So a friend of mine told me that there is this character in League of Legends that has this lantern that sucks souls. I had already being toying with the idea of the BBEG in my upcoming campaign having a amulet that gave him a magical power boost by absorbing the souls of those slain by his allies, ala, Damien Darhk in Arrow. But after hearing about this lantern I thought it would be cool to incorporate that somehow. The only thing is I have never played League of Legends nor am I interested in it, so I am turning to you the community for help.
Thanks in advance
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As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
My guess is that the League champion in question is Yorick, a soul-stealing fighter role character. He carries a spooky Halloween-esque lantern, but the power is his own--not granted by the lantern.
Anyway, that might be irrelevant info. So you want a magic lantern artifact that acts like the Khushu Idol from Arrow...
Khushu Lantern Legendary, requires attunement
While attuned to this lantern, your Strength score is increased by +1.
Furthermore, you gain the ability to reap energy from the creatures that are killed near you. When a creature you can see within 30 feet of you is killed, the lantern can reap its soul; if it does, you gain advantage on your next attack roll. This effect lasts until the end of your next turn. If the creature killed is an undead or a construct, this effect does not activate.
In addition, the lantern has 6 charges. While holding the lantern, you can cast a spell from it: False Life as if it were cast at third level (expends 1 charge). Misty Step (expends 2 charges). Vampiric Touch (expends 2 charges).
The lantern regains 1d4 expended charges daily at dawn. If the lantern is ever reduced to 0 charges, roll 1d20. On a 1, the lantern explodes and disappears in a wave of wailing souls.
I'll give you as much guidance as I can as both a dm and a league player but I am by no means an avid artifact crafter so just keep that in mind.
With that out of the way Thresh's lantern is relatively straight forward from a mechanical perspective and may not translate well into d and d but ill do my best to give you the jist of it and some ideas for how it might work.
So the first thing is the actual active ability of the lantern. Thresh throws the lantern a distance and it shields allies in an area around it. One ally can the click the lantern and then be pulled to thresh to either get out of danger, engage on an enemy, or just get around quicker.
If you want to stay true to the lantern I would probably have it hold a certain number of charges of a spell such as aoe shield for ac or false life for temp hp to simulate the shielding aspect. I would then probably incorporate a very limited form of teleportation that upon touch be a willing creature (or unwilling if you want to throw a little more thresh flavor in it) be teleported along with the lantern to whomever is attuned to it. Any other spells that feel fun or appropriate could also be a function of the lantern.
Secondarily, from a flavor perspective the lantern is a conduit of thresh's passive. As thresh collects souls in his lantern his armor and ability power are increased. I don't really have a suggestion for exact numbers but the simple solution would be that for every so many souls in the lantern, maybe with nonlinear scaling (i.e. 10 for the first, then 20, then 40 etc.) it could provide the wielder 1 ac and +1 to damage rolls from spells (i.e. at 80 souls if you go with the earlier scheme the wielder would have +4 ac and +4 to spell damage rolls)
I think that the combined spellcasting potential and passive buffs would fit the flavor of thresh well without being too complicated, while still allowing room for customization or additional affects you wanted to add.
If you really want to play the thresh card hard, if a player happened to get their hand on the lantern after defeating its owner, you could create an npc that is after the lanterns holder because it contains the soul of a loved one, as that is the lore relation between thresh and another character; Lucian.
Anyway, hopefully this is of some used to you and if you have any particular questions I would be happy to try to answer them.
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So a friend of mine told me that there is this character in League of Legends that has this lantern that sucks souls. I had already being toying with the idea of the BBEG in my upcoming campaign having a amulet that gave him a magical power boost by absorbing the souls of those slain by his allies, ala, Damien Darhk in Arrow. But after hearing about this lantern I thought it would be cool to incorporate that somehow. The only thing is I have never played League of Legends nor am I interested in it, so I am turning to you the community for help.
Thanks in advance
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
My guess is that the League champion in question is Yorick, a soul-stealing fighter role character. He carries a spooky Halloween-esque lantern, but the power is his own--not granted by the lantern.
Anyway, that might be irrelevant info. So you want a magic lantern artifact that acts like the Khushu Idol from Arrow...
Hi Auberginian,
the lantern that steals souls belongs to the champion Thresh. :)
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I'll give you as much guidance as I can as both a dm and a league player but I am by no means an avid artifact crafter so just keep that in mind.
With that out of the way Thresh's lantern is relatively straight forward from a mechanical perspective and may not translate well into d and d but ill do my best to give you the jist of it and some ideas for how it might work.
So the first thing is the actual active ability of the lantern. Thresh throws the lantern a distance and it shields allies in an area around it. One ally can the click the lantern and then be pulled to thresh to either get out of danger, engage on an enemy, or just get around quicker.
If you want to stay true to the lantern I would probably have it hold a certain number of charges of a spell such as aoe shield for ac or false life for temp hp to simulate the shielding aspect. I would then probably incorporate a very limited form of teleportation that upon touch be a willing creature (or unwilling if you want to throw a little more thresh flavor in it) be teleported along with the lantern to whomever is attuned to it. Any other spells that feel fun or appropriate could also be a function of the lantern.
Secondarily, from a flavor perspective the lantern is a conduit of thresh's passive. As thresh collects souls in his lantern his armor and ability power are increased. I don't really have a suggestion for exact numbers but the simple solution would be that for every so many souls in the lantern, maybe with nonlinear scaling (i.e. 10 for the first, then 20, then 40 etc.) it could provide the wielder 1 ac and +1 to damage rolls from spells (i.e. at 80 souls if you go with the earlier scheme the wielder would have +4 ac and +4 to spell damage rolls)
I think that the combined spellcasting potential and passive buffs would fit the flavor of thresh well without being too complicated, while still allowing room for customization or additional affects you wanted to add.
If you really want to play the thresh card hard, if a player happened to get their hand on the lantern after defeating its owner, you could create an npc that is after the lanterns holder because it contains the soul of a loved one, as that is the lore relation between thresh and another character; Lucian.
Anyway, hopefully this is of some used to you and if you have any particular questions I would be happy to try to answer them.