So, I've worked pretty heavily with my DM and created a warlock whose influence by the Great Old One that he is completely, utterly mad. He has to roll on a table at the beginning of each round of combat to determine what he does (similar to the Confusion spell), he receives either disadvantage or a -5 on all skill and ability checks to interact with other people (DM and I are deciding which), and the roleplaying is both entertaining and exhausting.
BUT, these drawbacks are meant to come with an additional boon: for the purposes of magic use, including invocations, spell slots, spells known, spell level, and Pact choice, he is considered a Warlock of two levels higher than his actual current level. HOWEVER, this boost in level does not affect his hit points, his proficiency bonuses, and other leveling abilities unrelated to magic (such as ability increases).
I know this is hardly a typical situation, but is there any way to migrate these features over to DnD:Beyond, so that I can have all those spells set up and use the proper spell tables, but without having to increase my hit points and proficiency bonuses, etc?
EDIT: I created two feats to reflect these rules, however I'm not sure how to reflect them in the character builder.
Well, to make a level 1 warlock with this effect, you could make a level 3 warlock and override the hit point maximum to match that of a level 1 warlock.
Rollback Post to RevisionRollBack
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Well, when you manage character levels, you are shown the option for your ability score increase. It doesn't force you to actually increase the ability scores. I don't know what you would do about the proficiency bonus.
Rollback Post to RevisionRollBack
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Yeah, since the proficiency bonus is calculated automatically...I think that might just be something I'm forced to keep track of. -1 proficiency bonuses for levels 5-6, 9-10 13-14, and 17-18. And increasing ability scores at 6, 10, 14, 18 and 20.
I think those things are easier to keep track of than the spells. Shame that I can't fit this into the character manager, but I suppose it is a pretty niche and weird situation.
So, I've worked pretty heavily with my DM and created a warlock whose influence by the Great Old One that he is completely, utterly mad. He has to roll on a table at the beginning of each round of combat to determine what he does (similar to the Confusion spell), he receives either disadvantage or a -5 on all skill and ability checks to interact with other people (DM and I are deciding which), and the roleplaying is both entertaining and exhausting.
I have also just created an insane character, a prophet-Sorcerer. She has some scrying ability, but most of her prophecies are fairly uncommon random events, but with particular catalysts. All prophetic content is 100% in the hands of the DM. Her side effects include narcolepsy, night terrors, seizures, hearing voices, and a wide variety of hallucinations - and random small fires. This is governed by a set of tables and definitions I put together working with the DM.
I built her as a sorceress with a custom Sorcerous Origin which basically gives her nothing except (some) fire resistance, and the aforementioned prophetic powers. Apart from the custom origin, she's by the book.
We are starting her tomorrow, but seeing your post, I felt like I had a kindred spirit and wanted to say hi. Cheers! :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So, I've worked pretty heavily with my DM and created a warlock whose influence by the Great Old One that he is completely, utterly mad. He has to roll on a table at the beginning of each round of combat to determine what he does (similar to the Confusion spell), he receives either disadvantage or a -5 on all skill and ability checks to interact with other people (DM and I are deciding which), and the roleplaying is both entertaining and exhausting.
BUT, these drawbacks are meant to come with an additional boon: for the purposes of magic use, including invocations, spell slots, spells known, spell level, and Pact choice, he is considered a Warlock of two levels higher than his actual current level. HOWEVER, this boost in level does not affect his hit points, his proficiency bonuses, and other leveling abilities unrelated to magic (such as ability increases).
I know this is hardly a typical situation, but is there any way to migrate these features over to DnD:Beyond, so that I can have all those spells set up and use the proper spell tables, but without having to increase my hit points and proficiency bonuses, etc?
EDIT: I created two feats to reflect these rules, however I'm not sure how to reflect them in the character builder.
https://www.dndbeyond.com/characters/feats/34777-insanity-madness
https://www.dndbeyond.com/characters/feats/34779-touch-of-the-old-one
Well, to make a level 1 warlock with this effect, you could make a level 3 warlock and override the hit point maximum to match that of a level 1 warlock.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
And what about things like proficiency and ability increases?
Well, when you manage character levels, you are shown the option for your ability score increase. It doesn't force you to actually increase the ability scores. I don't know what you would do about the proficiency bonus.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Yeah, since the proficiency bonus is calculated automatically...I think that might just be something I'm forced to keep track of. -1 proficiency bonuses for levels 5-6, 9-10 13-14, and 17-18. And increasing ability scores at 6, 10, 14, 18 and 20.
I think those things are easier to keep track of than the spells. Shame that I can't fit this into the character manager, but I suppose it is a pretty niche and weird situation.
I have also just created an insane character, a prophet-Sorcerer. She has some scrying ability, but most of her prophecies are fairly uncommon random events, but with particular catalysts. All prophetic content is 100% in the hands of the DM. Her side effects include narcolepsy, night terrors, seizures, hearing voices, and a wide variety of hallucinations - and random small fires. This is governed by a set of tables and definitions I put together working with the DM.
I built her as a sorceress with a custom Sorcerous Origin which basically gives her nothing except (some) fire resistance, and the aforementioned prophetic powers. Apart from the custom origin, she's by the book.
We are starting her tomorrow, but seeing your post, I felt like I had a kindred spirit and wanted to say hi. Cheers! :)