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    posted a message on Spelling error in "you do not own this content" hover-text

    Thanks for the report!  :D

    Posted in: Bugs & Support
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    posted a message on Beregost Blues

    Kanon would have offered to help, but Zina was deceptively heavy. His legs were shaking by the time he plopped her into her bedroll in Candlekeep. Twice, he nearly bumped her head into a doorway. Each time he paled when he thought of the retribution she would administer if she were injured while he carried her. No thanks, he'll pass! 

    "So to Beregost, then?" He continued in the direction that Pettilaen pointed, a victorious knight upon his steed. It reminded him about an old proverb seeing Mara and Petti like that. The scorpion and the bullywug. 

    Posted in: Play-By-Post
  • 1

    posted a message on Ranger - Beast Master really doesn't do much on character sheet..

    It's not in yet.  It is, if I recall correctly, the second or third major thing they're going to be updating. So... very soon.

    Posted in: Bugs & Support
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    posted a message on Count to 20 before Staff/Moderator posts!

    [roll]1d20[/roll]

    Posted in: Forum Games
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    posted a message on Beregost Blues

    Kanon points in the direction the hobgoblins were going, "They're probably going back to their camp to tell the others about us. That's a good thing, right? We can set a trap tonight." 

    Posted in: Play-By-Post
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    posted a message on Count to 20 before Staff/Moderator posts!

    [roll]1d20[/roll]

    Posted in: Forum Games
  • 0

    posted a message on Count to 20 before Staff/Moderator posts!

    [roll]1d20[/roll]

    Posted in: Forum Games
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    posted a message on Beregost Blues

    Cute, Kanon thinks, but they're both really deadly.

    "Thanks for the encouragement, Pettilaen. I think when it comes down to it, we'll prevail." He nods to the gnome as he says this. He's seen what this small group can do, and no amount of fear will hold him back when his friends are in danger. 

    Posted in: Play-By-Post
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    posted a message on Count to 20 before Staff/Moderator posts!

    Good morning o/

    [roll]1d20[/roll]

    Posted in: Forum Games
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    posted a message on Beregost Blues

    "That is something I'd love, Zina. You're the smartest person I know, and I'm willing to learn anything you can teach me." He was smiling as he said this, as if the burnt out farms and the thought of walking into a death-trap had suddenly been blown from his mind. This made him pick up his pace a bit. He didn't know that Zina could fire off fireballs. With that kind of power, we were sure to win!

    Posted in: Play-By-Post
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    posted a message on How do I add character to campaign from 'my characters'?

    Just send that link, with email, text message, post it in chat or on a forum, and people that click that link will be asked to import or create a character for that campaign. :)  Hope this helps!

    Posted in: General Discussion
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    posted a message on missing spells

    Thanks for the report!!

    Posted in: Bugs & Support
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    posted a message on Beregost Blues

    "I'm not sure what I do is actually casting spells, really..." He stutters and shrugs as he adds, "It's... it's more of just willing it to work. I remember seeing things, and I learn them and pick up on them." He looks over at Zina, "When you cast'd that spell at her, I sort of just... mimic'd you. I think I can do it again." 

    He tightens his pack and begins walking in the direction of the hobgoblins. "What if they're heading back for reinforcements after they've seen us? Will we be the ones walking into a trap?" Kanon picks up the pace as he says this, hoping that they're walking into a situation that they'll be able to survive... or at the very least get out of. 

    Posted in: Play-By-Post
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    posted a message on Count to 20 before Staff/Moderator posts!

    [roll]1d20[/roll]

    ^ 10

    Posted in: Forum Games
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    posted a message on Zendikar - Whispers from the Aeons (Recruiting Thread)

    Kayn: Chaotic Good Grotag Goblin Wizard (Spawnbinder Mage)

    Character Sheet:

    Kayn

    STR:08 (-1) DEX:14 (+2) CON:14 (+2) INT:15 (+2) WIS:12 (+1) CHA:14 (+2) SAN: 10 (+0) (Saves: INT & WIS)

    Armor Class: 13 (11+DEX) Speed: 25' Senses: Darkvision 60'

    HP: 8/8 MP: 2/2 (1 in Red, 1 in Blue)

    Skills: Arcana (+4), Insight (+3), Animal Handling (+3), Investigation (+4), Persuasion (+4)

    Proficiency: Daggers, darts, slings, quarterstaffs, light crossbows, trapper's tools;  Languages: Common, Goblin, Elvish

    Combat:
    • Dagger - +4 to hit; 1d4+2/1d4 (P/F/L/R)
    • Darts - +4 to hit; 1d4+2 (P/F/R (30'/60'))
    Traits:
    • Grit: Resistance to fire damage and psychic damage. When you are wearing no armor, your AC is equal to 11 + Dexterity modifier
    • Grotag Tamer: You have proficiency in the Animal Handling skill.
    • Arcane Recovery: Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
    Spells

    Int - Spell Save DC: 12 - Spell Attack Modifier: +4

    Cantrips 
    Fire bolt, Create Bonfire, Control Flames

    1st (2)
    Find Familiar, *Sleep*, *Shield*, Charm Person, *Chromatic Orb*, Feather Fall

    Mana

    Int - Spell Save DC: 12 - Spell Attack Modifier: +4

    RED
    One - Eldritch BlastSacred FlameShocking Grasp, or, as a free action, deal an extra 1d4 radiant damage on a hit.
    Two - Burning HandsDivine FavorGuiding BoltHellish Rebuke
    Three - Flame BladeScorching RayShatter, or, as a free action, deal an extra 3d10 radiant damage on a hit.

