Tyde sees many of the ghouls fall within the chaos of the fight. He also sees Kethra position herself to prevent the last one from getting to him and take a vicious slash to the gut. Enraged that Kethra's selfless act was unfairly rewarded by the ghoul's slavenly nature, Tyde casts Thunderwave in an attempt to not only damage the ghoul but hopefully force it away from Kethra. He will also use the Sculpt Spells feature to protect Kethra and up to 1 other ally (if they are caught within his spell's effect).
CON save vs. DC 13 or take 10 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
"Blast you to the Nine Hells! You unholy, unliving, abomination!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tyde will give the Help action to Kethra in trying to right the boat.
"Let's try rocking it a little and then a little more and finally flip it when this side is at it's highest... ready, set, go!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"One at a time climb aboard while the others hold her steady, we don't want to capsize her again." Tyde will look around for the paddles. "Grab the paddles too so they don't float away. I can help dry us off once we're all safely aboard."
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Kethra nods, following Mr. Tyde's instructions and nabbing the paddles, tossing them on the boat, then holding on to one side so Mr. Tyde and Jairus can jump back in. Seeing Rubin swim away, she tells Davian, "Make sure you and your scouting buddy try to Hide this time, moving at a stealthy pace! We'll stay behind you."
"They must not have used this way in quite some time, either that or they have a way to deal with these dangers."
Tyde will use Prestidigitation on each of his allies to dry their clothing and armor, casting it as many times as is necessary to do so.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
You travel for quite a ways down the river, but eventually it starts to open up more. Firelight shines from a large cavern ahead. The stream opens into a large underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay, a twenty-foot wide canal leads north from the large lake. The lake stretches westward into darkness.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"I'm curious to see where that northeast tunnel leads to, but if you don't want to disembark just yet and prefer to explore the canal leading north then we might want to switch over to the larger skiff." Tyde looks off to the west for a moment, "The lake is probably too vast to explore right now anyway."
"My vote is for the northeast tunnel. What do you all think?'
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"They must not have used this way in quite some time, either that or they have a way to deal with these dangers."
Tyde will use Prestidigitation on each of his allies to dry their clothing and armor, casting it as many times as is necessary to do so.
"The undead? We found that the cultists have them under their control. They even play sick games with them and play dress up with them too, ugh!" the pale blue eyed girl crosses her arms and shudders at the memory, "I...don't really feel like looking prim and proper for anyone down here...actually, no, can you just dry my hair? I mean, I appreciate the offer but I don't feel I deserve it. Not until we make it out of here..."
"I'm curious to see where that northeast tunnel leads to, but if you don't want to disembark just yet and prefer to explore the canal leading north then we might want to switch over to the larger skiff." Tyde looks off to the west for a moment, "The lake is probably too vast to explore right now anyway."
"My vote is for the northeast tunnel. What do you all think?'
Kethra nods at Mr. Tyde's suggestion as she wholeheartedly agrees. She turns around, revealing that she's been applying mud on her face like makeup.
"Yeah, that sounds good Mr. Tyde. And Rubin? I think the big boat means they were transporting something big....and secret! The lit torch also means someone has been here recently...what if they were transporting people? Our time might be running short! And if we kill the leaders, the undead can just rest in peace, right? Isn't that how the magic works, Mr. Tyde?
"Rubin, I'd appreciate it if you took Jairus with you to check for traps. Move stealthily, then signal us to go forward once you've checked it's safe."
This post has potentially manipulated dice roll results.
"Can do, but I will be unseen, so not sure how helpful it will be to have naother with me..." Rubins ays with a shrug. He starts up the passage though.
Unless there are more torches along the passage, Rubin will become invisible as soon as they enter darkness again.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Tyde sees many of the ghouls fall within the chaos of the fight. He also sees Kethra position herself to prevent the last one from getting to him and take a vicious slash to the gut. Enraged that Kethra's selfless act was unfairly rewarded by the ghoul's slavenly nature, Tyde casts Thunderwave in an attempt to not only damage the ghoul but hopefully force it away from Kethra. He will also use the Sculpt Spells feature to protect Kethra and up to 1 other ally (if they are caught within his spell's effect).
