“Kethra didn’t seem to find any clear trail from the tracks, and she’s probably a better tracker ‘en I am,” Jairus says. “I agree, let’s check out that closest monk keep. Better be on our guard if these folks are responsible for these killed delegation reps.”
"Could also be that the monks took any surviving delegation members there to recover. We won't know anything for certain until we investigate it." Tyde falls into the familiar marching order as the group travels to the monk's keep.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
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“Wherever we’re going, we’re not going to make it there before sunset,” Jairus says. “I’ll scrounge up some game and help find a campsite for us. In the morning we can head off to find those monks, maybe, or just check the closest keep?”
(Actually, giving the map a second glance there are several near you.)
Each hex is 4 miles:
(You're at the spot marked Shallow Graves. Rivergard Keep was the one named as being near Womford, and Sacred Stone Monastery is, well, the monastery. Scarlet Moon Hall was also marked on your map as one of the keeps, but you don't have any information about it.)
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"Rivergard Keep seems the best bet. Even with the map we might miss it but then we have the chance to find Womford instead and take our bearings anew. If we also miss that by some miracle we will eventually meet up with the river and can take our bearings there instead."
Tyde helps gather some firewood when we find a campsite, "Be extra careful with the watches lest we end up in shallow graves also."
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
“I’m good with that travel plan,” Jairus says. “With a map and our skills with finding the right paths, it might take a bit, but we’ll find it. I’ll take first watch, y’all get some sleep.” He helps set up camp at a suitable campsite after using the Outlander ability and survival skills to find game for dinner, then takes the first watch, followed by a Long Rest.
"Thank you Jairus. Feel free to wake me at the watch change, I will take second watch"Davian offers his services to his colleague. Being outside has made him much more at ease, even jovial. Perhaps these keeps will hold the answers that Master has quested me to find.Thoughts of the glade run through his mind. He drifts off to sleep with a smile across his face.
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(ooc: Yes, I think we all agree on Rivergard Keep)
Tyde will eat whatever is provided from anyone's foraging for breakfast, otherwise it's half rations.
"If we find any survivors of the Mirabar delegation I think we should return the book to them." Tyde just blurts out when almost finished eating, "It seems like the right thing to do to me."
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
On the way to Rivergard Keep, you run into a camp.
A small, carefully banked cooking fire smolders in the middle of this haphazard encampment. Half a dozen battered old tents and crates of provisions are scattered around, along with racks on which pieces of smoked fish are curing. Several fierce-looking human warriors are hunkered down in front of their tents, tending to their gear or quietly conversing.
When they see you, they all leap to their feet and begin drawing their weapons.
Five of them look similar to the Bringers of Woe in gear, although without the cult symbol.
Two of them are unarmored, and carry strange swords made out of shark teeth and shields made out of some form of chitin.
The final one is wearing a chain shirt, and carries a staff.
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(Rubin, Kethra, Davian and Tyde are up. All 7 are arranged in a semicircle around a campfire, the closest two about 30 feet away from you. The priest is on the other side of the fire, the reavers on each end of the semicircle.)
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The glint off the chain shirt catches Davian's eye. Grasping his focus he casts Heat Metal on the steel chain shirt. (Damage 11)
While the links begin to glow he moves towards the group. Swirls of the now familiar smoke billow around him. From the other side emerges a black and grey dire wolf. It pauses and looks back to Kethra, almost waiting for her command.
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(ooc: are they all within 10 feet of the fire? how many are within a 20 foot diameter circle?)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tyde will cast Shatter centered on the fire to extend and catch all of them within it's AoE... none of my allies are within this circle yet but I can protect up to 3 of them if they were using my Sculpt Spells feature.
CON save vs. DC 13 or take 16 thunder damage, successful save is half damage.
"Beware the power of the storm! It thunder cracks... there!" and Tyde will point to the location his spell erupts from with one hand while holding the orb (driftglobe) above his head with the other hand.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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“Kethra didn’t seem to find any clear trail from the tracks, and she’s probably a better tracker ‘en I am,” Jairus says. “I agree, let’s check out that closest monk keep. Better be on our guard if these folks are responsible for these killed delegation reps.”
"Could also be that the monks took any surviving delegation members there to recover. We won't know anything for certain until we investigate it." Tyde falls into the familiar marching order as the group travels to the monk's keep.
(To be clear—the monks are in a different keep, not the close one. The close one has been inhabited by some Waterdhavian order.)
It's currently nearing nighttime. It will take about 6 hours to get to Feathergale Spire. Do you want to rest first?
