So I'm trying to make my first one-shot/campaign, and part of what I'm doing is making a law-house that has Mordenkainen's Private Sanctum cast upon it to ensure that no one can try to teleport in or out, or scry into, since it'd be acting as the local jail of the town, judging chamber, town guards office, along with a collection of various items confiscated or found by adventuring parties sent out by the town. The person who runs that area is going to be a wizard with a familiar, but I'm not sure if 1) the wizard would be able to summon their familiar from one point of the storage area to another, along with 2) what would happen if the familiar hit 0 hp in the area.
Also another thing I was trying to figure out was that the spell allows for the blocking of sound and vision in both ways or could it be one way? As much as I want to make it so no one would be able to view into the jail area from outside, removing all ability for anyone to see outside, or even hear anything from outside, even the guards or people working in the building I feel would be a lot drearier than they'd be okay with, not to take into account of the possibility of any danger happening outside that'd need an alarm system set up to warn them.
Any help would be greatly appreciated just so I have an idea of what I can do.
Looking at the terms in find familiar, I don't think there would be a problem with performing the spell, the familiar dying, or being permanently dismissed.
Whether you can banish it to its pocket dimension depends on your interpretation of planar travel. By my interpretation, pocket dimentions are not demiplanes, are therefore not planes, and therefore is not planar travel.
For the sound and light thing, I don't think it is RAW to make it one directional, but house ruling that change would not break the spell.
Also worth noting, you are the GM, the building has whatever properties you choose. You can use the spell as a starting point and adjust it to match your narrative need(as long as it doesn't change during gameplay)
I will only advise to be consistent. Take notes if you need to, but the tighter your core rules about such interactions are in your mind, the easier the time you will have to adjudicate an unexpected situation when (not if) the players throw one your way. :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So I'm trying to make my first one-shot/campaign, and part of what I'm doing is making a law-house that has Mordenkainen's Private Sanctum cast upon it to ensure that no one can try to teleport in or out, or scry into, since it'd be acting as the local jail of the town, judging chamber, town guards office, along with a collection of various items confiscated or found by adventuring parties sent out by the town. The person who runs that area is going to be a wizard with a familiar, but I'm not sure if 1) the wizard would be able to summon their familiar from one point of the storage area to another, along with 2) what would happen if the familiar hit 0 hp in the area.
Also another thing I was trying to figure out was that the spell allows for the blocking of sound and vision in both ways or could it be one way? As much as I want to make it so no one would be able to view into the jail area from outside, removing all ability for anyone to see outside, or even hear anything from outside, even the guards or people working in the building I feel would be a lot drearier than they'd be okay with, not to take into account of the possibility of any danger happening outside that'd need an alarm system set up to warn them.
Any help would be greatly appreciated just so I have an idea of what I can do.
Looking at the terms in find familiar, I don't think there would be a problem with performing the spell, the familiar dying, or being permanently dismissed.
Whether you can banish it to its pocket dimension depends on your interpretation of planar travel. By my interpretation, pocket dimentions are not demiplanes, are therefore not planes, and therefore is not planar travel.
For the sound and light thing, I don't think it is RAW to make it one directional, but house ruling that change would not break the spell.
Also worth noting, you are the GM, the building has whatever properties you choose. You can use the spell as a starting point and adjust it to match your narrative need(as long as it doesn't change during gameplay)
Thank you both for the answers. I know I'm probably thinking this out more than I should, but then again, it seems to be my M.O. at times.
I will only advise to be consistent. Take notes if you need to, but the tighter your core rules about such interactions are in your mind, the easier the time you will have to adjudicate an unexpected situation when (not if) the players throw one your way. :)