Achysmar Race Details

Nimble and skinny, tend to be between 80 and 140 pounds. Woman Achysmar are more oftenly seen than men because males and die often in training are slow to mature. They are generally pale but are easy to tan. Females live for 500 to 2000 years and have eternal youth,  mature 5 years and males take 20 to mature and live for 400 to 700 if they survive training. Males go through intense training for the first 18 years of their life which sometimes includes fighting creatures way out of their league such as dragons and krakens. Female Achysmar are generally expected to train at age 3 but give this time to wait they 80% of the time can escape. They grow from the size of human babies in childhood to 3.75-4 for feet at 20 and around 30 reach 5 feet, from 50 on they are at a full grown 6 feet.

 

Achysmar Traits

Ability score improvement +2 dexterity +2 wisdom -1 strength Healing contingency As a bonus action Achysmar can heal d6 and cure most diseases times half of the Achysmar character level of creatures within 10 feet you can see(or you) or you can make this a concentration spell. This refreshes after a long rest.

Ability Score Increase

+2 dexterity +2 wisdom -1 strengh

Healing Contingency

As a bonus action Achysmar can heal d6 and cure most diseases times half of the Achysmar character level of creatures within 10 feet you can see(or you) or you can make this a concentration spell. This refreshes after a long rest.

Female Achysmar

Holy light

For 2 feet from you let of a light, that light is daylight. When you want to conceal yourself the light becomes dim light. If the light hits water for 1 hour, it becomes a elixir that will heal 1d6 for each 25mL drunken. Under those same conditions mercury becomes drinkable.

Holy Light

For 2 feet from you let of a light, that light is daylight. When you want to conceal yourself the light becomes dim light. If the light hits water for 1 hour, it becomes a elixir that will heal 1d6 for each 25mL drunken. Under those same conditions mercury becomes drinkable.

Male Achysmar

Instead they get +1 strength and +1 Charisma and +1 dexterity.

Unexpected outburst

Achysmar armor natural type becomes 13 and wisdom becomes +0. You can now break through up to 3in of wood and a thin sheet of metal, shields do not give half cover against your attacks. This effect replenishes every short rest.

Training has made them tough and reduces their wisdom and celestial status. Their more muscular bodies reduce agility.

unexpected outburst

Achysmar armor natural type becomes 13 and wisdom becomes +0. You can now break through up to 3in of wood and a thin sheet of metal, shields do not give half cover against your attacks. This effect replenishes every short rest.

Ability score Increase

+1 charisma +1 dexterity +1 strength

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