My player's reaching (for the first time in our campaign) a large city and they informed me they want to buy some magical arrows. I want to accommodate that, but how many arrows+1 do they get for lets say 200 Gp? The PHB just says "Weapon, uncommon" and the uncommon tag just gives the price (101-500 gp), as far as I can tell, not the amount of arrows.
According to this, magical ammunition awarded from reward tables (i.e., found in loot) comes in singles unless the DM is generous.
Barring some special cases like Arrows of Slaying, which I believe should always come in single pieces at best, I suppose anyone selling Arrows +1 in a large city would sell them in quivers of 20 like normal arrows.
As for the price, it depends on a lot of factors, but assuming the one making them does so in bunches of 20 as well, they wouldn't be more expensive than a normal magic item of their type.
Remember that their bonus stacks with a +1 bow or such, however. Arrows lose their magic when they hit, though, so it may even things out.
As for the price, it depends on a lot of factors, but assuming the one making them does so in bunches of 20 as well, they wouldn't be more expensive than a normal magic item of their type.
Don't forget that consumables typically cost half as much as other items with the same rarity, too.
A consumable costs half of what a permanent item with the same enchantment would cost. According to the DMG, a single +1 Arrow would then cost between 50-250gp. I would say probably 50.
Okay to be fair I just started playing DnD last Wednesday. Only have knowledge on the ranger from research I've done. Needless to say I don't have any practical experience. I start with 10 gp, Is money really that prevalent because I don't see how that +1 hc and damage is worth 50gp???
Okay to be fair I just started playing DnD last Wednesday. Only have knowledge on the ranger from research I've done. Needless to say I don't have any practical experience. I start with 10 gp, Is money really that prevalent because I don't see how that +1 hc and damage is worth 50gp???
It really all depends on the campaign and the DM as to how prevalent money is. Suffice it to say that you’re more than likely going to run out of stuff you want to buy waayyy before you run out of income. Magic items aren’t typically something one buys, they’re usually found/discovered in a dungeon somewhere, or stolen from an NPC (hopefully a villainous NPC), or awarded as a gift by an NPC, or looted from a dragon hoard, or in some other way acquired by means other than commerce. DMs are actively dissuaded from inserting magic shoppes or other places to purchase magic items into their game worlds, or to make purchasing them… er, shall we say “challenging.” Even if you can find a magic +1 Longbow to buy, you’re probably lookin’ at a price tag closer to 500-600 gp or more. So if you really, really need the extra fire power, 50 gp for a single +1 arrow might start to seem more attractive under the circumstances.
Now, many DMs, myself included do put such shoppes or other venues from which magic items can be procured, whether legally or illicitly, but the prices are still pretty steep. I said I would usually let a +1 arrow sell for ≈ 50 gp, but that price could easily be as high as 300 gp for a single arrow going by the guidelines laid out in the books. But keep in mind that by the time your character is likely to be out shopping for magic arrows, 50 gp will not seem like quite so much. Like, Taylor Swift ain’t worried about dropping $50 on a pair of shoes every weekend because to her, a $50 bill is change, whereas to me I might only buy a pair of new shoes every few years. It’s all relative.
For now, your character is more likely gonna be worried about saving up for a 50 gp potion of healing, and that’ll only restore an average of 7 HP, 10 HP max. Once you reach higher levels you’ll be shopping for more expensive potion of healing, and taking the cheaper ones if that’s all they have left, so some +1 ammo for a mere 50 ain’t gonna seem like so much.
Yeah that makes a lot of sense thank you. A few more questions. If I fire a +3 arrow out of a +3 bow what is it? Also what does the + on an item do? Increase hit or damage? Also my Ranger has the woodcarving tools (or whatever the name is) that allows me to make arrows(without a roll). If my character has time to practice trying to make +1 arrows would you(as a dm) think that they may allow me to do a dex check with low probability of success? Then once I get one made to become more proficient when making +1 arrows and eventually make +2 n repeat…
Yeah that makes a lot of sense thank you. A few more questions. If I fire a +3 arrow out of a +3 bow what is it? Also what does the + on an item do? Increase hit or damage?
