Cultist2 attempts to hurt Grishkar with the melee spell INFLICT WOUNDS. Attack: 7 Damage: 19
Cultist1 takes a wild stab at Briella with its dagger. Attack: 6 Damage: 3
Cultist4 will also cast INFLICT WOUNDS, but on Martha. Attack: 15 Damage: 17
Ouch, Grish. Sorry, nothing personal LOL. Ok that's the round! Grish, you're up again. Martha, the paralysis wears off. You three can go, it's a new round.
UPSTAIRS
Aside from a strange curious stare or two, no one bothers you two as you carry the limp body of Stella out the door. Ezmerelda and Ireena gather next to you three. "You guys doing ok in there?" Ireena asks. "We heard lots of noise coming from the inside. Ew, she doesn't look so good..."
Kia was considering trying to subdue her, so this works, if. Crispy says it works. Kia will assist in moving Stella to the ground floor and then out to the street.
Once on the street (see me assuming this plan will go swimmingly?) she will lift her horn and blow for Martha.
Martha grits her teeth when the spell hits, her divine nature helping resist it, as she hears Kia’s horn. Now, the last thing she was told was that a toot means danger, so she shouts to the others, “Kia needs help! Something must’ve gone wrong! It came from outside!” Therefore, Martha swings recklessly once more! 1st Against 1: 24 Damage: 12 slashing damage + 9 radiant damage. Spin around and slash at Cultist 2: 11 Damage: 5 slashing damage.
This post has potentially manipulated dice roll results.
(Vampiric Touch against the cultist that hit me! Attack: 26, 11 necrotic damage, and I'm healed for half half that value. If the cultist dies, I get 9 more HP from necromancer feature (3x spell level for a kill with necromancy))
(Edit: sorry, had too many slashes on my attack roll. Changed the formula and it registered a suspect roll being entered.)
Grishkar retches at the cultist's powerful spell and wheels about to catch the assailant's arm with a counterattack. Lifeforce begins to draw from the cultist, restoring a small piece of Grishkar's stolen vitality.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Drop and give me 20! Another cultist goes down for the count. Permanently. Blood starts dripping from the walls, and the pentagram starts glowing. Oh this can't be good.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: Anyone remember just what the heck we’re supposed to do with the bats$&@ crazy girl we just collected? Does she join our wacky crew and is somehow a ‘weapon’ against Strahd? Or, are we supposed to bring her to someone?
OOC: Anyone remember just what the heck we’re supposed to do with the bats$&@ crazy girl we just collected? Does she join our wacky crew and is somehow a ‘weapon’ against Strahd? Or, are we supposed to bring her to someone?
(I think she may be a long-lost someone-or-other incognito)
Grishkar seems to feel the shadows of the room sinking heavily on his shoulders, "We may want to leave. The ritual of the room seems tied to the lives of these wasted husks. More death means a bigger door."
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(The guiding bolt may have been a bit of overkill :P)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the last cultist falls, a noise beyond the comprehension of humanity erupts from the pentagram and an enormous tenticle made of shadow grabs Grishkar by the ankle. You hit the ground with a thud and are dragged towards the center of the pentagram. You claw at the ground but before you call for help you are dragged through the ground of the room and pulled from this realm to another......
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SIX! SIX MINUTES LEFT! AH AH AH!
DOWNSTAIRS
Grishkar, Martha15, Briella13, Cultist2(18), Cultist1(11)BLINDED, Cultist4(28)
Cultist2 attempts to hurt Grishkar with the melee spell INFLICT WOUNDS. Attack: 7 Damage: 19
Cultist1 takes a wild stab at Briella with its dagger. Attack: 6 Damage: 3
Cultist4 will also cast INFLICT WOUNDS, but on Martha. Attack: 15 Damage: 17
Ouch, Grish. Sorry, nothing personal LOL. Ok that's the round! Grish, you're up again. Martha, the paralysis wears off. You three can go, it's a new round.
