"It would take me about ten minutes or so to ritual cast Alarm and I could have it send me alarm in my mind." Tyde will look around at the group to see if they feel like waiting before continuing to explore. "Should I?"
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Works for me..." Rubin says, looking to the door to where the men sleep. "Anyone have a way to either block this door shut, or to rig something so we get some sort of alarm if someone opens it?"
"Alright, come with me. I'll unhook the chain--shouldn't be too noisy all the way over here--and you get one of the oars from the boats and use it to block the door shut."
Kethra's athletic roll to remove the water gate chain: 13
"Think that would be a bit too noisy..." Rubin says at the mention of the water gate chain. "And I am not sure if we should take the ten minutes for casting of a spell. Someone is going to notice the guard I took out earlier, and the ones inside of here might wake." He shrugs. "If you all think those things are best, then I won't stop you, and will keep watch, but I say, if we don't have a quick way to block the door, we just move on and hope they remain asleep while we do whatever we are here to do."
"Yeah, good point. Let's check out the building to the right and see if the door's locked." Tyde moves away from the barracks a few feet, "Besides, if we move from area to area quickly enough we may not get spotted by any patrols."
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"It's always good to check on the lookouts first," Kethra suggests, then gestures to Mr. Tyde. "Can you look it over if there are alarms or anything of the like on the door?"
"No, I don't have spells like that yet. If they have a spellcaster we'll know soon enough. Meanwhile..." And with that Tyde will try to open the double doors to the wall tower.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This room is the great hall of the keep. It is two stories high, with stone stairs on both sides of the room leading up to a stone balcony at the west end of the chamber. Heavy double doors lead east to the castle yard, while two interior doors open to the west. Arrow slits look out to the north and the south.
At the west end of the room, below the balcony, a large wooden chair sits behind a wide table littered with papers and discarded plates. A second table, this one long and furnished with benches, runs down the middle of the hall. The walls are painted in green and blue, decorated with tattered banners showing nautical designs.
A huge, hairy human is sitting in the chair. He stands up, his eyes narrowing on the door.
"I see you. Who are you?"
A man with blue skin and two reavers stand behind him.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"They told us to come right here, that we needed your ok to join." Tyde moves up with his companions to present themselves before the seated man.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"You found us out...but I wouldn't have it any other way, Jolliver Grimjaw!"
Taking a deep breath and controlling her breathing in a way to increase her physical abilities again, Kethra tags in with Rubin, stepping forward to draw her sword in full display to everyone in the room (bonus action rage, object interaction draw longsword).
"These companions of mine are innocent--but, I am here for the Silver Watchtower!"
Running with blinding speed, it seems like Kethra's red eyes of vengeance traces a red light tracing from one side of the room, around the left side of table, and straight into the three like a vicious ray of energy. When she sees the bolts hit Jolliver Grimjaw, she narrows her eyes and pivots from her original course, seemingly disappearing from a moment and attacking the closest reaver instead.
The Blacksmith's to-hit 18
Longsword damage: 9
"You cannot stop me...from collecting your debt of blood!"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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"It would take me about ten minutes or so to ritual cast Alarm and I could have it send me alarm in my mind." Tyde will look around at the group to see if they feel like waiting before continuing to explore. "Should I?"
"Yup. Sounds good Mr--Baker. Mr. Baker."
"Alright, come with me. I'll unhook the chain--shouldn't be too noisy all the way over here--and you get one of the oars from the boats and use it to block the door shut."
Kethra's athletic roll to remove the water gate chain: 13
"Think that would be a bit too noisy..." Rubin says at the mention of the water gate chain. "And I am not sure if we should take the ten minutes for casting of a spell. Someone is going to notice the guard I took out earlier, and the ones inside of here might wake." He shrugs. "If you all think those things are best, then I won't stop you, and will keep watch, but I say, if we don't have a quick way to block the door, we just move on and hope they remain asleep while we do whatever we are here to do."
"Yeah, good point. Let's check out the building to the right and see if the door's locked." Tyde moves away from the barracks a few feet, "Besides, if we move from area to area quickly enough we may not get spotted by any patrols."
"Let's go then." Rubin agrees and moves to the next building to check the door.
As you get close to the building, you see there's also a set of double doors on your right, leading into one of the wall towers.
Which door do you go in? The building on your right that you were going to, or the wall tower?
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"It's always good to check on the lookouts first," Kethra suggests, then gestures to Mr. Tyde. "Can you look it over if there are alarms or anything of the like on the door?"
"No, I don't have spells like that yet. If they have a spellcaster we'll know soon enough. Meanwhile..." And with that Tyde will try to open the double doors to the wall tower.
If the double doors are opened Rubin will slip in and move up to see if he can find the lookouts...
Stealth: 6
This room is the great hall of the keep. It is two stories high, with stone stairs on both sides of the room leading up to a stone balcony at the west end of the chamber. Heavy double doors lead east to the castle yard, while two interior doors open to the west. Arrow slits look out to the north and the south.
At the west end of the room, below the balcony, a large wooden chair sits behind a wide table littered with papers and discarded plates. A second table, this one long and furnished with benches, runs down the middle of the hall. The walls are painted in green and blue, decorated with tattered banners showing nautical designs.
A huge, hairy human is sitting in the chair. He stands up, his eyes narrowing on the door.
"I see you. Who are you?"
A man with blue skin and two reavers stand behind him.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Excuse us, we're new recruits and we must've turned the wrong way, sir. We're looking for the barracks."
(How far away is the blue man and two reavers? And the arrow slits, do they look equipped and curved for attacking something outside the hall?)
What is the lighting in here like?
It's well lit with torches.
The man narrows his eyes.
"Who let you in here? And why did you come straight here? No one let me know we had new recruits."
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"They told us to come right here, that we needed your ok to join." Tyde moves up with his companions to present themselves before the seated man.
The man stands up to his full height, and gestures to his guards. They all draw weapons.
"That's not how my band works. Nice try, but we don't take kindly to meddlers here."
Initiative:
Fathomer: 8
Reaver: 9
Grimjaw: 8
Rubin: 19
Kethra: 11
Jairus: 4
Davian: 12
Tyde: 8
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
All the enemies are about 20 feet away from you, with a table in between you.
(Rubin, Kethra and Damian are up)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin shoots three times at the leader... he then moves back behind his companions, letting the melee fighters get between him and the enemy.
Attack: 15 Damage: 7
Bonus Action Attack: 11 Damage: 9
Dread Attack: 26 Damage: 5 Dread Damage: 4
Rubin buries three quarrels in the leader, faster than the eye can follow. None seem to have any effect.
(Kethra and Damian are up)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"You found us out...but I wouldn't have it any other way, Jolliver Grimjaw!"
Taking a deep breath and controlling her breathing in a way to increase her physical abilities again, Kethra tags in with Rubin, stepping forward to draw her sword in full display to everyone in the room (bonus action rage, object interaction draw longsword).
"These companions of mine are innocent--but, I am here for the Silver Watchtower!"
Running with blinding speed, it seems like Kethra's red eyes of vengeance traces a red light tracing from one side of the room, around the left side of table, and straight into the three like a vicious ray of energy. When she sees the bolts hit Jolliver Grimjaw, she narrows her eyes and pivots from her original course, seemingly disappearing from a moment and attacking the closest reaver instead.
The Blacksmith's to-hit 18
Longsword damage: 9
"You cannot stop me...from collecting your debt of blood!"
Kethra lands a solid blow on one of the reavers, sending him staggering back a step.
(Davian is up (not Damian, whoops))
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)