ducks swarm around the figure, biting it, he makes no attempt to shoo them away. It punches Zegria twice, the attacks are somewhat sluggish due to the nibbling ducks, you manage to dodge both of them.
Dari's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
(Oopsy, initiative order messed up)
It's acually Invah's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Analyzing the new threat and having a bad angle, Invaih decides to take a gamble. Backing up 10 feet, then sprints and leaps, vaulting right over Artins head and springing off the door-frame to land next to the thing. He brings his scimitars to bear, nipping at its arms and legs.
Role | Campaign
Directly after your stunt, you swing Crecent at it, your swing falling short. You take a moment to recalibrate, and swing again, this one striking true.
Now it's Dari's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
I fire a flaming arrow at the figure.
Attack roll 23
Damage 14
Your shot buries itself into the figure's shoulder, he blinks quiclky a couple times, that seems to be his only reaction.
Boo's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
One of your blasts misses the figure entirely, the second one hits accurately, but seems to deal little damage.
Zegria's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
I will attack the pale skin!
Attack 1: 19 Damage: 8
Attack 2: 26 Damage: 4
Attack 3: 15 Damage: 7
2nd attack crits: 5
You strike a couple deadly blows, injuring the 'paleface'.
Artin's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Artin ducks his head, and rolls into a semblance of a ball, sliding through the palefaced being's legs. He comes out behind, planting the staff down on the ground to provide a fixed point, and uses his momentum to spin around. In a single action, he stabs the gnarled point of the staff right in the monster's back. Then, with a gesture, Artin summon a spectral hammer, which swings directly at the back of the creature's head! The floating hammer hits the creature right in the nub of the spine, causing a loud crack!
movement: Use halfling nimbleness to move through paleface, opposite Inva. (Artin's ducks are now in range of the female as well)
action: attack 26, damage 8 (This counts as a magic weapon, in case it matters)
bonus: spiritual weapon 21, damage 5
Edit: Critical hit damage 3
Edit: Duck damage for paleface's turn 20
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Artin's quarterstaff barely misses the paleface, your spiritual weapon strikes true, the paleface slightly grimaces. The ducks continue to swarm around the paleface, nibbling it some more. Duck beaks would be useless if it was a regular duck, but the spiritual ducks burn its skin.
Invah's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Balancing on the balls of his feet, Invaih lunges ahead, Crescent leading in an ascending right-to-left swipe... Only to feint. Gripping his shortsword in his usual reverse grip, he made it climb up and into his pallid foe's right armpit, simultaneously changing Crescent's angle with a flick of his wrist, to make it drop on that same arm's shoulder; the result looked much like a shear snapping close. He hoped to sever the arm, seeking further advantage against this unknown foe.
Role | Campaign
Both of your attacks hit deep, cutting through the paleface's flesh, making holes with no blood.
Dari's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Iradari realizes that this thing is harder to kill than he had expected, but continues to fire arrows (PUNS) at the paleface.
Attack roll 20
Damage 11