1 minute, but I don't think we've got nearly a full minute yet.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yeah 1 minute is 10 rounds. Ivan said you rolled 2d20 I can't see the tooltips right now. But I assume she means you did not roll 2d20 and drop the lowest. But with you +9 STR bonus and +6 proficiency. Rolling 2d20+15 and getting 21 is disappointing... =P anyway you cannot fail a STR save DC 8 so you don't need to roll it. But it helps to mention it just the same.
Dagon! Come break free of this prison so I can defeat you!
I used the "2d20kh1" formula for rolling twice and taking the highest.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
@barlow, why would you use a superiorty dice to add 1d8 which gave you +2 to your attack roll for attack number 2? You rolled a 1, isn't that still a miss even with extra dice added? Anyway, even so, even if that is not a crit miss, 21 does hit the Dagon, so you dealt 146 and his int and cha are now 1)
(383 on Dagon, and 14 dmg on Aeotoris, 33 dmg on Vosiel)
Dagons turn, it no longer has to move out of the ring, since he has a target next to him, but he is caught in the wall and is force to pull out
16 dex for red
22 dex for orange
9 dex for yellow
22 dex for blue
29 dmg red, doubled, so 58
47 dmg orange, halved, so 23
33 dmg yellow
29dmg blue, halved ,so 14
18 dex for indigio, incapcitaed agains and with 511 dmg on it, I'm calling this fight a win with no casualties, it had 555 HP. Next fight will be up Friday, maybe saturday if I'm running late. It will be Demogorgon from out of the abyss, which terrain do you want to fight it on?
Woops! Mis-read my math and thought it was must an average miss. In that case, yes, I would've applied that maneuver to an standard miss or simply left it out.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'll vote with the clouds too, but I'll need some support. Don't want the tank turning into a meteor to nothing.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Cast Guidance on Aetoris who will certainly manage it better than I.
[Edit: Advantage 9.]
I probably had it edited out, but since Demogorgon is a Demon, the check is religion, if that changes your modifier, just simply add or subtract from the roll.
The next turn was Archy. He'd have used Action Surge for 6 bow shot and Quickened Eldritch Blast for 4 Rays. If he'd dealt the final blow he'd gain The Dark One's Blessing which I believe carries through rests (I can't find anything indicating otherwise.) May I start the next fight with The Dark One's Blessing? Or presume I'd fought some weak Hostile creature.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
1 minute, but I don't think we've got nearly a full minute yet.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yeah 1 minute is 10 rounds. Ivan said you rolled 2d20 I can't see the tooltips right now. But I assume she means you did not roll 2d20 and drop the lowest. But with you +9 STR bonus and +6 proficiency. Rolling 2d20+15 and getting 21 is disappointing... =P anyway you cannot fail a STR save DC 8 so you don't need to roll it. But it helps to mention it just the same.
Dagon! Come break free of this prison so I can defeat you!
Extended Signature
I used the "2d20kh1" formula for rolling twice and taking the highest.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
@barlow, why would you use a superiorty dice to add 1d8 which gave you +2 to your attack roll for attack number 2? You rolled a 1, isn't that still a miss even with extra dice added? Anyway, even so, even if that is not a crit miss, 21 does hit the Dagon, so you dealt 146 and his int and cha are now 1)
Woops! Mis-read my math and thought it was must an average miss. In that case, yes, I would've applied that maneuver to an standard miss or simply left it out.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'll vote hard clouds
Cast Guidance on myself
My pathetic History (21) of Demogorgon
Cast Guidance on Aetoris who will certainly manage it better than I.
[Edit: Advantage 9.]
Extended Signature
Vosiel will cast enhance ability again to anyone who wants to take advantage of his big brain.
My vote goes for hard clouds as well.
This time before the fight I'll cast Haste on myself.
History 22
I'll vote with the clouds too, but I'll need some support. Don't want the tank turning into a meteor to nothing.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I forgot to roll the 4d6 psychic damage from feeblemind. 9
Religion with guidance and enhance ability: 16
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Both 0
The next turn was Archy. He'd have used Action Surge for 6 bow shot and Quickened Eldritch Blast for 4 Rays. If he'd dealt the final blow he'd gain The Dark One's Blessing which I believe carries through rests (I can't find anything indicating otherwise.) May I start the next fight with The Dark One's Blessing? Or presume I'd fought some weak Hostile creature.
Extended Signature
yeah, you can start with dark one's blessing.
Religion +4. That's 17 for Demogorgon Religion check.
Vosiel Will cast Planar Ally to summon a Solar to fight with them the Demon and Heroe's Feast the day before the fight.
Temp HP: 12
Let's say, for the next fight I'd like to switch magic items, talisman of pure good instead of the Rod. Rod is basically useless for Vosiel.
http://www.enworld.org/forum/showthread.php?468694-Official-List-of-AL-Legal-Creatures-for-Spells-Abilities
Extended Signature