I'm DMing a game of Lost Mines of Phandelver with my friends and they don't really like it. They don't like how slow combat is, and how many combat encounters there are in LMOP. So I've decided to try another module but don't know which. Which WoTC adventure module is the most NPC interaction heavy. It doesn't have to be devoid of combat or anything, just more interaction focused as opposed to combat focused.
I'd say Curse of Strahd could be run pretty roleplay heavy. A lot of the story is driven by non-combat interactions with Strahd and other NPCs (that could turn into combat depending on PC actions).
I'm DMing a game of Lost Mines of Phandelver with my friends and they don't really like it. They don't like how slow combat is, and how many combat encounters there are in LMOP. So I've decided to try another module but don't know which. Which WoTC adventure module is the most NPC interaction heavy. It doesn't have to be devoid of combat or anything, just more interaction focused as opposed to combat focused.
I'd say Curse of Strahd could be run pretty roleplay heavy. A lot of the story is driven by non-combat interactions with Strahd and other NPCs (that could turn into combat depending on PC actions).
I agree with ThatCat1401, Curse of Strahd is pretty heavy with roleplay options. It also IMO the easiest to inject more roleplay game play in to.