    BLUE
    One - Dancing LightsMinor IllusionVicious Mockery, or, as a free action, advantage on a Charisma (Deception) check.
    Two - CommandDisguise SelfHideous Laughter, or, as a free action, you can telepathically speak to any creature you can see within 120 feet of you in this manner for the next 24 hours.
    Three - BlurDetect ThoughtsEnthrallInvisibility

    Equipment: 
    • Spellbook, Dagger, Component Pouch, Explorer's Pack (Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin, 50 feet of hempen rope), A set of trappers tools, a letter of introduction from Grotag clan, a set of traveler’s clothes, and a pouch containing 3 gp, 10 darts, various scrolls and writing pen
    • Familiar: Sear the Bat

     Background: 

    Background: Guild Merchant for the Grotag Clan

    FEATURE: GUILD MEMBERSHIP

    As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.

    Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers.

    You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.

    Traits
    I always want to know how things work and what makes people tick.
    I’m full of witty aphorisms and have a proverb for every occasion.

    Ideal:
    Generosity. My talents were given to me so that I could use them to benefit the world.

    Bond:
    One day I will return to my clan and prove that I am the greatest tamer of them all.

    Flaw:
    I’ll do anything to get my hands on something rare or priceless - Especially rare creatures.

    Backstory

    Kayn, born as Krghunne, got his name from his very first encounter with a human. He was a youngling and was fascinated with a mound of termites, far on the outskirts of his tribe's territory, surrouned by sugarcane. He honestly thought he'd be able to get them to dance if he could find their queen, assassinate her, and take her position. He was digging at the mound for what felt like an hour before the ground shook beneath him, the dirt on the mound sliding off with each heavy thump. It took him a moment, as he reared up on his knees and stared at the mound, before he realized the sun had been blotted out. Looking up, he saw the culprit. It was a huge beast that looked as if it were carved from stone. Its giant arms and hands were acting as legs and a long lizard-like tail protruded from its back in place of actual legs. This was also the first time he had seen a Hurda. 

    Strapped to the hurda's back were two massive sacks containing a substantial amount of food and other various goods. Next to the beast was a large human dressed in travelling clothes accented with a wide-brimmed hat. "What do we have here?" He said, staring at Krghunne. "Are you a youngling from the Grotag tribe? What're you doing all the way out here?"

    Krghunne was speechless. Not at the sight of the human. He could care less about the soft-flesh pink man. Instead he scrambled atop the monstrous beast, exploring the creature in awe. "I'll take that as a yes," the man said. "Hold on tight, we're taking you home." When introductions finally came, he scoffed at Krghunne's name and said, "We'll just call you Kayn."

    This was just the first beast of many that Kayn had found himself fascinated with as he got older. The man had visited more and more often through the years, and Kayn would always find himself waiting on the outskirts of town for him. He was Parleydin, a merchant that hired his tribe to collect and train any creatures they could find around their tribal area. During one visit in particular, he brought along a human woman.

    Kayn didn't care much for the woman, as he was more fascinated with the stories that Parleydin would tell about the creatures and beasts he had seen in his travels. But in this particular visit, it wasn't Parleydin that was being observed by Kayn. The woman seemed to shadow Kayn and watch him as he interacted with the tribe. She observed his eating, his familial habits, and interactions with a sort of curiosity that would make any normal person feel uneasy. Before Parleydin left, he offered Kayn the opportunity to join them.

    This was the start of Kayn's apprenticeship with Lillith. He spent the following years tending and training Parleydin's stock while at the same time learning the arcane arts from this mysterious teacher. She showed him how she was able to take a creature, study its behavior, and, in a ritual of enchantment, bond herself to that creature. She could even make the creature dance! Kayn knew from that moment forward that he had to learn the secrets of that art. And so he took to studying the woman's teachings feverishly, watched her in her routines, studied the way she interacted with people, and eventually found himself in the position he's in today.

    He answered Vielara's call for explorers, determined to find and tame the beasts of Zendikar in his travels. When he walked into the arena, he stopped, looked around, and said, "Ummm... I tink mebe there was a mistake?" He turned to run back out, but the gates had already closed.



     

    Posted in: Play-By-Post
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