The +X bonuses on magic weapons & ammo (+1, +2, +3) apply their bonus to both the attack roll and to the damage roll. And yes, if you fire a +3 arrow from a +3 bow that would combine to a total of +6 to both the attack and damage rolls. That’s part of what makes magic ammo worth the price tag, nothing else in the game can bring that bonus above +3.
Also my Ranger has the woodcarving tools (or whatever the name is) that allows me to make arrows(without a roll). If my character has time to practice trying to make +1 arrows would you(as a dm) think that they may allow me to do a dex check with low probability of success? Then once I get one made to become more proficient when making +1 arrows and eventually make +2 n repeat…
No, a +X bonus isn’t something you can apply through regular crafting, it requires magical enchantments to apply those bonuses. For me personally I have developed specific “recipes” for various magic items like that, and my recipe for +X weapons and ammo include specific ingredients harvested from a variety of specific extraplanar creatures (like certain fiends for example), and multiple castings of the magic weapon spell. As a ranger, you would be a spellcaster, however you wouldn’t have access to that spell since it’s not on your spell list. So, even if you found the right recipe, to make a +X arrow you would need the help of an artificer, paladin, wizard, or perhaps a cleric of a certain domain to help you by casting that spell for you. However, I do have two “howevers” for you:
Other DMs might have different (or unspecified) recipes for stuff like that, and therefore might very well allow you to enchant your own +X ammo, while others still won’t give you any downtime in which to enchant anything at all. It really all depends on the DM, and I cannot speak for anyone else.
Hmm I appreciate all the feedback I’ve been getting. I need to talk to my dm before I get my head in the clouds to see what they are going to tolerate. Btw I am subclassing 2 levels into war cleric is that enough for that spell(ik I can look that one up but I’m going to bed after working on dnd for the past 7 hours[jesus I didn’t know I’ve been working that long])
My player's reaching (for the first time in our campaign) a large city and they informed me they want to buy some magical arrows. I want to accommodate that, but how many arrows+1 do they get for lets say 200 Gp?
The PHB just says "Weapon, uncommon" and the uncommon tag just gives the price (101-500 gp), as far as I can tell, not the amount of arrows.
According to this, magical ammunition awarded from reward tables (i.e., found in loot) comes in singles unless the DM is generous.
Barring some special cases like Arrows of Slaying, which I believe should always come in single pieces at best, I suppose anyone selling Arrows +1 in a large city would sell them in quivers of 20 like normal arrows.
As for the price, it depends on a lot of factors, but assuming the one making them does so in bunches of 20 as well, they wouldn't be more expensive than a normal magic item of their type.
Remember that their bonus stacks with a +1 bow or such, however. Arrows lose their magic when they hit, though, so it may even things out.
Thanks - quivers of 20 it is then :)
Don't forget that consumables typically cost half as much as other items with the same rarity, too.
A single +1 arrow that costs more than 5 gp won't be worth it I think.
I use the San Magical Price guide so for example Ammunition +1 (each) 25 for basic arrows.
Sane Magical Prices
A consumable costs half of what a permanent item with the same enchantment would cost. According to the DMG, a single +1 Arrow would then cost between 50-250gp. I would say probably 50.
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50 +1 arrows for 200gp???... I don't .... how is that balanced at all...???
No, one +1 arrow for 50 gp. So that would be four +1 arrows for 200 gp.
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Magic costs a lot.
Okay to be fair I just started playing DnD last Wednesday. Only have knowledge on the ranger from research I've done. Needless to say I don't have any practical experience. I start with 10 gp, Is money really that prevalent because I don't see how that +1 hc and damage is worth 50gp???
Magic ammo in 5E is close to useless so yes it is very cheap compared to other magic items.
