• Filter Backgrounds
Name
Feature
Proficiencies
Tags
  • Basic Rules
    Shelter of the Faithful
    Insight, Religion
    Social, Religious
  • Baldur’s Gate: Descent into Avernus
    Shelter of the Faithful
    Insight, Religion
    Social, Religious
  • Tomb of Annihilation
    Adept Linguist
    Insight, Religion
    Social, Exploration
  • Tomb of Annihilation
    Historical Knowledge
    History, Survival
    Social, Exploration
  • Spelljammer: Adventures in Space
    Divine Contact
    Insight, Religion
  • Mythic Odysseys of Theros
    Echoes of Victory
    Athletics, Acrobatics
    Utility
  • Guildmasters’ Guide to Ravnica
    Legal Authority
    Insight, Intimidation
    Guild
  • Guildmasters’ Guide to Ravnica
    Legion Station
    Athletics, Intimidation
    Guild
  • Acquisitions Incorporated
    Name Dropping
    Perception, Performance
  • Player's Handbook
    False Identity
    Deception, Sleight of Hand
    Social, Deception
  • Baldur’s Gate: Descent into Avernus
    False Identity
    Deception, Sleight of Hand
    Social, Deception
  • Sword Coast Adventurer's Guide
    Watcher’s Eye
    Athletics, Investigation, Insight
    Social, Detection, Combat
  • Sword Coast Adventurer's Guide
    Respect of the Stout Folk
    History, Insight
    Social, Utility
  • Sword Coast Adventurer's Guide
    Library Access
    History, Arcana, Nature, Religion
    Social, Utility
  • Sword Coast Adventurer's Guide
    Court Functionary
    Insight, Persuasion
    Social
  • Baldur’s Gate: Descent into Avernus
    Criminal Contact
    Deception, Stealth
    Social, Exploration, Deception
  • Basic Rules
    Criminal Contact
    Deception, Stealth
    Social, Exploration, Deception
  • Guildmasters’ Guide to Ravnica
    False Identity
    Deception, Stealth
    Guild
  • Player's Handbook
    By Popular Demand
    Acrobatics, Performance
    Social, Utility
  • Baldur’s Gate: Descent into Avernus
    By Popular Demand
    Acrobatics, Performance
    Social, Utility
  • Baldur’s Gate: Descent into Avernus
    Dual Personalities
    Deception, Intimidation
  • Sword Coast Adventurer's Guide
    Safe Haven
    Insight, Arcana, History, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, Persuasion
    Social, Utility
  • Acquisitions Incorporated
    Supply Chain
    Investigation, Persuasion
  • Sword Coast Adventurer's Guide
    All Eyes on You
    Insight, Perception
    Social
  • The Wild Beyond the Witchlight
    Feywild Connection
    Deception, Survival
  • Ghosts of Saltmarsh
    Harvest the Water
    History, Survival
    Social, Utility
  • Basic Rules
    Rustic Hospitality
    Animal Handling, Survival
    Social, Utility
  • Baldur’s Gate: Descent into Avernus
    Rustic Hospitality
    Animal Handling, Survival
    Social, Utility
  • Acquisitions Incorporated
    Never Tell Me the Odds
    Deception, Insight
  • Planescape: Adventures in the Multiverse
    Planar Infusion
    Persuasion, Survival
  • Bigby Presents: Glory of the Giants
    Strike of the Giants
    Intimidation, Survival
  • Player's Handbook
    By Popular Demand
    Acrobatics, Performance
    Social, Combat
  • Guildmasters’ Guide to Ravnica
    Undercity Paths
    Nature, Survival
    Guild
  • Guildmasters’ Guide to Ravnica
    Rubblebelt Refuge
    Animal Handling, Athletics
    Guild
  • Baldur’s Gate: Descent into Avernus
    Guild Membership
    Insight, Persuasion
    Social, Utility
  • Guild Membership
    Insight, Persuasion
    Social, Utility
  • Curse of Strahd: Character Options
    Heart of Darkness
    Arcana, Investigation, Religion, Survival, Arcana, Investigation, Religion, Survival
    Utility, Combat
  • Player's Handbook
    Discovery
    Medicine, Religion
    Healing, Social, Utility
  • Baldur’s Gate: Descent into Avernus
    Discovery
    Medicine, Religion
    Healing, Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Sword Coast Adventurer's Guide
    Inheritance
    Survival, Arcana, History, Religion
    Social
