Everybody knows about the bag of holding and immovable rod. They're staples of almost every campaign. And yes, they're fun but there are more uncommon items that are just as fun/useful. For instance, items like the Bag of Tricks, Alchemy Jug, Broom of Flying, gloves of missile snaring, and slippers of spider climbing are just as fun and helpful.
My favorite magic items are the immovable rod ( because of what you can do if you amass a large amount of them) and the bag of tricks (same circumstance but less are needed).
As a community why don't we share thoughts on our favorite magic items and any stories related to them.
I have the feeling that if more groups are like mine, most "favorite items" will be custom ones.
Some overpowered (some of which thankfully not setting-breaking, some setting-defining)
Some inspired by (or, come on, outright copies of, depending on the age of the group) popular media.
Some personalized to no end (I recall customs handed out to birthday players that were tailored to their characters' story)
Some not exactly items, but hard to define otherwise (a specific three-moon eye comes to mind...)
I could be handing out stories until the same time next week (mine is an old group >.> ), but I'm certain other people might prefer the spotlight with something more succinct. :p
One of my favorites is Gauntlets of Ogre Strength.
The reason I think they are under valued is because most characters that use Strength as a main stat start with a 16+ Strength.
This means the Gaunlets at best give you a +1 better stat.
On the other hand there are almost no characters were having an 19 Strength isn't cooler.
It does use a attunment slot, but when an NPC goes "I'm going to grapple the wizard" or engage the sorcerer in melee combat. They are going to have a rude awakening when they find out that Quarterstaff has +4 to hit and +4 damage! This also means even if you don't have a high dex and a training in acrobatics, you're less likely to be destroyed by a creature with grapple checks. Also while Strength saving throws are very very rare... they often but you in terrible positions!
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Everybody knows about the bag of holding and immovable rod. They're staples of almost every campaign. And yes, they're fun but there are more uncommon items that are just as fun/useful. For instance, items like the Bag of Tricks, Alchemy Jug, Broom of Flying, gloves of missile snaring, and slippers of spider climbing are just as fun and helpful.
My favorite magic items are the immovable rod ( because of what you can do if you amass a large amount of them) and the bag of tricks (same circumstance but less are needed).
As a community why don't we share thoughts on our favorite magic items and any stories related to them.
I have the feeling that if more groups are like mine, most "favorite items" will be custom ones.
Some overpowered (some of which thankfully not setting-breaking, some setting-defining)
Some inspired by (or, come on, outright copies of, depending on the age of the group) popular media.
Some personalized to no end (I recall customs handed out to birthday players that were tailored to their characters' story)
Some not exactly items, but hard to define otherwise (a specific three-moon eye comes to mind...)
I could be handing out stories until the same time next week (mine is an old group >.> ), but I'm certain other people might prefer the spotlight with something more succinct. :p
Have you ever used a bag of tricks to throw a giant badger at a late-Tier-4 boss?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Stone of Good Luck (Luckstone), Winged Boots and Weapon of Warning are all grossly overpowered as uncommon magical items. I don't have stories about them, though, because I've banned them from my games.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
One of my favorites is Gauntlets of Ogre Strength.
The reason I think they are under valued is because most characters that use Strength as a main stat start with a 16+ Strength.
This means the Gaunlets at best give you a +1 better stat.
On the other hand there are almost no characters were having an 19 Strength isn't cooler.
It does use a attunment slot, but when an NPC goes "I'm going to grapple the wizard" or engage the sorcerer in melee combat. They are going to have a rude awakening when they find out that Quarterstaff has +4 to hit and +4 damage! This also means even if you don't have a high dex and a training in acrobatics, you're less likely to be destroyed by a creature with grapple checks. Also while Strength saving throws are very very rare... they often but you in terrible positions!