A +1 bow would allow the normal arrow fired from it to carry the +1 magic with it. A +1 bow would be very expensive because of this.
It really all depends on the campaign and the DM as to how prevalent money is. Suffice it to say that you’re more than likely going to run out of stuff you want to buy waayyy before you run out of income. Magic items aren’t typically something one buys, they’re usually found/discovered in a dungeon somewhere, or stolen from an NPC (hopefully a villainous NPC), or awarded as a gift by an NPC, or looted from a dragon hoard, or in some other way acquired by means other than commerce. DMs are actively dissuaded from inserting magic shoppes or other places to purchase magic items into their game worlds, or to make purchasing them… er, shall we say “challenging.” Even if you can find a magic +1 Longbow to buy, you’re probably lookin’ at a price tag closer to 500-600 gp or more. So if you really, really need the extra fire power, 50 gp for a single +1 arrow might start to seem more attractive under the circumstances.
Now, many DMs, myself included do put such shoppes or other venues from which magic items can be procured, whether legally or illicitly, but the prices are still pretty steep. I said I would usually let a +1 arrow sell for ≈ 50 gp, but that price could easily be as high as 300 gp for a single arrow going by the guidelines laid out in the books. But keep in mind that by the time your character is likely to be out shopping for magic arrows, 50 gp will not seem like quite so much. Like, Taylor Swift ain’t worried about dropping $50 on a pair of shoes every weekend because to her, a $50 bill is change, whereas to me I might only buy a pair of new shoes every few years. It’s all relative.
For now, your character is more likely gonna be worried about saving up for a 50 gp potion of healing, and that’ll only restore an average of 7 HP, 10 HP max. Once you reach higher levels you’ll be shopping for more expensive potion of healing, and taking the cheaper ones if that’s all they have left, so some +1 ammo for a mere 50 ain’t gonna seem like so much.
Make sense?
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Yeah that makes a lot of sense thank you. A few more questions. If I fire a +3 arrow out of a +3 bow what is it? Also what does the + on an item do? Increase hit or damage? Also my Ranger has the woodcarving tools (or whatever the name is) that allows me to make arrows(without a roll). If my character has time to practice trying to make +1 arrows would you(as a dm) think that they may allow me to do a dex check with low probability of success? Then once I get one made to become more proficient when making +1 arrows and eventually make +2 n repeat…
The +3 bow adds to the to hit roll and +3 to the damage total.
I do believe that a +3 arrow out of a +3 bow would stack both the to hit and damage. To a +6 for each.
As for making a +1 arrow. Unless your Dm allows it you would have to have a magic user to add the +1 to it.
The +X bonuses on magic weapons & ammo (+1, +2, +3) apply their bonus to both the attack roll and to the damage roll. And yes, if you fire a +3 arrow from a +3 bow that would combine to a total of +6 to both the attack and damage rolls. That’s part of what makes magic ammo worth the price tag, nothing else in the game can bring that bonus above +3.
No, a +X bonus isn’t something you can apply through regular crafting, it requires magical enchantments to apply those bonuses. For me personally I have developed specific “recipes” for various magic items like that, and my recipe for +X weapons and ammo include specific ingredients harvested from a variety of specific extraplanar creatures (like certain fiends for example), and multiple castings of the magic weapon spell. As a ranger, you would be a spellcaster, however you wouldn’t have access to that spell since it’s not on your spell list. So, even if you found the right recipe, to make a +X arrow you would need the help of an artificer, paladin, wizard, or perhaps a cleric of a certain domain to help you by casting that spell for you. However, I do have two “howevers” for you:
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Hmm I appreciate all the feedback I’ve been getting. I need to talk to my dm before I get my head in the clouds to see what they are going to tolerate. Btw I am subclassing 2 levels into war cleric is that enough for that spell(ik I can look that one up but I’m going to bed after working on dnd for the past 7 hours[jesus I didn’t know I’ve been working that long])
No, you would need 3 levels.
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