  • Van Richten’s Guide to Ravenloft
    Official Inquiry
    Investigation, Insight, Perception, Investigation, Insight, Perception
    Social, Exploration
  • Guildmasters’ Guide to Ravnica
    Urban Infrastructure
    Arcana, Investigation
    Guild
  • Player's Handbook
    Retainers
    History, Persuasion
    Social, Utility
  • Dragonlance: Shadow of the Dragon Queen
    Squire of Solamnia
    Athletics, Survival
  • Sword Coast Adventurer's Guide
    Knightly Regard
    Persuasion, Arcana, History, Nature, Religion
    Social
  • Strixhaven: A Curriculum of Chaos
    Lorehold Initiate
    History, Religion
  • Dragonlance: Shadow of the Dragon Queen
    Initiate of High Sorcery
    Arcana, History
  • Ghosts of Saltmarsh
    Steady
    Athletics, Survival
    Exploration, Combat
  • Sword Coast Adventurer's Guide
    Mercenary Life
    Athletics, Persuasion
    Social, Utility
  • Basic Rules
    Position of Privilege
    History, Persuasion
    Social, Utility
  • Baldur’s Gate: Descent into Avernus
    Position of Privilege
    History, Persuasion
    Social, Utility
  • Guildmasters’ Guide to Ravnica
    Leverage
    Intimidation, Religion
    Guild
  • Player's Handbook
    Wanderer
    Athletics, Survival
    Social, Utility
  • Baldur’s Gate: Descent into Avernus
    Wanderer
    Athletics, Survival
    Social, Utility
  • Player's Handbook
    Bad Reputation
    Athletics, Perception
    Social, Utility, Exploration
  • Acquisitions Incorporated
    Legalese
    Medicine, Persuasion
  • Planescape: Adventures in the Multiverse
    Conviction
    Arcana
  • Strixhaven: A Curriculum of Chaos
    Prismari Initiate
    Acrobatics, Performance
  • Strixhaven: A Curriculum of Chaos
    Quandrix Initiate
    Arcana, Nature
  • Guildmasters’ Guide to Ravnica
    Fearsome Reputation
    Acrobatics, Performance
    Guild
  • The Book of Many Things
    Fortune’s Favor
    Insight, Persuasion
    Buff
  • Acquisitions Incorporated
    Inside Informant
    History, Investigation
  • The Book of Many Things
    Still Standing
    Stealth, Survival
    Buff
  • Bigby Presents: Glory of the Giants
    Rune Shaper
    History, Perception
  • Basic Rules
    Researcher
    Arcana, History
    Social, Utility
  • Baldur’s Gate: Descent into Avernus
    Researcher
    Arcana, History
    Social, Utility
  • Player's Handbook
    Ship’s Passage
    Athletics, Perception
    Social, Utility, Exploration
  • Baldur’s Gate: Descent into Avernus
    Ship’s Passage
    Athletics, Perception
    Social, Utility, Exploration
  • Guildmasters’ Guide to Ravnica
    Conclave’s Shelter
    Nature, Persuasion
    Guild
  • Ghosts of Saltmarsh
    I’ll Patch It!
    History, Perception
    Utility
  • Strixhaven: A Curriculum of Chaos
    Silverquill Initiate
    Intimidation, Persuasion
  • Guildmasters’ Guide to Ravnica
    Researcher
    Arcana, Medicine
    Guild
  • Ghosts of Saltmarsh
    Down Low
    Athletics, Deception
  • Basic Rules
    Military Rank
    Athletics, Intimidation
    Social, Exploration, Combat
  • Baldur’s Gate: Descent into Avernus
    Military Rank
    Athletics, Intimidation
    Social, Exploration, Combat
  • Sword Coast Adventurer's Guide
    Ear to the Ground
    Stealth, Insight, Deception, Persuasion, Stealth, Insight, Deception, Persuasion
    Social, Utility
  • Player's Handbook
    City Secrets
    Sleight of Hand, Stealth
    Social, Utility, Deception
  • Baldur’s Gate: Descent into Avernus
    City Secrets
    Sleight of Hand, Stealth
    Social, Utility, Deception
  • Sword Coast Adventurer's Guide
    Uthgardt Heritage
    Athletics, Survival
    Social, Utility
  • Sword Coast Adventurer's Guide
    Kept in Style
    History, Persuasion
    Social
  • Spelljammer: Adventures in Space
    Wildspace Adaptation
    Athletics, Survival
  • The Wild Beyond the Witchlight
    Carnival Fixture
    Performance, Sleight of Hand
  • Strixhaven: A Curriculum of Chaos
    Witherbloom Initiate
    Nature, Survival