My group I DM for is nearing it's one year aniversery, and we want to do something special. When we all came together, we started with a one shot session following a varient rule set for a D&D drinking game (sauce https://imgur.com/gallery/XwhDM) to playtest what character we wanted to play. Now, we want it to be our yearly tradition to play the same during the holidays.
For this year, however, I have kind of an ambitious idea. I've recently bought a copy of the Ahnk-Morpork Gazetteer, a book all about the most glorious/wretched city in Terry Prachett's Discworld series. It has discriptions of it's many guilds, landmarks, and going-ons. It has pricing for various services, local foods, and even travel throughout the city. And, most impressively, it has a gigantic and detailed map of the whole city, to include the locations of it's triple digit count of bars and taverns.
I have just about everything I need to run it game wise, but I also want to really bring out some of the characters from the books too. I've read enough to have a good list off the bat (Death, Rincewind, the whole of the Watch, some of Weatherwaxes witches, etc.) but I was hoping you guys who've read it had some other characters or ideas to pitch. My players know of Discworld, but I don't think any of them have read any, so I really wanna give them a taste of what it's about.
If it were me, I'd have them play members of the Ankh-Morporkh City Watch. They could investigate and solve some sort of crime, stop a major heist from going down, quell a riot, protect a wealthy merchant, butt heads with one of the powerful guilds, etc. I see plenty of possibilities there!
I was thinking some more about this... and now I almost feel like I need to run a Discworld-based campaign myself. Player races allowed: Human, dwarf, troll (likely I would modify the goliath for this one). Possibly werewolves as well (without their total immunity to non-silver/magical weapons).
I just love the setting so much. It has the right mix of humor and serious social commentary... Pratchett left us far too soon.
Good calls. I'd work on a campaign if my players cared to read and enjoy the books, but as is I'm just doing the drinking game. That's where the trouble hits. Most of the stuff on the carousing table is easy (and ridiculous) enough to fit into Discworld, but I wanna use as much of what Prachett had to offer as I can so I don't have to improv and adlib everything. With them being straight up D&D characters tossed into the nonsense of the disc, both the characters AND my players are gonna be reacting to a new and confusing world, so I want to take advantage of that.
It didn't really, I haven't implemented it yet. But I've been working on what it would really encompass. Those drinking rules I more or less through to the wayside. They're fun and all, but made to shoot through quickly, and my groups awesome RPing slogged it down. We need something to let that RPing move the story and action forward, so I think I'll have to more or less emphasize a narrative arc rather than the setting speaking for itself. That by itself takes a lot off my hands.
I'm thinking just very non seriously having a random cave-in kill my party and drop them in Death's extradementional mansion. Death eventually lets them know that they arrive there do to a metauniversal problem that he now has to talk to some higherups about to have them sent back to their own world, and maybe even back to life. While he files the papers, he drops the party off in Morpork with a baggy of cash and a warning to not cause more trouble than he can pull them out of.
I may just let them raise hell with a few set encounters and a small selection of randoms. Either that, or maybe give them a mcguffin they need to find in order to return and make other parties intrested in it. I can't imagine the watch not being intimately involved.
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My group I DM for is nearing it's one year aniversery, and we want to do something special. When we all came together, we started with a one shot session following a varient rule set for a D&D drinking game (sauce https://imgur.com/gallery/XwhDM) to playtest what character we wanted to play. Now, we want it to be our yearly tradition to play the same during the holidays.
For this year, however, I have kind of an ambitious idea. I've recently bought a copy of the Ahnk-Morpork Gazetteer, a book all about the most glorious/wretched city in Terry Prachett's Discworld series. It has discriptions of it's many guilds, landmarks, and going-ons. It has pricing for various services, local foods, and even travel throughout the city. And, most impressively, it has a gigantic and detailed map of the whole city, to include the locations of it's triple digit count of bars and taverns.
I have just about everything I need to run it game wise, but I also want to really bring out some of the characters from the books too. I've read enough to have a good list off the bat (Death, Rincewind, the whole of the Watch, some of Weatherwaxes witches, etc.) but I was hoping you guys who've read it had some other characters or ideas to pitch. My players know of Discworld, but I don't think any of them have read any, so I really wanna give them a taste of what it's about.
#OpenDnD. #DnDBegone
If it were me, I'd have them play members of the Ankh-Morporkh City Watch. They could investigate and solve some sort of crime, stop a major heist from going down, quell a riot, protect a wealthy merchant, butt heads with one of the powerful guilds, etc. I see plenty of possibilities there!
I was thinking some more about this... and now I almost feel like I need to run a Discworld-based campaign myself. Player races allowed: Human, dwarf, troll (likely I would modify the goliath for this one). Possibly werewolves as well (without their total immunity to non-silver/magical weapons).
I just love the setting so much. It has the right mix of humor and serious social commentary... Pratchett left us far too soon.
Don't forget to give them an Int bonus/penalty based on temperature.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Good calls. I'd work on a campaign if my players cared to read and enjoy the books, but as is I'm just doing the drinking game. That's where the trouble hits. Most of the stuff on the carousing table is easy (and ridiculous) enough to fit into Discworld, but I wanna use as much of what Prachett had to offer as I can so I don't have to improv and adlib everything. With them being straight up D&D characters tossed into the nonsense of the disc, both the characters AND my players are gonna be reacting to a new and confusing world, so I want to take advantage of that.
#OpenDnD. #DnDBegone
Don’t know what the rules are on this forum for necromancy but I’m going to try to resurrect this thread, how did the do’s world adventure turn out?
It didn't really, I haven't implemented it yet. But I've been working on what it would really encompass. Those drinking rules I more or less through to the wayside. They're fun and all, but made to shoot through quickly, and my groups awesome RPing slogged it down. We need something to let that RPing move the story and action forward, so I think I'll have to more or less emphasize a narrative arc rather than the setting speaking for itself. That by itself takes a lot off my hands.
I'm thinking just very non seriously having a random cave-in kill my party and drop them in Death's extradementional mansion. Death eventually lets them know that they arrive there do to a metauniversal problem that he now has to talk to some higherups about to have them sent back to their own world, and maybe even back to life. While he files the papers, he drops the party off in Morpork with a baggy of cash and a warning to not cause more trouble than he can pull them out of.
I may just let them raise hell with a few set encounters and a small selection of randoms. Either that, or maybe give them a mcguffin they need to find in order to return and make other parties intrested in it. I can't imagine the watch not being intimately involved.
#OpenDnD. #DnDBegone