Me and a group of friends(17year old) have played a couple session's of D&D and I made a homebrew campaign to see if everyone would enjoy it or not. My problem is every time I introduce a character in the story plot they either want to "make love" with them or sexualize the game. How do I get my player's stay off that topic If that makes sense.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
They approach the beautiful person, and are brought back to their room at the end of the night, they share some wine and settle in for the night. They wake up exceedingly groggy with a pounding headache "We didn't drink that much last night" they say to themselves. They look around in their room and they have nothing, the beautiful person didn't even leave them their boots or underwear.
Thus begins the walk of shame. Maybe even have them leave a snarky note thanking them for their goods.
Alternatively they find out this person has a significant other who is less than happy that the PC slept with their spouse and now you have a foil to work into the story. The punishments don't have to be extremely awful but they should be lasting. Sexually transmitted lycanthropy? Not the good kind, the kind where you as the GM take control of them and force them to do awful things. Wake up with some bite marks on your neck? Infected with the chaos phage disease from Slaad? Things that are likely fixable but are in no way pleasant.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
- The society they are in is fairly conservative, and the harassment is reported to the authorities. The authorities do not take kindly to the party. - The family of the person being advanced upon is powerful, and sets about systematically tarnishing the reputation, prospects, and general life of the player/s in question. - If a cleric, paladin, druid, etc., have their relevant deity inflict a relevant punishment. If a warlock, perhaps the patron demonic force has suddenly found itself a new horror movie plot device.
Alternatively, you set up a honey pot situation and steal something important from them when they try and get jiggy with an NPC. If they are very predictable about it make it come back to bite them.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
tell them you're not comfortable playing that type of game.
Building on this excellent advice - my games have a Code of Conduct that I review before every session. One of the key's is making the game a "Safe welcoming space for everyone"
I'd let them know that you aren't interested in, or comfortable with an overly sexual game. That it's not your version of D&D. There's nothing wrong with hyper-sexual roleplay, but it's not your bag of chips. Because this isn't a rules problem I strongly suggest you listen to Mehetmet and handle it outside the narrative of the game.
Yeah, something I see often posted is when it comes to these things is ok maybe you "woo" the person you're interested in, and you go to your room. That's where it ends, what you do past that isn't detailed. That gives your players the feeling that these things happen, but doesn't go into the more commonly "uncomfortable" details.
tell them you're not comfortable playing that type of game.
I also agree with this. I had a situation where some players wanted to cut off and collect the genitals of a monster they killed and I just had to tell them “no”. I explained I’m not comfortable with that and it opens doors I’d rather keep closed. Just tell them you’d prefer to keep sexual themes out of your game. If they are good friends/players, they should understand.
I will add my voice to those saying "tell them you're not comfortable playing that type of game."
Not only should they understand if they are good friends/players, but the alternatives presented of giving them in-game results other than what they are hoping for come with far too much risk of not just not fixing the issue at hand, but at exasperating it into nobody having any fun playing - and that can lead to groups and friendships dissolving.
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Me and a group of friends(17year old) have played a couple session's of D&D and I made a homebrew campaign to see if everyone would enjoy it or not. My problem is every time I introduce a character in the story plot they either want to "make love" with them or sexualize the game. How do I get my player's stay off that topic If that makes sense.
Add consequences in the game for their actions. That's what I always do if my players do what I don't want them to.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
They approach the beautiful person, and are brought back to their room at the end of the night, they share some wine and settle in for the night. They wake up exceedingly groggy with a pounding headache "We didn't drink that much last night" they say to themselves. They look around in their room and they have nothing, the beautiful person didn't even leave them their boots or underwear.
Thus begins the walk of shame. Maybe even have them leave a snarky note thanking them for their goods.
Alternatively they find out this person has a significant other who is less than happy that the PC slept with their spouse and now you have a foil to work into the story. The punishments don't have to be extremely awful but they should be lasting. Sexually transmitted lycanthropy? Not the good kind, the kind where you as the GM take control of them and force them to do awful things. Wake up with some bite marks on your neck? Infected with the chaos phage disease from Slaad? Things that are likely fixable but are in no way pleasant.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I concur with HeroZero. Some other ideas:
- The society they are in is fairly conservative, and the harassment is reported to the authorities. The authorities do not take kindly to the party.
- The family of the person being advanced upon is powerful, and sets about systematically tarnishing the reputation, prospects, and general life of the player/s in question.
- If a cleric, paladin, druid, etc., have their relevant deity inflict a relevant punishment. If a warlock, perhaps the patron demonic force has suddenly found itself a new horror movie plot device.
Alternatively, you set up a honey pot situation and steal something important from them when they try and get jiggy with an NPC. If they are very predictable about it make it come back to bite them.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Or throw a [Tooltip Not Found] at them.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
tell them you're not comfortable playing that type of game.
How do you get a one-armed goblin out of a tree?
Wave!
Yeah, something I see often posted is when it comes to these things is ok maybe you "woo" the person you're interested in, and you go to your room. That's where it ends, what you do past that isn't detailed. That gives your players the feeling that these things happen, but doesn't go into the more commonly "uncomfortable" details.
How do you get a one-armed goblin out of a tree?
Wave!
I will add my voice to those saying "tell them you're not comfortable playing that type of game."
Not only should they understand if they are good friends/players, but the alternatives presented of giving them in-game results other than what they are hoping for come with far too much risk of not just not fixing the issue at hand, but at exasperating it into nobody having any fun playing - and that can lead to groups and friendships dissolving.