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    posted a message on Void Beyond the Stars: Inner Realms

    Combat over! Congratulations. You feel sure that more bandits shouldn't come for a while, so you might be able to complete a short rest if you wish, or you might decide to push on.

    Posted in: Play-By-Post
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    posted a message on Welcome to the Snout of Omgar

    "I am Damu. Come, I will take you to our home, Ahoyhoy."

    With this, Damu starts walking South-west, down a narrow path by the water.

    Posted in: Play-By-Post
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    posted a message on Void Beyond the Stars: Otherside

    By the time Kelrah wakes up, Gwyn has regained consciousness, and the sky appears dark. Kelrah estimates it to be around two hours until midnight.

    Posted in: Play-By-Post
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    posted a message on Void Beyond the Stars

    Over the next week, the Blacksmith meets with Valen, Dastrun, and Chance, and works on their weapons. On Gelamn 9, he sends his apprentice - a girl of about 13 with red hair - to tell the group that their weapons are ready.

    The apprentice arrives just as the group is finishing their breakfast.

    Posted in: Play-By-Post
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    posted a message on Tomb of Annihilation [IG/IC]

     Kulan nods in response to Korine's question, before continuing. When Larken arrives, he listens intently.

    "I too will stick to my chain armour, though primarily because I am used to its weight. If I were to switch, I worry that it might through me off balance. We have 145 gold to work with, after the rain catchers we bought, and Inete provides her 100. Or 170  gold if I add my personal funds."

    At this point, Korine decides to take her leave, reminding Kulan why he was waiting down here originally.

    "Cor'avin's answer was far from right. While Ilneval is an Orcish god, he's not as bad as the rest of them. However, he's still nowhere near a beacon of hope from whom light shines from every orifice. I ain't doing this to right a wrong, or as a personal challenge. I came here to help because I was bored of life on the Sword Coast. If you want a more meaningful answer, then I guess its a strategy of some kind, one of Ilneval's many."

    Posted in: Play-By-Post
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    posted a message on Tomb of Annihilation [IG/IC]

    When Jil hops up from Larken's lap, Larken looks over at Kulan, "Will you be able to take Cor back to the inn?" He asks. "I need to make sure Jil makes it to her shrine."

    Kulan nods in response. As soon as Larken leaves, Kulan stands up, picks up Cor'avin, and takes her back to Kaya's House of Respite. He takes her to her room (based on the assumption that there are more females in the group, so they'd be in the room with more beds), then returns downstairs for a nice meal, and to wait for Larken's return. After all, Larken had asked a question and then left in a hurry.

    Posted in: Play-By-Post
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    posted a message on Tomb of Annihilation [IG/IC]

    Kulan shakes his head when the bartender arrives, signalling that he will pass on this round of drinks. Cor issues her challenge a moment latter.

    "Of wits? In your current state? If you weren't beyond plastered maybe I'd feel like I stood a chance, but not now. It's probably about time we got you all home to Kaya's anyway. If we stay here much longer, yer hangover tomorrow will keep us in Port for a tenday."

    Kulan wouldn't mind accepting the challenge, but Cor's current inebriated state makes him think it would be wiser to her to turn in for the night.

    Posted in: Play-By-Post
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    posted a message on Tomb of Annihilation [IG/IC]

    As Kulan opens his mouth to respond to Larken, Cor starts discussing strategy.

    "That is generally a good strategy. Don't get hit, do the hitting, don't die. A classic. Anyway, there are 5 gods of the orcs beyond the One-Eye. Gruumsh's right hand man is Ilneval the War Maker, god of strategy. One-Eye's wife is Luthic the Cave Mother. Bahgtru the Leg Breaker epitomises raw strength, Yutrus the White Hand is god of Disease, and Shargaas the Night Lord is darkness. I serve Ilneval."

    Kulan holds up his holy symbol, an amulet resembling an upright sword, covered in blood. His right arm carries a near-identical tattoo.

    Posted in: Play-By-Post
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    posted a message on Tomb of Annihilation [IG/IC]

    "I was raised in an orcish war band. Of course I've experienced war. When you've been blessed by the god of strategy, you don't get much choice. You?"

    Kulan moves his still-full glass towards Cor'avin as he says this, hoping that she wouldn't notice the switch.

    Posted in: Play-By-Post
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    posted a message on Tomb of Annihilation [IG/IC]

    Kulan decides to follow Cor'avin, Jilwyn, and Larken. Mostly so that they would be able to make it back to Kaya's House of Repose if the others decided to get plastered, but also hoping that they would give him any reason to trust them beyond Jilwyn's kindness. If he couldn't trust them by morning, Kulan decides, he won't be joining them in the jungle.

    Posted in: Play-By-Post
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    posted a message on Welcome to the Snout of Omgar

    As Dream begins to scale the cliff, a tortle, previously unnoticed by the group, speaks.

    "There's an easier way up, young one, and I can take you to fresh water. Welcome, to the Snout of Omgar."

    Posted in: Play-By-Post
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    posted a message on Fiendish Options

    Actually, they have different cantrips. Legacy of Dis grants thaumaturgy, while Legacy of Malbolge grants Minor Illusion.

    In my opinion, however, the entire tiefling section of the UA was poorly done, especially compared to the That Old Black Magic UA, which had Infernal (a.k.a. Asmodeus) tieflings and Abyssal Tieflings.

    Posted in: Unearthed Arcana
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    posted a message on Tomb of Annihilation [IG/IC]

    "I have no objection to aiding Inete, Jilwyn, no."

    When the acolyte walks in and informs the group of the arrival of Cor'avin and Larken, Kulan silently mouths a prayer (Gods, give me the strength of will to avoid crushing their skulls together).

    "Good eve, and may the gods remain at our sides in this troubling time."

    Posted in: Play-By-Post
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    posted a message on Welcome to the Snout of Omgar

    Everyone manages to make their way to the makeshift raft, just as a wave comes along that would have otherwise separated any individuals. Night comes, and your exhaustion thanks to the recent events has you all collapse, unconscious.

    At noon the next day, you wake up on the beach of what is clearly an island.

    Standing atop a rocky crag at the northernmost tip of the island, facing northwest, is a thirty-foot-tall stone statue of a turtle-like humanoid with a large stone horn held up to its mouth. Below the monument is a stretch of sandy beach covered with shells. Black, moss-covered rocks jut from the water like teeth worn down by time. Just beyond these “teeth” are several barnacle-covered shipwrecks.

    It is low tide, and you find yourselves on the aforementioned beach, and you can see the remnants of the Deschaineux among the six older shipwrecks.

    Posted in: Play-By-Post
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    posted a message on Void Beyond the Stars: Inner Realms

    Mabel readies herself in case the last Bandit decides to aim at her with his crossbow. The last remaining bandit decides that Sorel is the best target, dropping his crossbow and swinging his scimitar at the vampire [Attack roll 19]. His cut however, is rather shallow [Damage roll 3].



    STATUS
    Bandit 1: Dead
    Bandit 2: Dead
    Bandit Leader: Dead
    Torbin: 6 damage taken
    Sorel: 3 damage taken

    Posted in: Play-By-Post
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