"Well, that one appears to be closest..." Rubin says once finished with his burial duty and has a chance to look over the map. He nods to the spire in the distance. "Shall we head there first?" He asks the others.
“Kethra didn’t seem to find any clear trail from the tracks, and she’s probably a better tracker ‘en I am,” Jairus says. “I agree, let’s check out that closest monk keep. Better be on our guard if these folks are responsible for these killed delegation reps.”
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“Wherever we’re going, we’re not going to make it there before sunset,” Jairus says. “I’ll scrounge up some game and help find a campsite for us. In the morning we can head off to find those monks, maybe, or just check the closest keep?”
(Actually, giving the map a second glance there are several near you.)
Each hex is 4 miles:
(You're at the spot marked Shallow Graves. Rivergard Keep was the one named as being near Womford, and Sacred Stone Monastery is, well, the monastery. Scarlet Moon Hall was also marked on your map as one of the keeps, but you don't have any information about it.)
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“I’m good with that travel plan,” Jairus says. “With a map and our skills with finding the right paths, it might take a bit, but we’ll find it. I’ll take first watch, y’all get some sleep.” He helps set up camp at a suitable campsite after using the Outlander ability and survival skills to find game for dinner, then takes the first watch, followed by a Long Rest.
"Thank you Jairus. Feel free to wake me at the watch change, I will take second watch"Davian offers his services to his colleague. Being outside has made him much more at ease, even jovial. Perhaps these keeps will hold the answers that Master has quested me to find.Thoughts of the glade run through his mind. He drifts off to sleep with a smile across his face.
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On the way to Rivergard Keep, you run into a camp.
A small, carefully banked cooking fire smolders in the middle of this haphazard encampment. Half a dozen battered old tents and crates of provisions are scattered around, along with racks on which pieces of smoked fish are curing. Several fierce-looking human warriors are hunkered down in front of their tents, tending to their gear or quietly conversing.
When they see you, they all leap to their feet and begin drawing their weapons.
Five of them look similar to the Bringers of Woe in gear, although without the cult symbol.
Two of them are unarmored, and carry strange swords made out of shark teeth and shields made out of some form of chitin.
The final one is wearing a chain shirt, and carries a staff.
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(Rubin, Kethra, Davian and Tyde are up. All 7 are arranged in a semicircle around a campfire, the closest two about 30 feet away from you. The priest is on the other side of the fire, the reavers on each end of the semicircle.)
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The glint off the chain shirt catches Davian's eye. Grasping his focus he casts Heat Metal on the steel chain shirt. (Damage 11)
While the links begin to glow he moves towards the group. Swirls of the now familiar smoke billow around him. From the other side emerges a black and grey dire wolf. It pauses and looks back to Kethra, almost waiting for her command.
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Davian works his druidic magic, causing the heat to rise on the priest's armor. He gasps in pain, but stays on his feet.
Rubin fires off a furious barrage of bolts, but only one finds its mark.
(Tyde and Kethra are up)
(Feels like I always roll low on Jairus's initiative for some reason.)
OOC- Thats Ok, it works for me, 5e has no Delay option so it gives more chances for someone to close to melee with an ally, so Jairus is more likely to have a sneak attack target. :)
(Rubin, Kethra, Davian and Tyde are up. All 7 are arranged in a semicircle around a campfire, the closest two about 30 feet away from you. The priest is on the other side of the fire, the reavers on each end of the semicircle.)
You idiot, the one who hesitates first is the one who dies!
Thinking back to her Master's words, Kethra's pale blue eyes lacking in pigment will shift to bloodshot red (bonus action rage), will run towards one of the reavers and make an attack with her one sided blade (longsword, using two hands).
OOC- Thats Ok, it works for me, 5e has no Delay option so it gives more chances for someone to close to melee with an ally, so Jairus is more likely to have a sneak attack target. :)
(There's always the Ready action when you get to the point that Sneak matters more than getting two shots...)
"Well, that one appears to be closest..." Rubin says once finished with his burial duty and has a chance to look over the map. He nods to the spire in the distance. "Shall we head there first?" He asks the others.
“Kethra didn’t seem to find any clear trail from the tracks, and she’s probably a better tracker ‘en I am,” Jairus says. “I agree, let’s check out that closest monk keep. Better be on our guard if these folks are responsible for these killed delegation reps.”
