I've been writing a Space/Sci-fie fantasy adventure using DnD mechanics (with the editions of weapons in the Dungeon Masters Guide). Mainly the only thing I've been having a problem with is deciding how Space Combat should work. The two ideas I had so far are as follows.
Idea 1. The characters take their positions on a bridge like in Star Trek. Each party member is responsible for taking control of a different system on the ship. As in one character could be in control of the weapons and attacks while another controls the ships movement.
Idea 2. When combat starts one character remains on the ship to control it (movement, attacks, ect.) while the other character go do a hanger and take control of fighter ships (or battle mechs for melee characters, like gundam). Each character then engages with the enemy ships until combat ends. In this system the individual fighter ships (or battle mechs) would have their own health and when one breaks the character is left in space where they cannot breath and are subjected to the extreme cold condition.
I would like your guys ideas on how this might work and your own ideas on different systems of combat
Have you taken a look at Paizo's Starfinder for ideas of how to handle space combat?
I played a Rogue Trader (Warhammer 40k) RPG awhile back, and your Idea 1 did very well for the squad. It lets every character have strengths they can play to, makes combat more narrative, and (unlike Idea 2) doesn't require individual characters to hang their butts out to be vaporized by errant plasma. One PC in charge of the helm, one of command, one handles mechanics, etc. - as long as everyone has something they can do each turn, and it has some nebulous effect on combat effectiveness, the whole thing's a blast.
I've been writing a Space/Sci-fie fantasy adventure using DnD mechanics (with the editions of weapons in the Dungeon Masters Guide). Mainly the only thing I've been having a problem with is deciding how Space Combat should work. The two ideas I had so far are as follows.
Idea 1. The characters take their positions on a bridge like in Star Trek. Each party member is responsible for taking control of a different system on the ship. As in one character could be in control of the weapons and attacks while another controls the ships movement.
Idea 2. When combat starts one character remains on the ship to control it (movement, attacks, ect.) while the other character go do a hanger and take control of fighter ships (or battle mechs for melee characters, like gundam). Each character then engages with the enemy ships until combat ends. In this system the individual fighter ships (or battle mechs) would have their own health and when one breaks the character is left in space where they cannot breath and are subjected to the extreme cold condition.
I would like your guys ideas on how this might work and your own ideas on different systems of combat
Have you taken a look at Paizo's Starfinder for ideas of how to handle space combat?
I played a Rogue Trader (Warhammer 40k) RPG awhile back, and your Idea 1 did very well for the squad. It lets every character have strengths they can play to, makes combat more narrative, and (unlike Idea 2) doesn't require individual characters to hang their butts out to be vaporized by errant plasma. One PC in charge of the helm, one of command, one handles mechanics, etc. - as long as everyone has something they can do each turn, and it has some nebulous effect on combat effectiveness, the whole thing's a blast.
Even a blind squirrel finds a nut once in awhile.
Alright, I'll have to take a look at that. Thanks for the input!