Gewonnt flapped his way over to A1, as far away from his companions as possible. They looked ready enough to fight (more so than himself), but he didn't completely trust them yet. He struggled to see through the night and almost flew into a wall on his way over
Edit1: (OOC: do I start with a potion of healing? Sorry I didn't ask earlier. )
Edit2: (OOC: If I'm doing anything wrong, please tell me, I am new to this)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Layla makes her way to N1, standing at the door, her grip moves on her staff and her hand moves to pat the top of the pure white Doves head lightly as it coos contently in her ear.
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Head of Play By Post Westmarch Myuelta - Always welcoming players and DMs with open arms
Forever DM for 10 years | Player for 9 | Too Many TTRPGs
Establish boundaries. And if anyone crosses them, speak up. If they don’t listen, there’s always cloudkill … -Tasha
OOC: DM, could we have an updated map, and do we have an initiative order?
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Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
In this campaign: "Allies may act out of turn with each other (for the sake of action and interest.) Do not feel the need to wait for your ally to act before you post, feel free to set them up instead. Conversely it may be foolish to post out of turn with enemies (if you must, do.) If you use a ranged attack out of turn your opponent may take cover to avoid it."
Other campaign specific rulings are in the Public Notes as well.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
If Gewonnt is ready roll initiative [ roll]1d20+DEX[ /roll]
The arena is lit with Dancing Lights and torches. But there are many dark corners and deep shadows. (You will have disadvantage on Perception and Investigation checks related to sight even with Darkvision. If your target is hidden and unseen, advantage and disadvantage will apply.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Who all can participate in this fight that's about to start? Can I get in on it since Zaevrt's critical attack for 15 finishes off "Tickle-Whiskers?")
(Just the level-1s and 2s. We'll have another battle for you soon. I was gonna let you try to roll 2 consecutive crits.)
(Anything else I need to do before we get started?)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"Toren makes a stand in spite of the odds! Zævrt strikes! Toren is brought down! Viator and Zævrt win!"
The crowd is on their feet. The stadium rumbles. Basil slips down into the arena and slides enthusiastically across the ice to congratulate and present the victors.
Medics emerge and tend to Toren as they carry him off the battle field, 4 others struggle to carry 'Ladybug' off.
(Sorry I need to go to bed now. Will be back in 7 hours! At DM's discretion, do this fight without me if you want)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Basil takes Zævrt and Viator out the tunnel ringed with cheering fans. Down in the prize room you each gain 1800 xp to advance to level 4. Along with 400 gold coins
Rewards:
Tier 1:
"Take any one item. We're well equipped." The room contains every item from the players handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spells scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any onr tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Gewonnt flapped his way over to A1, as far away from his companions as possible. They looked ready enough to fight (more so than himself), but he didn't completely trust them yet. He struggled to see through the night and almost flew into a wall on his way over
Edit1: (OOC: do I start with a potion of healing? Sorry I didn't ask earlier. )
Edit2: (OOC: If I'm doing anything wrong, please tell me, I am new to this)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Initiative: 7
Layla makes her way to N1, standing at the door, her grip moves on her staff and her hand moves to pat the top of the pure white Doves head lightly as it coos contently in her ear.
Head of Play By Post Westmarch Myuelta - Always welcoming players and DMs with open arms
Forever DM for 10 years | Player for 9 | Too Many TTRPGs
(Yes, I forget to mention. You will always start each match with one potion of healing.)
Extended Signature
OOC: DM, could we have an updated map, and do we have an initiative order?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
The map above is updated.
In this campaign: "Allies may act out of turn with each other (for the sake of action and interest.) Do not feel the need to wait for your ally to act before you post, feel free to set them up instead. Conversely it may be foolish to post out of turn with enemies (if you must, do.) If you use a ranged attack out of turn your opponent may take cover to avoid it."
Other campaign specific rulings are in the Public Notes as well.
Extended Signature
Can Zeek see any of the training drones?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
(Ignore this post for now)
Gewonnt goes to E2, hiding behind the wall. He chooses to wait and ready his spear to hit if he detects anyone (unlikely without darkvision)
edit: (OOC How high are the walls in the combat area?)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Initiative 19
Starting at A2 as close to Gewonnt as possible. Baryk seems intrigued by his plumage
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
The gates aren't open yet.
If Gewonnt is ready roll initiative [ roll]1d20+DEX[ /roll]
The arena is lit with Dancing Lights and torches. But there are many dark corners and deep shadows. (You will have disadvantage on Perception and Investigation checks related to sight even with Darkvision. If your target is hidden and unseen, advantage and disadvantage will apply.)
The walls are roughly 12 feet high in this arena.
Extended Signature
You may have seen the drones in the halls before the fight. Winged spheres with a single eye and spindly bird like wings and legs.
Extended Signature
(OOC: Should I reroll Initiative ?
If yes here it is: 19
my previous value was 13)
(Edit: I rolled 13 again! I guess my Initiative is 13 then!)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Extended Signature
(Anything else I need to do before we get started?)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"Toren makes a stand in spite of the odds! Zævrt strikes! Toren is brought down! Viator and Zævrt win!"
The crowd is on their feet. The stadium rumbles. Basil slips down into the arena and slides enthusiastically across the ice to congratulate and present the victors.
Medics emerge and tend to Toren as they carry him off the battle field, 4 others struggle to carry 'Ladybug' off.
(Prizes shortly, spouse agro,)
Extended Signature
As Ladybug awakens "I am sssorry I was not more help Toren. "
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
He who finds a wife finds a good thing and obtains favor from the LORD. - Proverbs 18:28
(Sorry I need to go to bed now. Will be back in 7 hours! At DM's discretion, do this fight without me if you want)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Extended Signature
What are the teams?
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Basil takes Zævrt and Viator out the tunnel ringed with cheering fans. Down in the prize room you each gain 1800 xp to advance to level 4. Along with 400 gold coins
Rewards:
Tier 1:
"Take any one item. We're well equipped." The room contains every item from the players handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spells scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any onr tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Viator's Chest:
Spell Scroll (Shatter), Pipes of the Sewers, Eyes of Minute Seeing, Gloves of Missile Snaring, Potion of Healing (Greater), Potion of Poison Resistance, Ring of Water Walking, Trident of Fish Command, Cloak of Protection, Spell Scroll (Scorching Ray)
Zævrt's Chest:
Extended Signature