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“Wherever we’re going, we’re not going to make it there before sunset,” Jairus says. “I’ll scrounge up some game and help find a campsite for us. In the morning we can head off to find those monks, maybe, or just check the closest keep?”
(Actually, giving the map a second glance there are several near you.)
Each hex is 4 miles:
(You're at the spot marked Shallow Graves. Rivergard Keep was the one named as being near Womford, and Sacred Stone Monastery is, well, the monastery. Scarlet Moon Hall was also marked on your map as one of the keeps, but you don't have any information about it.)
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"Rivergard Keep seems the best bet. Even with the map we might miss it but then we have the chance to find Womford instead and take our bearings anew. If we also miss that by some miracle we will eventually meet up with the river and can take our bearings there instead."
Tyde helps gather some firewood when we find a campsite, "Be extra careful with the watches lest we end up in shallow graves also."
“I’m good with that travel plan,” Jairus says. “With a map and our skills with finding the right paths, it might take a bit, but we’ll find it. I’ll take first watch, y’all get some sleep.” He helps set up camp at a suitable campsite after using the Outlander ability and survival skills to find game for dinner, then takes the first watch, followed by a Long Rest.
"Thank you Jairus. Feel free to wake me at the watch change, I will take second watch" Davian offers his services to his colleague. Being outside has made him much more at ease, even jovial. Perhaps these keeps will hold the answers that Master has quested me to find. Thoughts of the glade run through his mind. He drifts off to sleep with a smile across his face.
"Wake me for third watch then." Rubin says as the plans are made for watch rotations.
Nothing happens during the night.
(You're heading to Rivergard Keep, correct?)
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sounds like it.
(ooc: Yes, I think we all agree on Rivergard Keep)
Tyde will eat whatever is provided from anyone's foraging for breakfast, otherwise it's half rations.
"If we find any survivors of the Mirabar delegation I think we should return the book to them." Tyde just blurts out when almost finished eating, "It seems like the right thing to do to me."
On the way to Rivergard Keep, you run into a camp.
A small, carefully banked cooking fire smolders in the middle of this haphazard encampment. Half a dozen battered old tents and crates of provisions are scattered around, along with racks on which pieces of smoked fish are curing. Several fierce-looking human warriors are hunkered down in front of their tents, tending to their gear or quietly conversing.
When they see you, they all leap to their feet and begin drawing their weapons.
Five of them look similar to the Bringers of Woe in gear, although without the cult symbol.
Two of them are unarmored, and carry strange swords made out of shark teeth and shields made out of some form of chitin.
The final one is wearing a chain shirt, and carries a staff.
Initiative:
Bandits: 5
Priest: 10
Reavers: 11
Rubin: 11
Kethra: 10
Jairus: 4
Davian: 3
Tyde: 8
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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(Rubin, Kethra, Davian and Tyde are up. All 7 are arranged in a semicircle around a campfire, the closest two about 30 feet away from you. The priest is on the other side of the fire, the reavers on each end of the semicircle.)
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The glint off the chain shirt catches Davian's eye. Grasping his focus he casts Heat Metal on the steel chain shirt. (Damage 11)
While the links begin to glow he moves towards the group. Swirls of the now familiar smoke billow around him. From the other side emerges a black and grey dire wolf. It pauses and looks back to Kethra, almost waiting for her command.
Rubin focuses on the priest... He sends three bolts at them faster than the eye can follow...
Attack: 11 Damage: 7
Bonus Action Attack: 27 Damage: 14
Dread Ambusher Attack: 9 Damage: 8 Dread Damage: 8
Davian works his druidic magic, causing the heat to rise on the priest's armor. He gasps in pain, but stays on his feet.
Rubin fires off a furious barrage of bolts, but only one finds its mark.
(Tyde and Kethra are up)
(Feels like I always roll low on Jairus's initiative for some reason.)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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(ooc: are they all within 10 feet of the fire? how many are within a 20 foot diameter circle?)
(They are all within 10 feet of the fire.)
(So all within said circle.)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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Tyde will cast Shatter centered on the fire to extend and catch all of them within it's AoE... none of my allies are within this circle yet but I can protect up to 3 of them if they were using my Sculpt Spells feature.
CON save vs. DC 13 or take 16 thunder damage, successful save is half damage.
"Beware the power of the storm! It thunder cracks... there!" and Tyde will point to the location his spell erupts from with one hand while holding the orb (driftglobe) above his head with the other hand.