(To be clear—the monks are in a different keep, not the close one. The close one has been inhabited by some Waterdhavian order.)
It's currently nearing nighttime. It will take about 6 hours to get to Feathergale Spire. Do you want to rest first?
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“Wherever we’re going, we’re not going to make it there before sunset,” Jairus says. “I’ll scrounge up some game and help find a campsite for us. In the morning we can head off to find those monks, maybe, or just check the closest keep?”
(Actually, giving the map a second glance there are several near you.)
Each hex is 4 miles:
(You're at the spot marked Shallow Graves. Rivergard Keep was the one named as being near Womford, and Sacred Stone Monastery is, well, the monastery. Scarlet Moon Hall was also marked on your map as one of the keeps, but you don't have any information about it.)
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“I’m good with that travel plan,” Jairus says. “With a map and our skills with finding the right paths, it might take a bit, but we’ll find it. I’ll take first watch, y’all get some sleep.” He helps set up camp at a suitable campsite after using the Outlander ability and survival skills to find game for dinner, then takes the first watch, followed by a Long Rest.
"Thank you Jairus. Feel free to wake me at the watch change, I will take second watch" Davian offers his services to his colleague. Being outside has made him much more at ease, even jovial. Perhaps these keeps will hold the answers that Master has quested me to find. Thoughts of the glade run through his mind. He drifts off to sleep with a smile across his face.
"Wake me for third watch then." Rubin says as the plans are made for watch rotations.
Nothing happens during the night.
(You're heading to Rivergard Keep, correct?)
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sounds like it.
On the way to Rivergard Keep, you run into a camp.
A small, carefully banked cooking fire smolders in the middle of this haphazard encampment. Half a dozen battered old tents and crates of provisions are scattered around, along with racks on which pieces of smoked fish are curing. Several fierce-looking human warriors are hunkered down in front of their tents, tending to their gear or quietly conversing.
When they see you, they all leap to their feet and begin drawing their weapons.
Five of them look similar to the Bringers of Woe in gear, although without the cult symbol.
Two of them are unarmored, and carry strange swords made out of shark teeth and shields made out of some form of chitin.
The final one is wearing a chain shirt, and carries a staff.
Initiative:
Bandits: 14
Priest: 3
Reavers: 3
Rubin: 20
Kethra: 11
Jairus: 8
Davian: 6
Tyde: 14
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(Rubin, Kethra, Davian and Tyde are up. All 7 are arranged in a semicircle around a campfire, the closest two about 30 feet away from you. The priest is on the other side of the fire, the reavers on each end of the semicircle.)
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The glint off the chain shirt catches Davian's eye. Grasping his focus he casts Heat Metal on the steel chain shirt. (Damage 11)
While the links begin to glow he moves towards the group. Swirls of the now familiar smoke billow around him. From the other side emerges a black and grey dire wolf. It pauses and looks back to Kethra, almost waiting for her command.
Rubin focuses on the priest... He sends three bolts at them faster than the eye can follow...
Attack: 11 Damage: 7
Bonus Action Attack: 27 Damage: 14
Dread Ambusher Attack: 9 Damage: 8 Dread Damage: 8
Davian works his druidic magic, causing the heat to rise on the priest's armor. He gasps in pain, but stays on his feet.
Rubin fires off a furious barrage of bolts, but only one finds its mark.
(Tyde and Kethra are up)
(Feels like I always roll low on Jairus's initiative for some reason.)
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(They are all within 10 feet of the fire.)
(So all within said circle.)
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Bandit 1: 9
Bandit 2: 5
Bandit 3: 2
Bandit 4: 9
Bandit 5: 5
Reaver 1: 9
Reaver 2: 15
Priest: 19
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3 bandits succeed, no one else does.
(Kethra is up)
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OOC- Thats Ok, it works for me, 5e has no Delay option so it gives more chances for someone to close to melee with an ally, so Jairus is more likely to have a sneak attack target. :)
You idiot, the one who hesitates first is the one who dies!
Thinking back to her Master's words, Kethra's pale blue eyes lacking in pigment will shift to bloodshot red (bonus action rage), will run towards one of the reavers and make an attack with her one sided blade (longsword, using two hands).
Attack: 18 Damage: 9
(There's always the Ready action when you get to the point that Sneak matters more than getting two shots...)