I recently started building a Neutral Evil Druid to be a villain in a 5th ed game I'm starting. My idea for her is to create blight/corrupted creatures in the High Moor of the Forgotten Realms and rid the North and Elven lands of the others races.
What I need are ideas for her reason behind her desire to plague the North?
I was planning to do something like that in one of the games I was DMing. I had a circle of druids having been corrupted by a succubus, draining the energy of the land itself to send to the succubus' master, weakening the boundaries between the Material Plane and the other planes in the process. And I was going to have another side effect be the creation of oozes, animated plants, and similar.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
To borrow from MTG lore, you could pursue something along the lines of the Golgari Swarm (https://mtg.gamepedia.com/Golgari_Swarm#History). The quote on the page is good summary of their philosophy:
"Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life."
You're druid could simply be pursuing what she believes is the purest form of natural selection, of course its accelerated by her skills and magic becoming twisted in the process.
Or to steal from a World of Warcraft Quest for an inspiration springboard or font of ideas:
Marl Wormthorn is responsible for what the Tainted Scar is today, the Tainted Forest. In an attempt to reclaim the land and bring it back to its former, greener self, Wormthorn created the giant tree, Maldraz, with his immense power. From underneath its trunk, he entered a druidic trance and began to bring life back to the Tainted Scar. For a time, the land grew lush again, but the residual demonic powers left on the land began to take their toll. While Wormthorn's attention was drawn to fighting back the demonic taint in the Scar, the nathrezim who had formerly resided there took the opportunity to infiltrate Madraz. Once inside, nathrezim defilers corrupted Wormthorn's trance, making him lose his mind in the process. Now a shell of his former self, Marl Wormthorn's trapped body works as a weapon for the very demons he tried to wrest the Tainted Scar from.
He was finally killed to prevent the Tainted Forest he had created from endangering the lives of others by the adventurers. It is said that his madness empowered the [Ailuro Pouncers].
Personally, I like the idea of an "evil" druid basically being an extremist of sorts. One who has decided the the wilds are better off without any civilization/humanoids. To work in a theme of corruption, the druid could be driven mad by their desire to see the land rid of the "blight of society" or they turned to dark powers to achieve their goals. An "ends justifies the means" kind of situation. Or they can just make their own crazed plant monsters!
That's the idea I'm leaning towards. For minions, (what great villain didn't have minions?) I'm thinking Worgs, Orcs, and various plant monsters and earth eleme-
Lightbulb!!!
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I recently started building a Neutral Evil Druid to be a villain in a 5th ed game I'm starting. My idea for her is to create blight/corrupted creatures in the High Moor of the Forgotten Realms and rid the North and Elven lands of the others races.
What I need are ideas for her reason behind her desire to plague the North?
I was planning to do something like that in one of the games I was DMing. I had a circle of druids having been corrupted by a succubus, draining the energy of the land itself to send to the succubus' master, weakening the boundaries between the Material Plane and the other planes in the process. And I was going to have another side effect be the creation of oozes, animated plants, and similar.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
To borrow from MTG lore, you could pursue something along the lines of the Golgari Swarm (https://mtg.gamepedia.com/Golgari_Swarm#History). The quote on the page is good summary of their philosophy:
"Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life."
You're druid could simply be pursuing what she believes is the purest form of natural selection, of course its accelerated by her skills and magic becoming twisted in the process.
Or to steal from a World of Warcraft Quest for an inspiration springboard or font of ideas:
Marl Wormthorn is responsible for what the Tainted Scar is today, the Tainted Forest. In an attempt to reclaim the land and bring it back to its former, greener self, Wormthorn created the giant tree, Maldraz, with his immense power. From underneath its trunk, he entered a druidic trance and began to bring life back to the Tainted Scar. For a time, the land grew lush again, but the residual demonic powers left on the land began to take their toll. While Wormthorn's attention was drawn to fighting back the demonic taint in the Scar, the nathrezim who had formerly resided there took the opportunity to infiltrate Madraz. Once inside, nathrezim defilers corrupted Wormthorn's trance, making him lose his mind in the process. Now a shell of his former self, Marl Wormthorn's trapped body works as a weapon for the very demons he tried to wrest the Tainted Scar from.
He was finally killed to prevent the Tainted Forest he had created from endangering the lives of others by the adventurers. It is said that his madness empowered the [Ailuro Pouncers].
In other words - maybe it's not her fault?
Personally, I like the idea of an "evil" druid basically being an extremist of sorts. One who has decided the the wilds are better off without any civilization/humanoids. To work in a theme of corruption, the druid could be driven mad by their desire to see the land rid of the "blight of society" or they turned to dark powers to achieve their goals. An "ends justifies the means" kind of situation. Or they can just make their own crazed plant monsters!
That's the idea I'm leaning towards. For minions, (what great villain didn't have minions?) I'm thinking Worgs, Orcs, and various plant monsters and earth eleme-
Lightbulb!!!