UPSTAIRS
Aside from a strange curious stare or two, no one bothers you two as you carry the limp body of Stella out the door. Ezmerelda and Ireena gather next to you three. "You guys doing ok in there?" Ireena asks. "We heard lots of noise coming from the inside. Ew, she doesn't look so good..."
Kia was considering trying to subdue her, so this works, if. Crispy says it works. Kia will assist in moving Stella to the ground floor and then out to the street.
Once on the street (see me assuming this plan will go swimmingly?) she will lift her horn and blow for Martha.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Martha, you hear a horn coming from outside. It's Kia. Shall I let her know you're busy? =P
Martha grits her teeth when the spell hits, her divine nature helping resist it, as she hears Kia’s horn. Now, the last thing she was told was that a toot means danger, so she shouts to the others, “Kia needs help! Something must’ve gone wrong! It came from outside!” Therefore, Martha swings recklessly once more! 1st Against 1: 24 Damage: 12 slashing damage + 9 radiant damage. Spin around and slash at Cultist 2: 11 Damage: 5 slashing damage.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(Vampiric Touch against the cultist that hit me! Attack: 26, 11 necrotic damage, and I'm healed for half half that value. If the cultist dies, I get 9 more HP from necromancer feature (3x spell level for a kill with necromancy))
(Edit: sorry, had too many slashes on my attack roll. Changed the formula and it registered a suspect roll being entered.)
Grishkar retches at the cultist's powerful spell and wheels about to catch the assailant's arm with a counterattack. Lifeforce begins to draw from the cultist, restoring a small piece of Grishkar's stolen vitality.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
DOWNSTAIRS
Grishkar, Martha15, Briella13, Cultist2(18), Cultist4(28)
Drop and give me 20! Another cultist goes down for the count. Permanently. Blood starts dripping from the walls, and the pentagram starts glowing. Oh this can't be good.
Briella or Grish?
(Arcana or Religion?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
DOWNSTAIRS
Grishkar, Martha15, Briella13, Cultist2(6), Cultist4(28)
Briella, lets see what you can do! Briella?!?
Grishkar takes a moment to note the changing scenery.
(Arcana: 26)
This magic is right up Grishkar's alley. In fact, he's studied it on more than a few occasions in order to replicate it.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The ritual the cultists where preparing while you all were upstairs is to summon a minor horror from the Shadowfell. You'll meet it shortly.
OOC: Anyone remember just what the heck we’re supposed to do with the bats$&@ crazy girl we just collected? Does she join our wacky crew and is somehow a ‘weapon’ against Strahd? Or, are we supposed to bring her to someone?
Last to know and first to be blamed...
As a free action, can I regret my life choices?
(I think she may be a long-lost someone-or-other incognito)
Grishkar seems to feel the shadows of the room sinking heavily on his shoulders, "We may want to leave. The ritual of the room seems tied to the lives of these wasted husks. More death means a bigger door."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Bors snaps out of his trance at the site of the ritual and charges in to finish off the remaining cultists:
1: 27 for 12
2: 19 for 10
Edit: oops?
OOC: Grish: Don’t kill em! Bors: *halfway through a cultist’s chest* What!?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Grishkar, Martha15, Briella13, Bors, Cultist4(18)
Ah, there's Bors! Lets see if Briella can finish off the last Cultist before their surprise arrives.
All animals attack the remaining cultist:
Bakin Attack: 9 Damage:4
Patty Attack:13 Damage:4
Butterscotch Attack:19 Damage:3
Briella cast Guiding Bolt:21 Damage:15
(The guiding bolt may have been a bit of overkill :P)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the last cultist falls, a noise beyond the comprehension of humanity erupts from the pentagram and an enormous tenticle made of shadow grabs Grishkar by the ankle. You hit the ground with a thud and are dragged towards the center of the pentagram. You claw at the ground but before you call for help you are dragged through the ground of the room and pulled from this realm to another......