CON save vs. DC 13 or take 10 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
"Blast you to the Nine Hells! You unholy, unliving, abomination!"
The ghoul dies before Tyde can release his spell (no spell slot used for it).
(The ghoul did more damage as it was using a bite attack instead of a claw attack.)
You're currently stuck in the middle of a river with a flipped over boat. Do you want to try to turn it back over?
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
How possible is it to flip back over?
What if we use a concerted effort with all of us?
"Mr. Tyde, mind giving me a little bit of Help with turning this boat over?"
Rubin will move over to 'help one of the others as well.
Tyde will give the Help action to Kethra in trying to right the boat.
"Let's try rocking it a little and then a little more and finally flip it when this side is at it's highest... ready, set, go!"
Kethra smiles a bit weakly at the help of her two allies, her lack of enthusiasm being made evident by the blood she spilled in the water before them.
"Oh, thanks. Ok uhm sounds good...go!"
19
Since you have two people helping you, go ahead and roll again.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"That was a pretty good plan, huh?" Kethra laughs nervously as she then tries tipping the boat with Rubin's help.
Athletics: 18 if advantage: 20
Kethra manages to get the boat turned over, but the 5 of you are all currently splashing around in a river, quite wet.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"One at a time climb aboard while the others hold her steady, we don't want to capsize her again." Tyde will look around for the paddles. "Grab the paddles too so they don't float away. I can help dry us off once we're all safely aboard."
Once ready Rubin will continue in the water, moving ahead of the boat.
Kethra nods, following Mr. Tyde's instructions and nabbing the paddles, tossing them on the boat, then holding on to one side so Mr. Tyde and Jairus can jump back in. Seeing Rubin swim away, she tells Davian, "Make sure you and your scouting buddy try to Hide this time, moving at a stealthy pace! We'll stay behind you."
"They must not have used this way in quite some time, either that or they have a way to deal with these dangers."
Tyde will use Prestidigitation on each of his allies to dry their clothing and armor, casting it as many times as is necessary to do so.
You travel for quite a ways down the river, but eventually it starts to open up more. Firelight shines from a large cavern ahead. The stream opens into a large underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay, a twenty-foot wide canal leads north from the large lake. The lake stretches westward into darkness.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"I'm curious to see where that northeast tunnel leads to, but if you don't want to disembark just yet and prefer to explore the canal leading north then we might want to switch over to the larger skiff." Tyde looks off to the west for a moment, "The lake is probably too vast to explore right now anyway."
"My vote is for the northeast tunnel. What do you all think?'
"The undead? We found that the cultists have them under their control. They even play sick games with them and play dress up with them too, ugh!" the pale blue eyed girl crosses her arms and shudders at the memory, "I...don't really feel like looking prim and proper for anyone down here...actually, no, can you just dry my hair? I mean, I appreciate the offer but I don't feel I deserve it. Not until we make it out of here..."
Kethra nods at Mr. Tyde's suggestion as she wholeheartedly agrees. She turns around, revealing that she's been applying mud on her face like makeup.
"Yeah, that sounds good Mr. Tyde. And Rubin? I think the big boat means they were transporting something big....and secret! The lit torch also means someone has been here recently...what if they were transporting people? Our time might be running short! And if we kill the leaders, the undead can just rest in peace, right? Isn't that how the magic works, Mr. Tyde?
"Rubin, I'd appreciate it if you took Jairus with you to check for traps. Move stealthily, then signal us to go forward once you've checked it's safe."
"Can do, but I will be unseen, so not sure how helpful it will be to have naother with me..." Rubins ays with a shrug. He starts up the passage though.
Unless there are more torches along the passage, Rubin will become invisible as soon as they enter darkness again.
stealth: 18
Perception: 17
(To be clear, you're in the middle of a lake currently. Are you heading to the quay?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Yes, we are rowing toward the quay.